Hello everyone, I tell you that a while ago I started this project to improve a great game that I have a lot of affection for, I mean street fighter 3 of nes a great game without a license with many graphics and sound deficiencies, which tarnishes a great game far superior to many others in this genre,
I was getting stuck in the project for many technical reasons, lack of knowledge and that is why time was passing now almost finished I still need to improve the sound and certain physics of the characters and name tables as well as Ken's hair, it would be me of great help those who want to join this project.
Then I leave screenshots of images of the project and link so that you can see in what stage it is, greetings and thank you very much for your comments and criticisms of my hacks help me correct and improvehttps://www.youtube.com/watch?v=GkFhDI2ro2Q
Do not hesitate to write or if you can join to collaborate in the project actively it would be fantastic especially in relation to the music of titles and selection of characters that is very strident, and in assembly and programming that is the most difficult for me.
new menu designs and selection screen to masterful creation of Terwilf(sics)and colaboration (Xander max) and (tygerbug)
I also saw some stages of another game that uses the same game engine called world hero which boasts the same ground movement as the original street figther
Maybe it would be good if I could get someone who knows to pass the rom to MMC5 I think there I could considerably improve the graphics of the game I could even re-edit some stages, especially the chun lee, make it similar to the arcade, I also need access to how to modify nametables that would be fundamental to modify the stages!
Idea and collaboration objectives Xander max
⍟ character selection screen - 100% (sics)
⍟ World map with flags and animals - 100% (sics and Xander max)
⍟new songs for the game 50%
⍟fx voices 50% the songs are in middi, mp3 format, mp3 and wav voices (you need someone who knows how to port them to the game).
version super street figther 2 vs street figther 2 champion
testing graphic variants for blanka's stage
was only tested on nes-image
stage bison one of my favorites, we still have to see how to distribute the nametables to get something similar to this mockup
stage chun lee sketch
ryu stage here with color problems I had to suppress the dark turquoise with gray losing charm, maybe if I use turquoise as a base instead of black in the game, it would be something like the dalshim stage that uses a similar trick
a variant for ken's estage
an update and optimization of the ryu stage taking into account the colors and nametables, using a nes's own resource in the color gradient
a variation in the floor and optimization of tiles New fundamental contributions
) adds to the game something highly requested by all the followers of this project: the selection of stages in vs mode
Hello everyone, I wanted to greet you on this special day and thank everyone who participates in this project that we started with sics
, which already belongs to everyone, and the truth is I have no other words than gratitude
For the help provided and I am sure we will give our best effort to live up to the expectations generated below, the true experts:sics, song6502, tygerbug, Xander max, CryinOnion, Cyneprepou4uk, bogaabogaa
. without your collaboration nothing would be possible
and also to many who contributed ideas and suggestions:RealGaea, cartridge_de,gustavocomvoce,4lorn,Ningún lado,Supergamerguy,BZXGCS
and many others!
Merry Christmas!Invite Link https://discord.gg/PvFgxRg
taking advantage of the ease of editing the MMC5 mapper contributed by Cyneprepou4uk
new chun lee stage and vega stage