When I started, the machine translation tools weren't that sophisticated and since I never got along with languages other than mine, I didn't have the possibility of accessing any tutorial, but that was not a limitation for me.
And no, I did not have other knowledge related to the world of computing, less I am some kind of gifted, indeed I am the least intelligent of my brothers.
That's why I just loaded the game in the emulator and began to delete random data until I touched something that affected what I saw in the game, analyzing again and again what was happening, slowly I was taking more and more notion of why each thing happened.
Even for each graphic edit I wanted to do, at the beginning I had to rebuild each frame sprite by sprite in an image editor, which made for each small modification it was a torture to assemble and disassemble graphics.
Many still think that Sonic Improvement Vol.2
is just an appendix to Jabu
's project, when in fact it dates from 2006
Nothing is easy, but at the same time nothing is impossible, it is just a matter of trying to find a way to do it:
It is obvious, the more experience, the easier each thing seems, but despite this it is always a good time to start
I finally had to start over, how ironic
Changing the subject, as someone will surely end up asking, Chun-Li
's sprite is not a recreation, it just adapts the data of some sprites to the format that the NES Screen Tool
can read, in theory this could be automated with a script, but neither It takes a long time to do it manually, as I said before I am not interested in doing this task, but it seems important to clarify that it is not something unfeasible, it just requires a lot of work.