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Author Topic: Cyber Fighter (MM1 hack in development)  (Read 622 times)

DannyPlaysSomeGames

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Cyber Fighter (MM1 hack in development)
« on: January 15, 2021, 11:16:52 pm »
Hey everyone, so here's a new project that I've been working on for a while.
Although I've only really started off with editing the spritework so far, I thought it'd be interesting to show off what of it has ben done so far.



As for current progress, the sprite sheets of the protagonist, Tomodachi, and all the robot masters are done and implemented, though I might find myself updating them at some point in the future. Enemies and Fortress bosses are partially done, alongside the title screen and stage select, though they will be altered as I plan to integrate RetroRain's Mega Man Remastered into it for save game progress. As for tile sets and level designs, they are all still in very early development, so don't expect much out of that. As for other bits, all the music currently has been ripped from Rockman Claw, and some ASM edits from it might be added in like spike invulnerability and proper y velocity. I hope to make this hack as polished as possible, showing that you can make a good quality hack with Mega Man 1, even if the base game is quite weak compared to its successors. I'm currently working on this in my off time, so don't expect much updates or a fixed/defined release date.
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Supergamerguy

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Re: Cyber Fighter (MM1 hack in development)
« Reply #1 on: January 16, 2021, 08:44:26 am »
Hey everyone, so here's a new project that I've been working on for a while.
Although I've only really started off with editing the spritework so far, I thought it'd be interesting to show off what of it has ben done so far.



As for current progress, the sprite sheets of the protagonist, Tomodachi, and all the robot masters are done and implemented, though I might find myself updating them at some point in the future. Enemies and Fortress bosses are partially done, alongside the title screen and stage select, though they will be altered as I plan to integrate RetroRain's Mega Man Remastered into it for save game progress. As for tile sets and level designs, they are all still in very early development, so don't expect much out of that. As for other bits, all the music currently has been ripped from Rockman Claw, and some ASM edits from it might be added in like spike invulnerability and proper y velocity. I hope to make this hack as polished as possible, showing that you can make a good quality hack with Mega Man 1, even if the base game is quite weak compared to its successors. I'm currently working on this in my off time, so don't expect much updates or a fixed/defined release date.

OOOOOH looks great! Keep up the good work. :thumbsup:
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!