Alright, as I mentioned a few posts ago, I was considering removing all content under the "Corruptors", "Restrictions" and "Bingo" categories. Since then I have come to the following conclusions:
- Restriction generators are nice tools for convenience and inspiration, but are in general unnecessary as they can be easily replicated by generating a few random numbers at specific key points in the relevant game and associating each number with a choice the player has to comply with. The big exception is for speedrun races where the random conditions should be hidden until the race start, but I believe that such tools are better shared within the relevant speedrunning communities instead.
- Bingos are the most complex restriction generators due to their 5x5 grid format and balancing issues, so the easy replication argument does not apply for them. However, they are exclusively designed for speedrunning purposes, and I've had multiple speedrunners tell me that bingos don't actually feel random, so again I believe that such tools are better shared within the relevant speedrunning communities instead.
- Corruptions usually fall into my self-imposed exclusion of "only adding random elements over the normal game". The reason I made this exclusion in the first place is because they are generally trivial to make and usually has extremely limited replay value. Corruptors that don't have those issues unfortunately have the side-effect of causing softlocks and crashes, both of which are undesireable states within randomizer communities.
For these reasons, I no longer feel that awareness of these tools justifies their inclusion on a randomizer list. Therefore, I have decided to remove these categories and their content altogether. As a side-effect, this will also allow me to dedicate more time to the main list. I will make a backup in case others want to pick them up and continue where I left off, and will consider linking to such successor lists if they become a reality.
I will make the change during my next update.