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Author Topic: Resident Evil: True Director's Cut  (Read 23204 times)

Deli295

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Resident Evil: True Director's Cut
« on: March 24, 2021, 08:48:59 pm »
Hi everyone, this is my first project. I'm making this thread so that everyone who wants can give feedback and/or help. I'll link the hack below:

http://www.romhacking.net/hacks/5837/

My main concern now is to add the backgrounds back to the memos as they're present in every Japanese release. In second place is the restoration of the text in the wall of the Right Stairs in the Mansion.

I'll also leave this custom-made cover art that I made which resembles the Japanese first Director's Cut print. Enjoy!



I'll be busy because of college, but I'll keep on looking whenever I have some spare time.

Thanks for reading.


CHANGELOG
[V0.4] 2021/12/04
- Fixed music that played prematurely in Richard's second serum scene and Tyrant's awakening (Original OST version only).

[V0.3.5] 2021/04/14
- Fixed freezing on Mansion's 2nd Floor Right Stairs for hardware-accurate emulators like Mednafen. Original hardware to be tested. Thanks to MeganCrass for helping out with this one.

[V0.3] 2021/04/04
- Replaced Mansion's 2nd Floor Right Stairs.
- Replaced Mansion's 2nd Floor Main Hall (beta version music).

[V0.2] 2021/03/26
- Separate patch added with the DualShock BGM.

[V0.1] 2021/03/22
- Initial release.
- Replaced FMVs.
- Replaced BGM.
- Replaced Mansion's Bathroom.
« Last Edit: Today at 11:09:27 am by Deli295 »

Junkyard_Dawg

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Re: Resident Evil: True Director's Cut
« Reply #1 on: March 25, 2021, 03:16:50 am »
I want to say welcome to the ROMHacking.net forum. I have some questions regarding your True Director's Cut project. I am pretty much a purist when it comes Resident Evil, and I have seen a few of these Director's Cut ROM hacks start off focused, but then stray away from its original goal. I believe most of classic RE fans are looking for the basics like the uncut and full color FMVs, original soundtrack, and maybe the original Capcom logo. All of this with Dual Shock support would make for an amazing release. I admit that I am interested in seeing the memo backgrounds, right stairs text, and I am unsure what the original bathroom was like in the beta. With that said, below are my questions:

1. What is the goal of this project?
2. Do you plan on adding additional content or are you going for a "pure" release?
3. Will the startup images and main menu be left original?
4. Are there any bugs that you have discovered with the patch?
5. Will I be able to play this on actual PS1 hardware or emulation only?

sorrow

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Re: Resident Evil: True Director's Cut
« Reply #2 on: March 25, 2021, 10:09:52 am »
Awesome!  I’m gonna check this out.  Question, you said the music was restored to match the original release, so for the intro, is it the rock song intro from the original US release?

Ness

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Re: Resident Evil: True Director's Cut
« Reply #3 on: March 25, 2021, 10:26:08 am »
Good work! For the longest time I didn't know the US version was censored because I had the PAL version as a teen.
This is interesting, but why not giving this treatment to the original Director's Cut rather than the Dualshock version?
Seems to me that the whole point of playing the Dualshock version is to get the alternate soundtrack.
Outside of stories regarding the composer(s) which have little to do with the quality of the OST, the only "controversial" track is the basement track which apparently uses the wrong soundfount, which is why it sounds so horrible. Here is a version with another soundfount:

https://www.youtube.com/watch?v=9oByTUQjCFg

Rather than getting rid of the entire OST, making a hack that would put a fixed version of the track into the game would be great, I think a lot of people would be thankful.

On a side note about the "wrong soundfont used" theory, I can't be positive the story is true, but I heard someone say they had the same equipment as what was used to make the OST of the Dualshock version. He claimed that if you turned off the keyboard and then turned it back on, it would fall back to a default soundfont, which is the one used in the basement track.

niuus

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Re: Resident Evil: True Director's Cut
« Reply #4 on: March 25, 2021, 11:06:58 am »
Hi everyone, this is my first project. I'm making this thread so that everyone who wants can give feedback and/or help. I'll link the hack below:

http://www.romhacking.net/hacks/5837/

My main concern now is to add the backgrounds back to the memos as they're present in every Japanese release. Second is the restoration of the text in the wall of the Right Stairs in the Mansion.

I'll be busy because of college, but I'll keep on looking whenever I have some spare time.

Thanks for reading.
Loving your hack already. Seems it is aiming at improving and replacing the previous known "Ultimate Director's Cut", isn't it? I guess the only difference when it finishes would be some beta skins and the Deranged mode.

Will there be an optional patch in the future with the orchestrated soundtrack unchanged? Having both could be cool.

Thanks for your work, this is a great way to replay RE DCDS.

ShadowOne333

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Re: Resident Evil: True Director's Cut
« Reply #5 on: March 25, 2021, 12:20:10 pm »
Glad to see the release and that you made a thread for it :)
I'll surely follow it closely, as this is a project with ideals I shared to create the best version of the original RE1.

I hope the remaining things aren't as bad to reimplement :p
Also, I'd help to list what you have in mind for the entire project.
Making a list would help, which we have talked about before.

If it helps, here's the list I posted in the thread I made:

Quote from: True Director's Cut List
- [DONE] Restore all the uncut FMVs:
      - DM3.STR: First Zombie.
      - PJ.STR: Intro.
      - ED1.STR: Chris' Bad Ending.
      - [PENDING..?] STFZ.STR: Japanese Gory Ending after using the Rocket Launcher. Requires restoring the credits text (the JP version has English text, except for the Opening and Ending themes credits). https://www.youtube.com/watch?v=BS9NlHyFQAY&ab_channel=pyramid
- [DONE] Restore Original BGM (if using DualShock Ver.).
- [DONE] Restore Beretta Ammo in Bathtub in the Mansion's bathroom from 01/31/1996 beta.
- Restore Background of the different files throughout the game as in the Japanese versions.
- Restore the text that labels Jill and Chris a Easy and Hard respectively (use DualShock Japanese version for this!!).
- Restore footsteps scene when you enter the Mansion Storeroom, following a Zombie appearing when you exit the room, from Demo Version.
- Restore unknown music track from the scene when Jill first re-encounters with Barry in the Hallway Stairs ("especially against living things" scene) from 01/31/1996 beta.
- Restore ability of the root to kill in the Guardhouse Entry (if possible, only in Arrange mode) from 01/31/1996 beta.
- Restore Heliport and Battery SFX from 01/31/1996 beta.
- Restore Boulder activating when you approach from 01/31/1996 beta (if possible, only in Arrange mode).
- Alter Naked zombies location in the lab.
- Restore message written in blood in Mansion East Stairway 2F (possibly needs a translation) from Demo Version. The text translates to the following:
    "Something is written on the wall...
     I... can't breathe... (Breathing is painful...)
     Save me from this pain... (Someone stop this suffering)"

As a side note, I think the suggestion of having an alternate or optional patch that still uses the DualShock OST (with the fixed Kitchen track, which starts at 0:18 in this vid: https://m.youtube.com/watch?v=9oByTUQjCFg) is a nice idea, but ultimately up to you, :)
Maybe for waaaay later when most stuff is done tbh.

Anyway, will keep a close eye on this, and see if I can help with anything :D
« Last Edit: March 25, 2021, 12:28:10 pm by ShadowOne333 »

ToHell

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Re: Resident Evil: True Director's Cut
« Reply #6 on: March 25, 2021, 01:21:29 pm »
My friend, I think your work is great first. I will follow your work with great friends.

Goznog

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Re: Resident Evil: True Director's Cut
« Reply #7 on: March 25, 2021, 03:34:57 pm »
Awesome!  I’m gonna check this out.  Question, you said the music was restored to match the original release, so for the intro, is it the rock song intro from the original US release?

this reminds me that the original JP game has exclusive licensed tracks for the opening and ending. would love to see a patch for the English game to restore them!

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #8 on: March 25, 2021, 07:32:00 pm »
Sorry for the late reply, I'll try to answer everyone.

I want to say welcome to the ROMHacking.net forum. I have some questions regarding your True Director's Cut project. I am pretty much a purist when it comes Resident Evil, and I have seen a few of these Director's Cut ROM hacks start off focused, but then stray away from its original goal. I believe most of classic RE fans are looking for the basics like the uncut and full color FMVs, original soundtrack, and maybe the original Capcom logo. All of this with Dual Shock support would make for an amazing release. I admit that I am interested in seeing the memo backgrounds, right stairs text, and I am unsure what the original bathroom was like in the beta. With that said, below are my questions:

1. What is the goal of this project?
2. Do you plan on adding additional content or are you going for a "pure" release?
3. Will the startup images and main menu be left original?
4. Are there any bugs that you have discovered with the patch?
5. Will I be able to play this on actual PS1 hardware or emulation only?

1. The goal is to make an uncensored and restored Western English PS1 release that includes as much unreleased/censored/cut content as possible, as long as it improves the overall experience of the game. I'm not gonna make any custom arrangements to the levels, such as the Deranged mode present in the Ultimate Director's Cut patch.
2. I'm going for a pure release. If I make changes to levels, it'll be done in order to restore graphics or events from previous versions of the game (betas/demo), as long as I feel these changes add to a better experience. I hope I'm making sense here.
3. I'm not adding a custom main or warning screen if that's what you mean.
4. I restored the frame-skip that happens in the Opening movie of Jill's scenario. After Chris says "Jill, run for that house", a close-up shot of a Cerberus happens, and then it skips to the Cast Members. When that happens, there's a minor stutter, but it isn't game-breaking. I've still haven't found a fix for that sadly.
5. I sadly don't have a PS1/2/3 at the home I'm living in right now, but in theory, there shouldn't be any issues.

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #9 on: March 25, 2021, 07:33:41 pm »
Awesome!  I’m gonna check this out.  Question, you said the music was restored to match the original release, so for the intro, is it the rock song intro from the original US release?

Yes, this release has the International version opening music named "Terror", not the Japanese theme.

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #10 on: March 25, 2021, 07:42:34 pm »
Good work! For the longest time I didn't know the US version was censored because I had the PAL version as a teen.
This is interesting, but why not giving this treatment to the original Director's Cut rather than the Dualshock version?
Seems to me that the whole point of playing the Dualshock version is to get the alternate soundtrack.
Outside of stories regarding the composer(s) which have little to do with the quality of the OST, the only "controversial" track is the basement track which apparently uses the wrong soundfount, which is why it sounds so horrible. Here is a version with another soundfount:

https://www.youtube.com/watch?v=9oByTUQjCFg

Rather than getting rid of the entire OST, making a hack that would put a fixed version of the track into the game would be great, I think a lot of people would be thankful.

On a side note about the "wrong soundfont used" theory, I can't be positive the story is true, but I heard someone say they had the same equipment as what was used to make the OST of the Dualshock version. He claimed that if you turned off the keyboard and then turned it back on, it would fall back to a default soundfont, which is the one used in the basement track.

RE1 PSX is not an easy game to modify. It requires tools to properly rebuild the LBA table and remove checksum verification. To this day, these tools only work on the DualShock SLUS_00747 release of the game, which is why I used it as base.

Also, I can't agree with your second point. Casual and new fans will most likely play this version of the game because it's the most readily-available version, not because they wanna experience the changed OST (which most people don't even know about).

About the Mansion track, messing around with that OST is not on my agenda today, I still have a handful of additions I'd like to make before something like that, but I'll keep it in mind.

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #11 on: March 25, 2021, 07:44:44 pm »
Loving your hack already. Seems it is aiming at improving and replacing the previous known "Ultimate Director's Cut", isn't it? I guess the only difference when it finishes would be some beta skins and the Deranged mode.

Will there be an optional patch in the future with the orchestrated soundtrack unchanged? Having both could be cool.

Thanks for your work, this is a great way to replay RE DCDS.

Seems you're not the only one who wants it. I can make one for sure, it shouldn't cost me a lot, but I won't promise anything for now. I'm busy with other things.

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #12 on: March 25, 2021, 07:46:29 pm »
Loving your hack already. Seems it is aiming at improving and replacing the previous known "Ultimate Director's Cut", isn't it? I guess the only difference when it finishes would be some beta skins and the Deranged mode.

Will there be an optional patch in the future with the orchestrated soundtrack unchanged? Having both could be cool.

Thanks for your work, this is a great way to replay RE DCDS.

Also, yeah, it's an alternative patch to UDC, but in a "purer" form.

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #13 on: March 25, 2021, 07:55:59 pm »
this reminds me that the original JP game has exclusive licensed tracks for the opening and ending. would love to see a patch for the English game to restore them!

I'll take your question to clarify some things.

If you've played classic RE or Director's Cut before, and didn't get the bad ending, you know the ending credit sequence is a 2-minute video showing the various scenes for the game.

Weirdly enough, the DualShock version has a 4-minute backscreen with the credits (kind of a longer version of the bad ending credits from previous releases). So, because of that, I've decided to replace that 4-minute track with a mix of both "Still Dawn" (the International ending theme) and "I won't let this end as a dream" (the Japanese version).

This is a (hopefully) temporal modification until I figure out how to restore the older, shorter credit sequence with the video. Once I do that, I'll make two versions: one that features the Internation themes for the opening and ending, and one with the Japanese equivalents.

vivify93

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Re: Resident Evil: True Director's Cut
« Reply #14 on: March 25, 2021, 11:09:14 pm »
Very excited to see where this goes. I never liked Deranged Mode in UDC.
All my life I've tried to fight what history has given me.

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #15 on: March 26, 2021, 05:21:22 pm »
I added an alternative patch to the Drive with the orchestrated BGM for anyone who prefers that OST.

niuus

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Re: Resident Evil: True Director's Cut
« Reply #16 on: March 28, 2021, 12:42:09 pm »
Also, yeah, it's an alternative patch to UDC, but in a "purer" form.
Awesome choice, and the best one.

I added an alternative patch to the Drive with the orchestrated BGM for anyone who prefers that OST.
Great work, thanks for the alternatives! I'm gonna check and end both patches in a mini marathon to appreciate the differences.  :beer:

KingKristoffer

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Re: Resident Evil: True Director's Cut
« Reply #17 on: March 28, 2021, 06:15:13 pm »
So I tried to use the patch, I put in everything as needed, it say "file patched successfully", I go in to play the game (SLUS-00747), and it's still censored. I get the censored B&W opening. So what am I doing wrong?

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #18 on: March 29, 2021, 06:06:07 pm »
So I tried to use the patch, I put in everything as needed, it say "file patched successfully", I go in to play the game (SLUS-00747), and it's still censored. I get the censored B&W opening. So what am I doing wrong?

On the "Patch:" box, you select the xdelta patch, on the "Source File:" you select track 1 of the game backup, and on the "Output File:", you choose a filename (ending in .bin) and location where you want your patched game to be stored. This patched game is what you wanna play, not the old file if it wasn't obvious enough.

Deli295

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Re: Resident Evil: True Director's Cut
« Reply #19 on: March 30, 2021, 02:12:22 pm »
If you knew how to read, you would see that the patch you applied literally says "+ DualShock OST" on the name. Apply the previous version if you want the old music. And after insulting me on DM, don't expect another reply from me. Have a nice day.