News: 11 March 2016 - Forum Rules

Author Topic: STREET FIGHTER 2 DELUXE NES  (Read 162462 times)

cartridge_rom

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #600 on: September 11, 2021, 03:58:48 pm »
any news about ken's hair ?

this project is becoming more and more spectacular

congratulations  :beer: :beer:

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #601 on: September 21, 2021, 11:41:54 am »
Thank you very much friend, :beer: everything continues very well! The work of Fox Cunning and Amilgi is looking great, they are still in the process of the fx pulses, also Eriknoc and Matrixz were incorporated, which are doing tests to incorporate new things or tools that help us to edit sprites! thanks again for your patience :thumbsup:

you can visit the link to listen to the new pulse sounds incorporated into the game:
https://www.youtube.com/watch?v=nBynOBIhQSQ
A preview of the tremendous work that Fox Cunning and Amilgi are doing! :crazy:




September 23, 2021, 09:26:44 am - (Auto Merged - Double Posts are not allowed before 7 days.)
any news about ken's hair ?

this project is becoming more and more spectacular

« Last Edit: September 26, 2021, 12:08:05 pm by sebastianangel »

Fox Cunning

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #602 on: September 27, 2021, 02:41:46 pm »

Flaviogames

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #603 on: September 27, 2021, 03:29:59 pm »
if you manage to edit sprites it will be spectacular and of course it would also be good to add the main voices, the scenarios were good, but Ryu's scenario seems to have been made for giant characters and not for Nes sprites, if you can correct it will be better

elfor

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #604 on: September 27, 2021, 07:42:16 pm »
Which "Street Fighter III (9 Fighter) (Unl)" rom is this for, the one with CRC-32: "22cdd2f6" ?

MrNorbert1994

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #605 on: September 28, 2021, 07:28:26 am »
Please, do not use illegal opcodes for your music code! 99% of the NSF players do not support that feature! Thanks in advance!

NiO

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #606 on: September 30, 2021, 11:00:09 am »
if you manage to edit sprites it will be spectacular and of course it would also be good to add the main voices, the scenarios were good, but Ryu's scenario seems to have been made for giant characters and not for Nes sprites, if you can correct it will be better

It seems they already have edited sprites, because they look good, but I do agree with you about the stage being kind of giant.

If you need help with sprites suggestions I could help when needed.

sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #607 on: September 30, 2021, 06:06:17 pm »
Flaviogames
the stages were created based on the original game to do them again would be a huge job that I prefer to leave it to someone else ... in the same way I am updating them! On the other hand, the sprites have not yet been modified since at the moment we do not have a tool to help us to do it (remember that each character uses many layers of sprites ... as for the sound Amilgi and Fox cunning are still perfecting their extraordinary work of which I am proud! :D
MrNorbert1994
Sorry, I don't know what you mean by illegal operation codes for your music code! But surely they will clarify it for you shortly :thumbsup:
NiO
It will be very good to have your help if we can obtain a suitable tool for the case! Thank you, any help is always well received. :beer:
Elfor
This is the rom that was used ;)

Database match: not found
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 2916D55BE157858EB377B4A22F070763D9B07AC1
File CRC32: 22CDD2F6
ROM SHA-1: 13FF5A62AFE5EE7B4EA5D537EE92BFA253EB98F6
ROM CRC32: A09AA82C

Greetings and thanks for following this project! :woot!:

Flaviogames

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #608 on: September 30, 2021, 07:30:04 pm »
I understand, good job, a doubt you still want to correct Ryu's scenario? he is giant compared to the characters

NiO

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #609 on: October 01, 2021, 07:04:39 am »
Why a tool is needed? To edit the layering?

Because even if its kind of extra work, that can be done with sprite editing programs, the only thing really needed would be a sprite sheet to work over.

If you can share a bit of info on how are you editing the characters and stages probably we can figure something out.


sebastianangel

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #610 on: October 01, 2021, 11:36:49 am »
Why a tool is needed? To edit the layering?

Because even if its kind of extra work, that can be done with sprite editing programs, the only thing really needed would be a sprite sheet to work over.

If you can share a bit of info on how are you editing the characters and stages probably we can figure something out.

Here's a tutorial Sics wrote, for those who are interested in incorporating their own stages:
PhotoScape has two very interesting functions built in, which are CRUSHER and WALL.
   
   Considering that each stage measures 384x192, it can simply be cut into 128x8 strips.
   
   0. (Reduces its palette to 4 colors)
   
   1. You load the stage in TROCEADOR, you go to the WIDTH, HEIGHT tab, and you configure it 128x8.

   
   
   2. Press TROCEAR and in the options box set the IMAGE FORMAT to PNG.

   
 
   
  Ready! Now a folder called OUTPUTS will be created where all the fragments of the image will be saved. Loads
   
   the cutouts in the WALL tool (also from PhotoScape) using the ADD button.
   
   You will have something like this:


   
  1. In COLUMNS you put it in 1.
   2. In CANVAS you put KEEP THE ORIGINAL SIZE.
   3. Keep MARGIN, SPREAD, and ROUNDING at Zero.
   
   As you can see here, the black lines found after every three graphic stripes are missing:

   
   
   
   
   To solve this, create a 128x8 black strip that you will duplicate to fill in the empty spaces and then:

   
   
   3. You save the file in PNG format, you chop it again, but now in 128x128 tiles to pass them to the game: beer:

   
   
   
   (Sorry, I used Spanish apps, I don't think it's that hard to understand anyway)
The sprites are much more complex to be distributed in this way:

everything is within the project thread :thumbsup:

NiO

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #611 on: October 01, 2021, 12:42:33 pm »
Spanish is my main language so as soon as I can have free time on my pc I will see how that program works.

Im a spriter, used to do Mugen stuff, maybe thats why I find this really interesting, the hard thing is how difficult its to add or edit sprites.

C_Gear

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #612 on: October 02, 2021, 10:19:23 pm »
you can visit the link to listen to the new pulse sounds incorporated into the game:
https://www.youtube.com/watch?v=nBynOBIhQSQ
A preview of the tremendous work that Fox Cunning and Amilgi are doing! :crazy:

Amazing background graphic art! It makes the game look like a gorgeous only-for-GBC title!

The new music is also great. It is CAPCOM's 8-bit style! However, I hear the sound effects seem to have changed as well. Now it seems to be using the rectangular wave channel to simulate the human voice? A similar style I've heard in Street Fighter X Mega Man, and it's fun in that style of game. However, this style is always a little strange to me here. I think it's a little different from the original SF2 game, since CPS-1's SF2 games have a very crisp and even exaggerated hitting sound effect, which is one of its characteristics.
« Last Edit: October 03, 2021, 09:10:09 am by C_Gear »

Green Jerry

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #613 on: October 08, 2021, 04:30:58 pm »
Will the AI be tweaked? The game is hard for me even on difficulty 0. The opponents don't give me time to hit them at all!
My latest Portuguese translation: Contra (NES) Japanese Version
New Title Screen Addendums! Goemon 1 and Goemon 2

Ti_

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #614 on: October 10, 2021, 05:34:58 am »
deleted message.
(just checked video, looks like you've already inserted music)
« Last Edit: October 12, 2021, 01:27:32 pm by Ti_ »

Amilgi

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #615 on: October 16, 2021, 11:57:26 am »
Here's my latest update for the soundtrack and sound effects that Fox Cunning has been doing an amazing job of implementing over the past months
https://drive.google.com/drive/folders/11dF3pR--vm35JpW2By_TNMsXA8_Z_j-R?usp=sharing

Updates include:
- All of the relevant attack voice sfxs imitated with a pulse channel
- Tweaked punch/kick noises
- Touch ups to character themes
- Not relevant for the hack, but I decided to also cover the "New Challengers" character themes (Cammy, Dee Jay, Fei Long, T Hawk, and Akuma) in the same style

At this point we're pretty much finished with the audio implementation, though I imagine another round of tweaks will come at some point, especially if a beta is ever put out for feedback.

cartridge_rom

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #616 on: October 16, 2021, 01:37:42 pm »
what an amazing project, great job with the music and sfx sounds, congratulations to all the team.  :beer: :beer:

I know there is still time to finish the work of the project in progress, but I hope the same great team of people who make this project possible will accept the challenge to improve this another Street Fighter Zero 97 for NES are the best for this project.

https://www.youtube.com/watch?v=1alJI_jmZe4




shakunetsu

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Re: STREET FIGHTER 2 DELUXE NES
« Reply #617 on: October 16, 2021, 03:27:16 pm »
@sebastian

Any chance that you can add an intro like the SSF2 ryu doing hadouken