NosideThank you, the truth is that we both work hard every day to do our best for this project, on the other hand I want to improve the title screen of Street Fighter II, but I have no interest in doing much more than that.
They originally contacted me to help out only on the technical side, so I put many other projects of my own on hold.
And although this amuses me a lot, realistically I must look for activities in which I can earn money if I want to continue, so my idea was to focus on translations and push myself to make my own games.
cartridge_romNot really, we hope to be able to enlist the help of
Graphicus, I know his work and I consider him to be quite an outstanding designer, I would like to learn from his technique.
I was working on something similar to this but due to lack of programming knowledge, I hit a wall.
The graphics I made at the time looked really nice, though. I don't have them but I can easily recreate them if you need help. I just need you to remind me what was the size (pixel-wise) of the Vs. screen portraits.
For the select screen, I used the Champion Edition portraits instead of the Super SF2 ones. I felt it was more accurate (It's personal preference, of course. I know Capcom did it on the GB as well, but I wasn't too crazy about that choice either. GB SF2 was an odd mish-mash). If you want good looking CE portraits for the select screen, let me know (again, remind me the size).
On the other hand, in the first instance sebastianangel had insisted a lot on doing all that work on his own, but besides that it seemed excessive to me, I do not think it is logical, so now that he does not have that weight on his back he can focus better on what what does.
Ultimately, I suppose that what you say may end up being a reality, although I do not like my designs anyway, since I did not use the dark or black areas equally, leaving some designs with too many contrasts.
SupergamerguyYes, at first glance there does not seem to be anything that prevents extracting these features from the hack and adding it to our project, I will take a closer look later
sebastianangelOn the excess of tiles, in reality what happens is that you have not aligned the graphics correctly to form patterns, adjusting the image to an
8x8 grid, results only three tiles.
Click to enlarge
It should be noted that since I did not unify the palettes of the various tiles, it is most likely that the final result will actually require even less graphics.