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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 708161 times)

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4600 on: January 20, 2018, 10:40:37 pm »
Well it's cool that you've had a look at it, it's quite bad in that one.

Not necessarily for the hacking but a choice link if this is going to something you are looking at
https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true

Such hacks are then likely to be fairly involved if you want a real change. Might be less for a simpler offset tweak but it is still something you are going to want to have a fair command of assembly to attempt.

Interesting, I'll check it out. I had the impression that it was usually fairly simple to change, since a code was made for the Mega Drive Double Dragon port.
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Midna

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4601 on: January 21, 2018, 03:58:30 am »
That is not the case with the song in question, it was a joke the moment I heard it. It's like celine dion+titanic meets a game that should have nothing to do with that.

Funny story--it's in the game because the composer lost a bet. Look it up. (That might also be why it's missing from later releases.)

goxor

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4602 on: January 21, 2018, 06:57:25 am »
http://hg101.proboards.com/thread/14093/wind

Don't say that around this guy. But I do agree.

You know...  That makes me think of the perfect hack for people arguing how "I Am The Wind" thematically fits in Symphony Of The Night. 

With the SNES MSU1 chip allowing CD quality audio in SNES ROMs, someone could replace Super Castlevania IV's soundtrack with Konami's Castlevania Hip Hop album from the early 90s.  (https://www.youtube.com/watch?v=ZPfsbGR1Foo)

Like "I Am The Wind", the music is terrible, but would thematically fit with the game.   

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4603 on: January 21, 2018, 09:17:57 am »
@goxor I thought you were going to say "hack sotn to replace every song with celine dion music"
@Mydna: I couldn't find any information about that.
« Last Edit: January 21, 2018, 09:31:09 am by nesrocks »

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4604 on: January 21, 2018, 12:45:04 pm »
So The Heart Goes On even after it is prossessed? :D
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PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4605 on: January 21, 2018, 01:15:23 pm »
You know...  That makes me think of the perfect hack for people arguing how "I Am The Wind" thematically fits in Symphony Of The Night. 

With the SNES MSU1 chip allowing CD quality audio in SNES ROMs, someone could replace Super Castlevania IV's soundtrack with Konami's Castlevania Hip Hop album from the early 90s.  (https://www.youtube.com/watch?v=ZPfsbGR1Foo)

Like "I Am The Wind", the music is terrible, but would thematically fit with the game.

Haha, I would play this actually.
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magictrufflez

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4606 on: January 21, 2018, 04:41:31 pm »
I'm closing in on finally finishing Ogre Battle for the first time ever and I'm struck by a few things--This game is ridiculously long, and the plot presentation seems to have suffered as a result.

I know there are a bunch of rebalancing hacks around (and as I get to the point where I have multiple Lich-led apocalypse squads, I see why those patches were made), but I would LOVE to see someone shorten the game and use the additional space to flesh out text and maybe create some quests to involve all these seemingly useless items I keep getting. Maybe in conjunction with one of the other difficulty hacks too (I know one of them removes the tribute system altogether, which seems like a fine idea considering you can always make more tons money and not really incur serious reputation costs by farming 4-5 days worth of tribute on every stage rather than through the paltry stage completion rewards).

Because really, Ogre Battle has a relatively decent (if straightforward) plot that I think gets a bit lost when you have so many stages that feel non-central-plot-related.

goxor

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4607 on: January 22, 2018, 02:48:21 am »
Haha, I would play this actually.

Yeah, the more I think about it, the better it sounds.

Here's how I see it:
After pushing start on the title screen, Simon Belmont starts on the last screen of Stage 5 - right in front of the castle.

Simon enters the castle, and an FMV plays - the first half of this video (from start to 0:38): https://www.youtube.com/watch?v=5uZ_M0w8xKs

FMV ends, and stage 6 starts with Konami's Castlevania Hip Hop playing in the background.

This goes on for the rest of the game until Simon walks into Dracula's boss room, which triggers another FMV - the last half of that video.

FMV ends, and Simon fights Dracula to parts of this song: https://www.youtube.com/watch?v=w_GywGLw1Rk&list=PLYJHik59I4ywpwNLTLboq82xv_w_zOl4q&index=1

Game ends, and 'I Am The Wind' plays over the credits.

Perfect.

Zero Dozer

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4608 on: January 22, 2018, 10:39:31 pm »
There is already one Super Mario World hack which completely redoes the graphics:
http://www.romhacking.net/hacks/2919/

It does look like a more handdrawn style compared to vanilla Super Mario World.
It's been out for while, thought you already knew of it (if you didn't).

Yet it's not like this idea presented here. The one presented here takes nice cues from the graphical power Super Mario World 2 demonstrated.

cartridge_rom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4609 on: January 24, 2018, 05:44:13 am »

Super Mario Bros. 3 Redrawn ( Nes graphic improvement hack )

A complete sprites graphic improvement for a Super Mario Bros. 3 Redrawn Nes hack as the IceGoom user's GFX patch style

a graphic improvement patch, that changes all the sprites for others more style cartoons, of some GFX package, there are many quality sprite packages available for Super Mario Bros. 3 of Nes like Sics

https://mfgg.net/index.php?act=resdb&param=02&c=1&id=31947
some user who faces the project of mounting this hack, can not contact IceGoom to communicate the project
« Last Edit: January 28, 2018, 06:02:46 am by cartridge_rom »

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4610 on: January 24, 2018, 10:40:29 am »
Well it's cool that you've had a look at it, it's quite bad in that one.

Interesting, I'll check it out. I had the impression that it was usually fairly simple to change, since a code was made for the Mega Drive Double Dragon port.

It is not difficult in the same way some hacks make for changes that have all sorts of odd effects within the game and you have to hunt down and change each one.
It is not difficult in the same way some hacks need say a fair bit of text compressed and inserted back and the hacker then gets to hunt down space and crowbar it in where they can, or otherwise having your code running on the ragged edge of possibility if you have to get in within a vblank loop.
Equally it is not something one can possibly do the hacking for and palm off to someone else -- I build a text extractor and inserter, or same for a sprites or music, and I can then wander off and let whatever more linguistically or artistically inclined person do whatever they feel like doing and probably not even have to bother me.

It is more that
Say you have a game that keeps your character in the middle of the screen all the time. Enemies come in and owing to sprite sizes and speed you might have an unreasonable quarter of a second to react, with a bounding box such that you can be three quarters of the screen away and thus say a more reasonable reaction timeframe (such a thing could fundamentally alter a game, no argument there at all, possibly far better than instead slowing things down which could be another solution).
Trouble is you now have to define a bounding box (if bounding box does not make much sense think instead like a dead zone in a joystick) for a game which never had even the notion of such a thing; if you have ever seen a widescreen hack and the enemy only starts operating when the normal standard width kicks in then something similar could apply here. You then get to possibly sort this out, which might be harder if the original devs could quite rightly assume the player is always going to be in the middle.
If the game already has a bounding box then you might be able to pump up the size of it, or maybe change it for one of the other styles mentioned, or maybe set the player's normal position three quarters of the screen length from the right (assuming standard left-right scrolling game). Though changing location might trouble things if you are prone to being attacked from both sides.

sluffy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4611 on: January 25, 2018, 11:26:36 pm »
I'd like to see a text cleanup / restoration of Soul Blazer. After reading these notes of the original unwatered-down version:
https://www.terraearth.com/forums/viewtopic.php?t=2368

goxor

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crimental

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4613 on: January 26, 2018, 07:53:07 pm »
It would be great a remake of


 8)

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4614 on: January 27, 2018, 04:03:02 pm »
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cartridge_rom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4615 on: January 28, 2018, 04:37:38 pm »

Super Battletoads Arcade for Game Boy :o
https://www.youtube.com/watch?v=A2CIpNSn-tU

someone to be released or hacked into a patch this ROM

it seems that it is not released officially, it is awesome for a Game boy

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4616 on: January 28, 2018, 10:26:51 pm »
I'd like to see a text cleanup / restoration of Soul Blazer. After reading these notes of the original unwatered-down version:
https://www.terraearth.com/forums/viewtopic.php?t=2368
There was definitely an intent to make the game harder in the localization.
The first boss room layout was changed so you can't spam attacks as easily, and I get a feeling later bosses were changed to make them harder (I haven't looked at the data, but I got a feeling they got stat boosts. I played the Japanese version once a few years ago and the bosses seemed to die more easily than I remember in the US version), though I'm not as certain.
(not sure if there were further differences in the PAL version other than semi-optimization as in the other Quintet games: they fixed the sound but the game is still slowed down. I could tell from the title screen alone it was slow :P as in the NTSC version the title logo appearing after the intro text should be synced with the music loop.)
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pianohombre

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4617 on: January 28, 2018, 10:46:34 pm »
More trips to the arcade room, featuring me. Although, not necessarily the most original idea.
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8.bit.fan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4618 on: January 29, 2018, 12:54:30 am »
Hi there,
I'd love for someone with the skills to hack the graphics to Journey to Silius to make it a Terminator game that it original had intended to be:


That would be so awesome and would make the best Terminator game out there!! :)
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Rodimus Primal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4619 on: January 29, 2018, 11:26:50 am »
Something cool I wish the Hacking community could make would be Bestiarys for the NES and SNES Final Fantasy games. I know space in the ROMs have been a major issue, but it would be awesome if it could be done.

With all of the hoopla about color hacks for Gameboy games, here's my list of what I'd like to see:

Wario Land, Mega Man I-V, Kid Icarus, Operation C, Tmnt 1-3.