I may as well make my response. At this point, too few people will care anyway, and when EVERYBODY is refusing to be sedulous because of that, I may as well make the "25th Anniversary" part basically an Artifact Title. Granted, I will have to get Link to the Past done before doing anything too active, but I can at least share my thoughts.
-Wings glitch's existence is known about, but I'll have to figure out how to patch the glitch. I didn't want people running around Prehistoria using Pixie Dust too easily anyway, although I HAVE changed Pixie Dust's effect, but even then, PD shouldn't cost too little.
-Good to know that the ingredient requirement increases do provide added challenge. Though I'm wanting to encourage exploration over grinding, so that makes me wish I could have a good way to increase the ingredient find counts reliably without breaking things.
-Bone Buzzards/Skullclaws are meant to have -64 Magic DEF, not 192; I didn't look at the calculations more closely, instead being too busy being OCD about the -63 Magic DEF. Of course, I'm thinking of revamping enemies' usage of Magic DEF anyway.
-I'll definitely want to look into 2P patch compatibility. I would certainly want to make sure only the human player's controlled character gets the ATK reduction to their range attacks, but the 2P patch will certainly complicate that.
I do also have other ideas that I will want to implement, at the very least a more detailed changelog as its own file to allow people to better see what exactly I'm thinking with the number crunching. I won't provide more details right now, but I can say I do at least have ideas in mind. (Also, some points about the game's checksum usage would be nice to hear about before I make any real progress.)