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Author Topic: Metroid II EJRTQ on Real Hardware  (Read 1070 times)

machan1985

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Metroid II EJRTQ on Real Hardware
« on: July 27, 2020, 11:20:35 pm »
I am working on getting the Metroid II EJRTQ Color hack onto a real cartridge. Original B&W as well as previous color hacks play successfully. However, the wonderful EJRTQ hack displays janky and incorrect graphics, rendering it unplayable. I am using a FlashBoy device to write it onto the cart, as well as GB Cart Flasher 1.1 as software. The ROM functions properly on emulators. Any advice?
« Last Edit: July 27, 2020, 11:37:32 pm by machan1985 »

zfreeman

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Re: Metroid II EJRTQ on Real Hardware
« Reply #1 on: July 28, 2020, 03:43:42 pm »

Chronosplit

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Re: Metroid II EJRTQ on Real Hardware
« Reply #2 on: July 30, 2020, 02:01:07 pm »
Strange, it works fine on my everdrive without any issue.

IAmCaptPlanet

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Re: Metroid II EJRTQ on Real Hardware
« Reply #3 on: July 30, 2020, 08:40:11 pm »
did you make sure it was the 1.3 patch?

it was updated for real hardware,

(i used to have issues getting it to run on my homebrew Wii, but the update saved it)

zfreeman

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Re: Metroid II EJRTQ on Real Hardware
« Reply #4 on: July 31, 2020, 04:35:07 am »
From what I understand, the patch's incompatibility is only with older flash carts (e.g. ElCheapoSD <2.0, Drag'n'Derp, USB 64m smart card, etc.) that do not implement the MBC1 mapper properly.