Hi, currently I'm translating the
Nora and the Time Studio game, and I've faced a problem related to the number of characters displayed on screen for a certain list of items, even when where is space left on screen the game refuses to print more than 16 characters (spaces included), and I'm not sure if this is a recurrent practice in NDS games, and if you were to have some idea of how could I overcome this problem. In the following screenshot (bottom) the selected item name isn't displayed completely, the last word should be mushroom. And btw, pointers aren't the problem, if that were the case the items list would be a mess.

I must mention that this game contain certain files with extension .hwtd, these files seem to serve as templates to render text and assets on screen. For example, I was able to modify the initial position where some texts are drawn, so that I could arrange them correctly after the translation. I tried to find this number 16 as a hex value in this file, even considering the number of pixels that 16 characters would occupy, but I couldn't find anything that increased or decreased the number of characters displayed on screen; and in a different screen there seem to be a different maximum number of characters or pixels as the last character is displayed incomplete when there is enough space to print at least a few more characters (Look at the character noble title).

Any advice or comments are welcome.