I'm back with some more updates.
Currently the dev team is working on the HUD, this includes boarder's, modified text, and more room.
Here's a sneek peak at some early designs.
Next up on the chopping block is a modified text bank. One of the biggest issues with the games opening at the moment
is space. We had a ton of juicy lore to include, but not enough real estate do that in the original CV3's font,
This modified text is stack-able, and does not need the extra buffer space its predecessor did.
expect more edits to come!
I've been testing the ROM on real hardware to ensure that the project runs well on both emulator and console.
Suffice to say it works! (using an flash cart here)
Lastly, I have a scrapped boss concept from a while back. Sadly the sprite needed a heavy amount of ASM
modding (to the point of it being built from scratch) which was unavailable at the time.
The original link expired so I wanted to post it here again, credit goes to the projects retired hacker Morinis.
September 30, 2021, 08:27:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks!:D A lot of credit goes to our volunteer dev team, as its through our combined work that stuff like this is possible. AoC is currently in early stages of development. All of AoC is completed on off hours, so development is often slow and steady. Simply put; I can't exactly give out a solid due date, most of our current estimates lean towards a playable demo becoming open to the public before the years end. With our current set up this demo would be a small collection of early levels, enemies and bosses that can be accessed through the password system.