News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Utilities: Goldeneye Setup Editor Version 2.1  (Read 7248 times)

RHDNBot

  • Guest
Utilities: Goldeneye Setup Editor Version 2.1
« on: March 21, 2007, 11:14:33 am »

Update By: SubDrag

Brand New Features in Version 2.0:

  • Navigate through every level from Goldeneye (including Citadel) visually, to any coordinate
  • See objects and presets visually
  • Move, resize, and rotate using the built-in toolbar
  • Insert, delete, and clone tool for objects and presets
  • Modify the intro swirl and camera scene positions
  • Select and edit multiple objects simultaneously
  • Insert safes and items into safes easily and quickly
  • View and edit clipping and portals for each level
  • View, create and modify guard paths visually
  • Export/Import .obj Room models into Goldeneye for all new levels
  • Quicksave your ROM by pressing F5 for testing in Project 64
  • Play levels with the Doctor V64 (and other backup devices)
  • All of the features from version 1.0, including editing all aspects of a Goldeneye setup file, grabbing coordinates from Project 64, uploading the setup and text file to console through the parallel port and GameShark, text modification, briefing edior, action block modification using Goldeneye's Pseudocode, edit the intro scene, presets, objects, and much, much more


http://www.romhacking.net/utils/408/

Relevant Link: (http://www.rarewitchproject.com/specials.php?id=geeditor2)

Lenophis

  • IRC Staff
  • Hero Member
  • *****
  • Posts: 960
  • The return of the sombrero!
    • View Profile
    • Slick Productions
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #1 on: March 21, 2007, 02:44:16 pm »
I figure this is a good a time to post this as any, so here goes. Does anybody other than little ol' me have a problem getting to anything on that domain? I swear my ISP (Qwest, btw) has the thing locked out, because everynight I'm linked to new screenshots I can't view any of them, as it returns a "server cannot be found" error. It doesn't sit there and think about it either, it returns that error instantly.

And with that, I believe I'm in love with this editor. :angel:


https://ff6randomizer.codeplex.com/ - Randomize your FF6 experience!

snesmaster40

  • Hero Member
  • *****
  • Posts: 593
    • View Profile
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #2 on: March 21, 2007, 03:50:06 pm »
It's working ok for me, maybe it's the Internet browser?
Are we not men?

Lenophis

  • IRC Staff
  • Hero Member
  • *****
  • Posts: 960
  • The return of the sombrero!
    • View Profile
    • Slick Productions
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #3 on: March 21, 2007, 03:57:43 pm »
Nope, just tried it with IE, and it did the same thing.


https://ff6randomizer.codeplex.com/ - Randomize your FF6 experience!

Kiyoshi Aman

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 2261
  • Browncoat Captain
    • View Profile
    • Aerdan's Blog
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #4 on: March 21, 2007, 06:34:20 pm »
I dunno...it works here.

Nightcrawler

  • Hero Member
  • *****
  • Posts: 5770
    • View Profile
    • Nightcrawler's Translation Corporation
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #5 on: March 22, 2007, 09:51:10 am »
Works here for me as well.
TransCorp - Over 20 years of community dedication.
Dual Orb 2, Wozz, Emerald Dragon, Tenshi No Uta, Glory of Heracles IV SFC/SNES Translations

textfile

  • Jr. Member
  • **
  • Posts: 6
    • View Profile
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #6 on: March 22, 2007, 03:09:09 pm »
The same thing happens to me for a certain forum, just run Firefox or whatever browser you use through a proxy and you should be able to view the sight just fine.

This editor is quite fun to mess with. :D

Dragonsbrethren

  • Hero Member
  • *****
  • Posts: 1414
    • View Profile
    • Dragonsbrethren Industries
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #7 on: March 22, 2007, 10:11:24 pm »
Even simple changes can add a lot of fun to the game:


Zeality

  • Jr. Member
  • **
  • Posts: 95
    • View Profile
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #8 on: March 24, 2007, 10:57:50 pm »
I'm glad to have been around on Insidetheweb's messageboards as 002 back in the day. SubDrag used to post on the Goldeneye Archive Files, and we'd always speculate about the Citadel and things like this. Who knew he and the other GSCentral guys would accomplish so much?

Dragonsbrethren

  • Hero Member
  • *****
  • Posts: 1414
    • View Profile
    • Dragonsbrethren Industries
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #9 on: March 24, 2007, 11:03:23 pm »
They all post at this forum now if you'd like to get back in touch, I'm still waiting for my account to be activated there.

insectduel

  • Full Member
  • ***
  • Posts: 128
    • View Profile
    • Insectduel's Domain
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #10 on: March 26, 2007, 01:20:29 pm »
I've always want to do something with the Goldeneye. But my game I own didn't last so I had to lend it back to my friend. This game brings me memories. But can they do Perfect Dark too. That would be cool.
Please do not send me RHDN's private messages to contact me, you must use Facebook and I'll be able to reply to you quickly. I AM NOT AN ACTIVE RHDN MEMBER!

Jedi QuestMaster

  • Hero Member
  • *****
  • Posts: 968
  • About time, Photobucket--GOSH!
    • View Profile
Re: Utilities: Goldeneye Setup Editor Version 2.1
« Reply #11 on: March 28, 2007, 10:17:38 pm »
Speaking of the Citadel, how'd that fake Citadel music come about? Did someone just make it up or something? Either way, it would be nice to hear it in-game or atleast use the samples from the game.
And I'll leave it at that!