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Author Topic: Ultima: Exodus (NES) *Editor*  (Read 3065 times)

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #20 on: Today at 04:20:37 am »
Here's a little update!

The "Special Abilities" module is all done:

And the "Professions" module has been expanded to give control over casting abilities of each class:

Amazing to see that after all those years that dream is coming out!  :)

I'll try my best not to disappoint, but can't guarantee ;D

It's already looking quite complex, and that's by design since I want it to be able to edit every possible aspect of the game.
Maybe I will have to do a series of tutorials on how to use the editor once it's ready.