Mega Man X6, rebalancing the rescuing reploids/equipped parts system, and others:
- Rescued reploids don't give you extra lives. They probably intended this to balance the difficulty, but it makes you max out on 9 lives too easily at the start of the game and then, as they become more scarse, you end up with no benefits.
- Instead of the former, raise the number of lives you always start a continue with from 2 to 4.
- Dead reploids don't stay dead forever (can be found when reentering stage). So no parts are permanently missable.
- Start the game with Rank A, 500 souls collected. It's when you can start equipping 1 part. Basically: be able to equip a part as soon as you find one. Helps balancing the difficulty, and reduces the need of grinding.