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Author Topic: Dragon Warrior Monsters (GBC) Decensored & Improved  (Read 10526 times)

Bagel_Bear

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Re: Dragon Warrior Monsters (GBC) Decensored & Improved
« Reply #40 on: October 22, 2020, 07:28:41 pm »
I can't wait to get my hands on this! However long it takes. Dragon Quest Monsters was my introduction to the Dragon Quest series and it will be awesome to play a more faithful version to the original.

Chicken Knife

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Re: Dragon Warrior Monsters (GBC) Decensored & Improved
« Reply #41 on: October 23, 2020, 01:10:44 pm »
We are chipping away at it. Nejimakipiyo is doing a scrub, and after that I plan on doing a final scrub. Whether or not the issue blipform and nejimakipiyo were going over gets resolved is rather minor. I may take a stab messing around with it, but I haven't touched Asar or any other assembler software yet.

And btw, I can't tell you how pleased I am with your profile pic.

nejimakipiyo

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Re: Dragon Warrior Monsters (GBC) Decensored & Improved
« Reply #42 on: October 23, 2020, 02:21:27 pm »
I can't wait to get my hands on this! However long it takes. Dragon Quest Monsters was my introduction to the Dragon Quest series and it will be awesome to play a more faithful version to the original.

It shouldn't take too much longer. In my current play test I'm about halfway through the pre-credits game. The main delay is that I'm also trying to breed the perfect team so that I can easily breeze through post-game when I get to it. The problems that I'm uncovering are now limited to simple text-based errors caused by miscounting character limits in the insertion file. If you go over the allotted 18 characters per line, weird text glitches happen like messing up Yes/No prompts and the menu options. Fortunately, they're easy to fix when I find them - it just means I have to be extremely thorough and check for every possible piece of text the game can generate.