Although it is true that a large part of the queries seem to be déjà vu, for my part it is unrealistic to pretend that people are informed of everything that was happening in a post that is currently on page 22.
But in the same way, it seems somewhat unwise or at least inconsiderate to make such an extensive list of requests, taking into account that we are practically only a team of 2, each with external responsibilities to this project.
Likewise, I will try to answer your queries within the humanly possible...
First, what you should take into account, is that after disassembly, the game was literally transformed into a different rom, so all our notes, advances and plans have become obsolete or at best must be remade to integrate them into the source code of the project.
Although it is not as bad as it sounds, since working with a decompiled game has incredible advantages such as those that have already been reflected in the increase in the speed of the implementation of the new stages, however it remains a completely unknown ground for us given the differences in the methodology to carry out each change, not to mention the pressures exerted by the expectations that people have on this project 1. Should I stop giving suggestions?
Nobody is asking for something so drastic, in general it is enough just to try to contribute fresh ideas and above all that are within the possibilities of our team.2. Why these portraits?
As I mentioned before, I completely ignore the lore of this game, they called me for a technical consultation and knowing that they needed a little more help, I decided to stay a little longer, at that moment I saw that they were trying to recreate this version of the graphics and those were the ones I completed.
Those who are aware of my work process will know that I invest in it all the time necessary to achieve the best result, the problem is that I currently do not have much time available.
Therefore, if they had proposed it to me 15 pages before, I would have done it with pleasure, but suggesting it after I am finishing designing the portraits makes me uncomfortable and makes me feel that what I did is not valued.
Obviously, it doesn't bother me that someone else will make additional versions, it is more I look forward to that happening, since honestly I am a vampire of art that I like, and when I find an artist I respect, I try to analyze it and learn as much as possible from it.
Although I feel obliged to warn, that implementing each portrait is a complicated task by itself, since the position of each sprite must be defined manually.3. Is it possible to improve the Ken & Guile palette?
My limitation with these characters is thanks to their hair color, since it causes the design to have many sectors that, although they oppose each other and share the same coloring pattern, must be perceived as independent entities and clearly identifiable. the others, so although I share your opinion, for my part I did not achieve a better result...
Regarding the color proposals, I had already tried things similar to those you mentioned and the truth did not convince me, anyway we must not forget that I am color blind, so I am absolutely open to suggestion.4. Can you make the sky orange on Guile's stage?
Not without appealing to a coloration similar to games like The Lion King
, as the jet
is a big obstacle when choosing the palette of this scenario.
In general, the screens in NES are colored as if it were divided by a grid, where each square can only be painted with one of the 4 available palettes.
Each of these palettes has 3 unique colors
plus the background color
, that is, virtually 4 colors
, although all palettes necessarily share 1 of them
.5. Have you looked at other fighting game roms?
Of course, if there is no news about it, it is because there is nothing interesting that I can say, my level as a hacker is really average, in general I am not able to decompile part of the code of a game and insert it into another. Despite that, many of the changes that I made in the first version of this hack, I achieved them thanks to analyzing different HummerTeam
As a side note, a curious thing I accomplished was unlocking Bison
as a playable character in City Fighter Sound
.6. Are you interested in improving other fighting games?
For my part, as I answered in previous queries, the answer is that I am not fond of fighting games, so in general I am not interested in this type of hack.
Despite this, I have in mind a couple of projects related to these types of games on the NES
, although nothing as elaborate as what they have proposed here.
I want to re-translate the Dragon Ball Z - Super Butouden
, redesigning the menus and the title screen, also modifying the SFII
logo, since they requested me it, finally make some improvements to Final Fight 3
Several of the changes proposed in the last suggestion list in this thread, are not that difficult to achieve, they only require considerable work time, so I am sure that with enough effort you can learn to do them yourself.Note 2:
I do not mean it maliciously, it is really recommended, especially if your objective is to modify bootegles
, since these literally maintain simple structures to be able to be easily modified and re-sold as new games
.7. Will they fix the technique commands for the characters?
In the past I had already said that I was not interested in collaborating on that aspect, but later they found a hack that implemented a series of variations in the controls of this game, so I secretly planned to adapt it to the needs of this project to incorporate these changes, although as I explained, this is no longer a hack, so this plan is no longer valid.
The only good news about it, besides the song6502
comment of course, is that modifying the controls of a game is not as difficult as many think, but without really knowing what it means to do it through the source code, I am not convinced that I want to commit to doing it.
More if I take into account that I do not know how the controls of a good fighting game should really be...8. Are you planning to create new characters or edit existing ones?
I see it unlikely that new characters will be created, mainly because of all the work that this implies, also if it were the case, I would prefer to design characters for an original product.
On the other hand, currently the editing of characters involves adapting manually the data of each of them so that they can be read by Nes Screen Tool
, to finally perform the opposite process, all the times they are necessary until the desired result, For this reason, that it is carried out or not, it depends entirely on how the rest of the tasks planned for the project are performed.
I mean, we want to try it, but in the same way we want to breathe a little too and in my case I especially want to be able to resume my own projects, to fulfill my commitments.
Changing the subject, I finally finished designing the portraits, now a new stage of work begins for me, the question is, can I implement them or will I die trying? Imágenes sin filtros
I have put all my effort to exploit to the maximum, both the NES palette
, as well as the emulator filters
, so I await your honest opinion and suggestions, obviously if someone has the patience to read so much and find out what I said, if it is so thank you for taking the time to read