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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 1485255 times)

CrispX

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6200 on: November 20, 2019, 10:15:15 am »
Streets of Rage 1 Hacked version from Streets of Rage 2 (Master System): Change all music from all levels in to the first game, as we can see the 2nd game is not that good compared to the first, one. I wish was able to play a better Street of Rage 2 on Master System anyways.  :(

I found this anyways: http://www.smspower.org/Hacks/StreetsOfRageII-GG-GG2SMS

salvadorc17

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6201 on: November 20, 2019, 05:47:50 pm »
That sounds not bad, would be good to see it made as streets of Rage syndicate wars

darkeholy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6202 on: November 20, 2019, 09:07:17 pm »
I have a lot of simple good ideas for romhacks like:

N Warp Daisasuken for SNES with Zelda OoT weapons

Mario Kart GBA Tracks

FZero Kart - like a Super Street Kart...FZero with guns

Top Gear with Horizon Chase tracks

Metal Warriors 4 players hack

Yuyu Hakusho Final easy moves



darkeholy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6203 on: November 20, 2019, 09:23:21 pm »
SoR hack - Comix Fighters

This project is a crossovers of comix characters of genesis like Turtles of Rage

Plot: Sket Turner use his powers to make a team to save the "Comix world" from a vilain (Lord Dracon from Power Rangers a white ranger Sprite edit)

Cast - Sonic/Shadown(Archie) Spiderman/Venon (Separation Anxiety)
Sketch Turner (Comix Zone)
1 of TMNT (or all 4)
The Tick (Darkhorse)
The Mask (from SNES)
Punisher/Fury (Capcom)
The Shadown (Movie)
Batman (Justice League Taskforce)

Details - just the same of Turtles of Rage but with more enemies from others SoR hacks like Gouki from Udon Street Fighter or the big robot of RoboCop or Terminator to makes like a Kingdom Hearts of Comix , the use of Comix Zone onomatopoeia, change name of Stages and elements from others games in background with a linear way

More is much here



November 21, 2019, 03:21:35 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Easy moves

Yu Yu Hakusho Final

Art of Fighting 2

Eternal Champions

War of the gems

Front Mission Gun Hazard robots in Metal Warriors

Mario Run SNES

A "Smash Bros" like game editing Bomberman 5 game with top view chars like Zelda - Goofy Troop - Final Fantasy - Logic Bomb -

Biker Mice from Mars bikes in Rock in Roll Racing

« Last Edit: November 21, 2019, 03:21:35 am by darkeholy »

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6204 on: November 21, 2019, 07:26:02 pm »
Streets of Rage 1 Hacked version from Streets of Rage 2 (Master System): Change all music from all levels in to the first game, as we can see the 2nd game is not that good compared to the first, one. I wish was able to play a better Street of Rage 2 on Master System anyways.  :(

I found this anyways: http://www.smspower.org/Hacks/StreetsOfRageII-GG-GG2SMS
Isn't the biggest problem of SoR 2 on SMS that it is so slow? Optimizing it might be less work than copying the music or making a GG to SMS conversion hack.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6205 on: November 23, 2019, 04:45:39 am »
Like the Chrono Trigger fan sequels, and prequels that exist, I propose a interesting idea regarding Final Fantasy.

Final Fantasy I currently has a fan prequel to describe possible events that may have happened before the events of FF1 so this is out.

Final Fantasy II I believe has no loose ends.

Final Fantasy III I think has no loose ends either unless someone wants to explore the Warriors of Darkness.

For FF games that can have a story extension:

Final Fantasy IV has room for a fan game prequel which I believe doesn't exist yet.

Final Fantasy V this definitely has room for a fan prequel and possibly a sequel based on the anime (which not many people know about).

Final Fantasy VI can explore the War of the Magi










Poppler

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6206 on: November 23, 2019, 09:40:33 am »
I love the work MIJET did translating and hacking Mega Drive games. Nevertheless, I'd like a hack to change Trouble Shooters Vintage to Trouble Shooters 2 or something like that. I find the "Vintage" part of the title a bit confusing and doesn't make it to look like it's a sequel.

Codingkid01

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6207 on: November 23, 2019, 02:43:50 pm »
I want a hack of super Mario land 3: wario land that changes wario into Mario and modifies the enemies, graphics and story and turns it into a true mario land 3. The title being Mario land 3 but not having Mario as the main character always bugged me.

Dreamwhale

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6208 on: November 23, 2019, 10:51:24 pm »
Or you could just remove the subtitle from the title screen ;) (I'm pretty sure the only reason it had "Mario" in there was for marketing reasons only)

I certainly wouldn't mind a Mario/Wario swap, since it finally would reveal Mario as the greedy bastard he is. But since Wario is supposed to be a Mario parody anyway, I've always seen him as Mario portrayed more honsetly.

geralds

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6209 on: November 23, 2019, 11:42:21 pm »
I wonder if there would ever be a way to fix Feng Yin Dao on the nes that game is just a broken mess of glitches all over the place.

TRIFORCE89

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6210 on: November 24, 2019, 02:05:02 pm »
Similar to Vague Rant's palette hack for Super Mario Advance 4 (which restores gamma, as it would when played through a Game Boy Player), the only other game notable game to sport GBP colour changes is Mario & Luigi: Superstar Saga - which reduces the contrast a bit.

We've got the suite of GBC-GBA colour patches and this lone GBA-GBP colour patch; but Superstar Saga is strangely absent.

redmagejoe

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6211 on: November 24, 2019, 04:55:23 pm »


https://guides.gamercorner.net/ffii/systems

Going to compile the known list of Final Fantasy II bugs/gripes into an easily readable list, since past posts were a bit rambly and got lost in the flow of this thread. Most of these should likely be incorporated into a single bug fix patch similar to those available for FF1, though single standalone patches would be appreciated if someone is willing to take a crack at fixing even just one thing. Something is better than nothing.

  • Stats, Weapon Skills, and Spell Levels still being checked even when they are maxed. This leads to annoying end-of-battle message spam for maxed out weapons "leveling" any time you perform a single attack. More fundamentally though, this means that you can arbitrarily lose Strength, Intellect, or Stamina in a battle only because the game still checks to see if Spirit, Strength, or Intellect (respectively) increase when they are maxed. This entire routine should be skipped in the case of maxed out stats.
  • Speaking of maxed out stats, there's no actual cap on HP or MP, meaning that HP can go above 9999 and MP above 999. This results in some buggy behavior, as the game attempts to display the values in the stat window using 3 figures, so you end up with hexadecimal values like 9D0 instead of 1030, and in combat it tries to display the full value, but only has 4 or 3 places so cuts off the most significant digit. There needs to be some check to ensure HP and MP do not raise above 9999 and 999 respectively.
  • While testing and in the same vein of Weapon Skills, it appears that there's some sort of bug, underflow perhaps, pertaining to Weapon Skills once they reach 14. At 14 and 15, a single attack will instantly level them up if attacking a Rank 1 enemy formation, perhaps because of the Weapon Skill experience malus. A gripe not as frustrating as the above listed bug.
  • Evasion and Magic Defense levels do not display as leveling up in your stat window after the battle which earned the level up. You must complete 1 more battle before the display is updated.
  • Party-wide magic spells cast by enemies add to Firion's Spirit Up counter.
  • Protect does not affect anyone but the caster, whether target-all'd or targeting an ally.
  • Dispel does nothing. Unclear what it is supposed to do.
  • Ultima is supposed to scale (in an unclear way) based on the skill levels of your other skills. Remakes of FF2 can likely be referenced to adjust this in a way that works.
  • Aura 8 does not grant Undead protection, and Barrier 8 does not grant Ice protection.
  • Wall can be exploited by casting it on monsters to ensure that Toad, Break, Death, and Warp work on them. Wall's effects should likely be checked before any routines handling animation or other effects take place.
  • Healing items in combat are bound to casting on self, rather than allowing a target to be chosen. This renders Phoenix Down, Gold Needle, and Maiden's Kiss useless in combat.
  • Sap only acts on the least significant byte rather than the whole of a target's MP.
  • Healing Staff heals Undead as well as hurts them.
  • Ripper appears to display incorrect damage values, which was fixed in remakes.
  • The middle two characters, Guy and Maria, are biased by the enemy targetting algorithm, taking significantly more enemy focus than Firion or Character #4.
  • That's it for bugs. A standalone title screen patch as seen in Neo Demiforce's translation would be nice to be used with newer translation projects, or even just the base JP game.
  • More involved and potentially game-breaking if changed, but I find it maddening that key items, which already take up valuable inventory slots, seem to remain with you even when they should be consumed within the context of the story. There is no way to dispose of them either, and it makes inventory management more miserable as the game goes on. Why is the Goddess's Bell still in your inventory when it permanently opens Kashuan Keep after one use? Why is the Pass still in your inventory even after its similar single use access? Why is Egil's Torch still in your inventory after acquiring Sunfire? Why are BOTH still in your inventory even after throwing them into the Dreadnought's core? Why are the previous three of the four mentioned items ALL STILL IN YOUR INVENTORY when the relevant plot point blows the fuck up? I'm in the Deist Cavern with a WyvernEgg, trying to hatch it, and I'll bet dollars to donuts even after it hatches and there is a living, breathing Wyvern in the game world, I'll still have that damned egg in my pockets.

http://www.romhacking.net/forum/index.php?topic=20400.0

While Googling to see if I could find anything remotely resembling a disassembly of FFII, I found that ChaosRush had, at one point, planned to do a bugfix patch for FFII. Seeing as how he has moved on from these projects though and recently released a final hotfix for his FFII translation, I think it's safe to say that no one has made any progress on creating a bugfix patch(es) for FFII. Sad days.
« Last Edit: December 09, 2019, 04:31:52 pm by redmagejoe »

MontyMole

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6212 on: November 27, 2019, 10:18:44 am »
Playing through FF Tactics on the PSP and had my black mage learn a high level spell (thundaja) in battle with an enemy black mage, kinda like how a Blue mage learns its skills from beasts. Was wondering if anyone has decided to put in an actual Blue Mage job and skills learn from enemies.
A log of some kind.
. Videuss (Youtube)
it's not the official way and relies on luck\randomized placement of bears. USC

Nitrolacs

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6213 on: November 27, 2019, 12:09:58 pm »
guys, make a hack GOST n GOBLINS where the sprites will be replaced with sprites from Dark souls.  for example, the main character is Soler, and his spear can be replaced with a zipper

CrispX

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6214 on: November 27, 2019, 05:47:27 pm »
Isn't the biggest problem of SoR 2 on SMS that it is so slow? Optimizing it might be less work than copying the music or making a GG to SMS conversion hack.

Okay then, but at least the charathers looks to rubbish, i wish i could have them from SOR1 in to the SOR2.  ;)
The reason why i ask the first game.

Thirteen 1355

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6215 on: November 27, 2019, 06:41:25 pm »
I'll probably dive into Mega Man Xtreme 2 soon, and try to see if I can apply an edit that will make you gain items (heart tanks, weapons) for both characters regardless of whom you're playing as, in Extreme Mode.

Similar to what DarkSamus added to his X5 Improvement.
Helicoptering about till I find some ROM hacking treasure.

darthvaderx

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6216 on: November 28, 2019, 12:06:10 am »
How would it be possible to reintroduce this effect into SMB 3 that was cut from the US version?


IAmCaptPlanet

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6217 on: November 28, 2019, 01:23:54 am »
i think it would be neat to have the title screen curtain come up and introduce each new stage. like opening onto a stage

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6218 on: November 28, 2019, 12:28:16 pm »
i think it would be neat to have the title screen curtain come up and introduce each new stage. like opening onto a stage

Yeah, kinda like what the Super Mario Bros. 3 TV series did to introduce each episode and stage with title card

CrispX

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6219 on: November 28, 2019, 04:55:28 pm »
A nother hack i wish to see it translated in to English or Portuguese, because this game is interresting.
Released by Visco and added in to MAME emulator.  ;D
Need 2 IPS Patches, one is for translation, and the secound one if possible, unlock the charathers.
It seems using cheat.dat it doesn´t work sadly.  :'(
Gourmet Battle Quiz Ryohrioh CooKing (Japan)