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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 1425432 times)

icemonk

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6140 on: October 20, 2019, 08:59:33 pm »
A online pvp competative  final fantasy game , or final fantasy tactics game , zelda game the 2d versions. no grinding just build your teams meta , have a ladder , and a online lobby similar to d2 , with maybe games you create like d2's bnet.

LOVE THIS COMMUNITY BTW. thanks for all you do  :angel:

ABCXYZ

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B Rap Boys Hack
« Reply #6141 on: October 22, 2019, 05:08:02 am »
Hi,

I don't have any skills for hack game. If anyone knows how to do that, it would be cool:
- Play with enemies players
- Add lifebar for enemies
- Add items for regenerate life

who would do that?

Thanks

Jorpho

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Re: B Rap Boys Hack
« Reply #6142 on: October 22, 2019, 09:22:01 am »
This game runs on very obscure hardware.  (https://www.games-db.com/Game/200300468/ says it's 68k-based.)  Even if it was a standard console game, those are some pretty major changes.

So, I don't think anyone knows, and trying to work out the details from scratch would be very difficult.  It might even be easier to rip all the sprites and remake the game in OpenBOR.  It might be possible to do some of it using LUA scripting, like in https://combovid.com/?p=956 .
This signature is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progres!

nesrocks

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Re: B Rap Boys Hack
« Reply #6143 on: October 22, 2019, 09:50:04 am »
This belongs in the hacks ideas thread.

redmagejoe

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6144 on: October 22, 2019, 05:19:26 pm »
https://www.romhacking.net/games/126/

Final Fantasy II seems like it should get a bit more love considering that, while many people tout the Dawn of Souls and Anniversary remakes as being a vast improvement over the original, there's still a great deal of enjoyment and playability in it.

https://guides.gamercorner.net/ffii/systems

There's a list of bugs here that, surprisingly, don't seem to have any RHDN patches save for the target/cancel exploit. A standalone title screen patch would also be nice, similar to what the Neo Demiforce ROM uses, as I'm using the vanilla JP ROM with Chaos Rush's 2016 translation.

On the note of this, I'm curious if anyone knows if the Stat A up, Stat B down effect still occurs even when Stat A is maxed. What I mean is, I maxed out Spirit (which has a chance to reduce Strength when it goes up), and yet I found that I still get the "Spirit up!" message even when it stays at 99. I haven't done more substantial testing, but does this also means it's still possible for Strength to go down? I hope there's a check in place to see if your stat is 99, but I'm assuming not if the code for displaying the message still runs...

Ugh, that's an ugly oversight. Just tested and, sure enough, you can lose correlating stats when a maxed out stat "goes up". Would be wonderful if someone made a hack that slightly tweaks the stat-up algorithms, but I can't find an FF2 disassembly anywhere, though someone must have dug into it reading this: https://gamefaqs.gamespot.com/boards/563414-final-fantasy-ii/50953294#7

While in practice the chance of this being an issue should be low, it still means that at 99 of all stats, in every battle there's an X/46 chance of gaining Strength (where X is the number of times the character issued an Attack command), with a 1/6 chance of losing Int, an X/26 chance of gaining Int (X is # of Black spells cast) and then a 1/6 chance of losing Stamina, and an X/16 chance of gaining Spirit (X is # of White spells cast) and losing Strength. So the odds are in favor of you not having to deal with this nonsense at 99 Spirit, Strength, Int, and Stamina, but it's still irritating to know that there's a chance you might have to go power a maxed stat up by a point if you get unlucky.
« Last Edit: October 22, 2019, 10:17:40 pm by redmagejoe »

ABCXYZ

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Re: B Rap Boys Hack
« Reply #6145 on: October 22, 2019, 05:42:11 pm »
Thanks for your answer.
I don't know how to rip Sprite and how to create a remake with Openbor.
Unfortunately, the game will stay the same.

For Streets of rage, it's possible to change character.
How they did that?

https://youtu.be/iEeAgNBVRVs
« Last Edit: October 23, 2019, 05:58:12 am by ABCXYZ »

ALEX KO

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6146 on: October 23, 2019, 02:10:18 am »
I have ideas about two games(since I saw on this site a hack of the game "Dr.Mario" called "Master Chief"):
Game - "Bio Senshi Dan"; Hack - "Dead Space"(first picture)(interesting gameplay and a lot of monsters in different locations)
Game - "Street Fight 2010: The Final Fight"; Hack - "Bioshock"(second picture)(one of the bosses of the game is very much like Big Daddy from BioShock)(third picture)
1.https://upic.me/i/gd/dead_space_nes.jpg
2.http://www.g33kwatch.com/wp-content/uploads/2011/10/72pins-bioshock.jpg
3.https://i.gifer.com/2P9p.gif

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6147 on: October 23, 2019, 09:39:07 am »
Thanks for your answer.
I don't know how to rip Sprite and how to create a remake with Openbor.
Unfortunately, the game will stay the same.

For Streets of rage, it's possible to change character.
How they did that?

https://youtu.be/iEeAgNBVRVs

If you just want sprites then many emulators (alas I am not familiar with this system's current emulators) will have sprite/bg/vram viewers that will render the stuff with any palette available. Might mean you have to get there in the game to grab it (cheating to do so is possible though).

With said viewers you can create a list of all the sprites.

OpenBOR = open beats of rage. Beats of Rage originally started out as a means to remake Streets of Rage but eventually branched off into a more general purpose scrolling fighting game type thing. You would then not be lumped with having to understand a somewhat obscure system and all the fun that goes with that but more use a contemporary game creation engine/toolkit designed to make things at least a little bit easier, quite possibly without much in the way of programming.

John Enigma

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6148 on: October 23, 2019, 09:24:53 pm »
Is it possible to make Mega Bomberman a bit more like Bomberman '94 (TG-16), like changing the color palettes, among other things?

Or does the Genesis color limitations makes this impossible?

Stories8106

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6149 on: October 25, 2019, 12:29:17 pm »
Someone who LOVES Megaman should mod MM7 + 8 for NES.

Like these:

http://themechanicalmaniacs.com/articles/RM7NES.php
https://megaman.fandom.com/wiki/Rockman_8_Famicom

But to play on real hardware.

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6150 on: October 25, 2019, 01:20:33 pm »
Someone who LOVES Megaman should mod MM7 + 8 for NES.

Like these:

http://themechanicalmaniacs.com/articles/RM7NES.php
https://megaman.fandom.com/wiki/Rockman_8_Famicom

But to play on real hardware.
That goes far beyond a simple "mod".
Those games are PC only, which means they were made entirely for a Windows PC.
That said, in order to make proper Megaman 7 & 8 roms for the NES, it would require an entire new game from scratch, a homebrew game that is.
Only other way I can think of doing it would be to completely revamp one of the Megaman NES games to match 7/8 in storytelling, bosses and enemies, but that's some serious hacking required for that.

Hodge796

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Wai Wai world
« Reply #6151 on: October 26, 2019, 02:13:21 am »
Hello,

I wanted Bombjack + Jill to feature as Konami man/lady and to tweak their graphics a little to feature these two Tecmo characters.

It would be nice for the same on Wai wai world 2 and perhapes a Tecmo world hack of the original game

Starforce World - Rescue - Ralph
Ninja Gaiden World- Ryu
Rygar World- Rygar
Solomon's World - Solomon

shiggitay

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6152 on: October 26, 2019, 06:30:55 am »
Any InuYasha fans out there? I think it'd be cool to have an InuYasha: Secret of the Cursed Mask (PS2) undub made. I know it wouldn't be easy (I started to look into it as far as being able to listen to the audio from the game) to do but it's not impossible for those with the right skills and interest... Beyond just swapping the audio from one ISO to the other I do see that there's at least one cutscene that'd need subtitling (I only did a quick play of both ISOs in PCSX2 to see what I'd be up against, and what would theoretically need to be swapped). I'd be willing to help test on both my good PC here using PCSX2 as well as my softmodded PS2 (Free MC Boot) and Open PS2 Loader. I've pitched the idea on the RomHacking.net Discord server, but no one's really shown interest as of yet.

Any takers? I can't really help directly since I have no skills when it comes to ROM hacking, but as I said, I can help test as we'd go along.

-Shiggitay

pocket

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6153 on: October 27, 2019, 04:28:17 am »
 I've seen a few Pokemon Fire Red hacks that have tried to make the experience more aesthetically similar did the Game Boy game.

I'd really like to see something that looks more like the official art,redrawing the pokemon sprites to look like the Red/Blue sugimori art, maybe with desaturated colors to match the coloring style.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6154 on: October 27, 2019, 06:44:53 am »
I've seen a few Pokemon Fire Red hacks that have tried to make the experience more aesthetically similar did the Game Boy game.

I'd really like to see something that looks more like the official art,redrawing the pokemon sprites to look like the Red/Blue sugimori art, maybe with desaturated colors to match the coloring style.

With the amount of tools available for that franchise, and general amount of sprites ripped you could probably do that yourself with minimal technical skills.

4l3j4ndr0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6155 on: October 27, 2019, 07:36:44 am »
Someone port the Nokia game "space impact" into a gameboy game.

UltraEpicLeader100

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6156 on: October 27, 2019, 12:42:05 pm »
An English version of Castlevania HOD: Revenge of the Findesiecle with Mega Man's buster shot now going across the screen and through walls and Mario's fire ball now bouncing across the screen till it hits a wall and disappears in a 8-bit explosion as well as a RockMan X that lets you play as Mega Man X (complete with charge shots and wall jumps as well as dashing) and Luigi with him being able to jump higher and move faster at the cost of double knock back and more damage along with slippier controls.

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6157 on: October 28, 2019, 11:10:09 am »
Here's an idea that should have been had already but I don't think it has been done:

Recreate all of the Super Mario Bros. levels, but in Super Mario Bros. 3. Doing this as closely as possible but without changing/reprogramming SMB3's physics, graphics, music, enemies, etc, as if they were regular Super Mario 3 levels.

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6158 on: October 28, 2019, 03:04:27 pm »
Is it possible to make Mega Bomberman a bit more like Bomberman '94 (TG-16), like changing the color palettes, among other things?

Or does the Genesis color limitations makes this impossible?
It certainly is possible. There are more than a few Genesis games with poor palettes and several have already received patches. Also check this project: http://www.romhacking.net/forum/index.php?topic=28829.0)

Someone port the Nokia game "space impact" into a gameboy game.
Sounds like a good idea, but that's not a hack.

Here's an idea that should have been had already but I don't think it has been done:

Recreate all of the Super Mario Bros. levels, but in Super Mario Bros. 3. Doing this as closely as possible but without changing/reprogramming SMB3's physics, graphics, music, enemies, etc, as if they were regular Super Mario 3 levels.
I'm pretty sure I've seen several of those hacks around. I'm not sure if there's one on this site though.

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6159 on: October 28, 2019, 04:17:38 pm »
I'm pretty sure I've seen several of those hacks around. I'm not sure if there's one on this site though.

Well, I did a quick search and couldn't find anything remotely related.