News: 11 March 2016 - Forum Rules

Author Topic: Super Mario World NES: The Complete Improvement Project  (Read 57441 times)

Flaviogames

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #140 on: June 30, 2021, 06:51:11 am »
PalaceSwitcher: exchanging Mario for Luigi would be very interesting if possible even more than you, see this I know that many people may like to play with Luigi, marioria plays alone so it would be great because Luigi would normally only be for player 2, tell us how it is going the project currently?

Flaviogames

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #141 on: July 07, 2021, 10:40:06 am »
Somari the Adventurer and PalaceSwitcher: I have one more important suggestion for SMW nes, I was playing SMW nes and I missed snes' L and R buttons to move the camera and see the way forward, as Nes doesn't have L and R the solution is that the mario stays a little before the inside of the screen to have a better view of the game, otherwise some enemies will hit the mario with no reaction time when running, the camera is a problem in many games when the character is in the center or more forward like in the Aladdin of the mega drive when we are running the Aladdin is more forward and that is very bad in a 2D game

July 12, 2021, 05:06:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I live dreaming about this project :)
« Last Edit: July 12, 2021, 05:06:48 pm by Flaviogames »

pipoquette700

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #142 on: July 25, 2021, 12:11:30 am »
Here is my mock up of the ''Nintendo Presents'' screen. I used NES Screen Tool for that.
http://cdn.discordapp.com/attachments/783800502977822735/868706291135164487/bandicam_2021-07-24_22-57-57-217.jpg
Discord tag: Mario y sus amigos#0001

Lusofonia

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #143 on: July 25, 2021, 12:54:46 am »
Here is my mock up of the ''Nintendo Presents'' screen. I used NES Screen Tool for that.

Congratulations dude, keep going!
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RealGaea

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #144 on: July 25, 2021, 10:11:28 am »
Here is my mock up of the ''Nintendo Presents'' screen. I used NES Screen Tool for that.
http://cdn.discordapp.com/attachments/783800502977822735/868706291135164487/bandicam_2021-07-24_22-57-57-217.jpg

Looks neat. Here's an idea, taken from SMW 30th Anniversary Edition: You could switch between Mario and Luigi by pressing Select or B in World Map when in Single Player. Thus, you can play as Luigi.

Lusofonia

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #145 on: July 25, 2021, 12:50:25 pm »
Didn't the GBA port of SMW also do something similar to swap between the two plumbers?
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Flaviogames

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #146 on: July 26, 2021, 08:50:40 am »
RealGaea: this idea to switch characters on select or B I had already talked about a while ago, but the answer at the time was negative, I had also talked about adding some similar voices to the SMW GBA

RealGaea

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #147 on: July 26, 2021, 10:29:17 am »
RealGaea: this idea to switch characters on select or B I had already talked about a while ago, but the answer at the time was negative, I had also talked about adding some similar voices to the SMW GBA

Ask again, since SMW 30th did it kinda right. I mean, what's the point of doing specific Luigi graphics if they'll be locked to player 2? Take for example SMB3 Ultra Edition. It has SMA4 Luigi graphics, that's cool. But it's locked to Player 2, AND you can't kill Mario since the END option outright disappeared!

Voices? That's too much (and most emus wouldn't support it).

Flaviogames

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #148 on: July 26, 2021, 10:59:39 am »
RealGaea: you'll see our comments soon, but it would be nice to be able to change mario for luigi on the world map by pressing select, otherwise Luigi will only be used by player 2 if you have 2 player mode, I only play alone and therefore not I will be able to play with Luigi :thumbsup:

pipoquette700

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #149 on: August 06, 2021, 01:12:01 am »
Here is an mockup of one of the ending screens after you defeat Bowser (but Mario and Peach aren't there)
https://cdn.discordapp.com/attachments/783800502977822735/873070476640022528/bandicam_2021-08-06_00-09-17-096.jpg
Discord tag: Mario y sus amigos#0001

Lusofonia

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #150 on: August 06, 2021, 08:01:14 am »
Here is an mockup of one of the ending screens after you defeat Bowser (but Mario and Peach aren't there)
https://cdn.discordapp.com/attachments/783800502977822735/873070476640022528/bandicam_2021-08-06_00-09-17-096.jpg

Is that font from Mario's Missing?
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J^P

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #151 on: August 06, 2021, 03:56:44 pm »
Is that font from Mario's Missing?
its quite literally copy&paste from the original with just reduced colors.

Lusofonia

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #152 on: August 06, 2021, 05:39:47 pm »
its quite literally copy&paste from the original with just reduced colors.

From the original you mean the real Mario's Missing? If so, that's interesting since that game used many sprites from Super Mario World. Just asking because this font doesn't match the one in SMW at all.
I am a pancake, you should be a pancake too

pipoquette700

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #153 on: August 06, 2021, 10:53:39 pm »
From the original you mean the real Mario's Missing? If so, that's interesting since that game used many sprites from Super Mario World. Just asking because this font doesn't match the one in SMW at all.
I took this from the original SMW text sprites.

August 06, 2021, 11:02:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The Yoshi Update 2:

I finally redrawed the sprites for Yoshi used in the THANK YOU screen in the original SMW.
https://cdn.discordapp.com/attachments/783800502977822735/873400282430709850/bandicam_2021-08-06_21-52-04-962.jpg
« Last Edit: August 06, 2021, 11:02:36 pm by TheGuyWhoNeverFoundZoeySiewertsHouse »
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J^P

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #154 on: August 08, 2021, 04:17:06 am »
From the original you mean the real Mario's Missing? If so, that's interesting since that game used many sprites from Super Mario World. Just asking because this font doesn't match the one in SMW at all.
Where the hell did you get marios missing when this topic is about SMW? I meant the original snes mario world.

Lusofonia

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #155 on: August 08, 2021, 05:11:46 am »
I just found the font to be similar to the one used in Software Toolworks' game. I recall SNES SMW having a bolder font, actually. I guess I confused it because I had in mind the font used for SMW's Message Blocks, not the thinner font used elsewhere. Also, the font in that game doesn't match perfectly the one in the screenshot, so I guess it's not that. It must really be the font from the original game.

The NES version of Mario's Missing uses a font that's kinda thinner than SMW's, while the SNES Mario's Missing has an ever thinner 4x8 one, so that's where the confusion came from. I should've been more specific, I guess.
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Flaviogames

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #156 on: September 20, 2021, 07:31:44 pm »
was in full swing and now it seems that this project is completely stopped, a pity, it was the most amazing game for 8 bit :'(

cartridge_rom

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #157 on: September 21, 2021, 03:07:06 am »
it has not been updated for a long time, there is no noticeable progress?  :(

it is one of the best WIP project for NES, to have a port version of Super Mario Word in 8-Bits. :beer:

PalaceSwitcher

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #158 on: September 23, 2021, 03:29:19 pm »
it has not been updated for a long time, there is no noticeable progress?  :(

it is one of the best WIP project for NES, to have a port version of Super Mario Word in 8-Bits. :beer:
As of right now, the project is indefinitely on hold. We don't have the team or experience to reasonably pull something like this off. The disassembly is still being worked on, but don't expect any builds of the Improvement Project to come anytime soon, if at all.

Flaviogames

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Re: Super Mario World NES: The Complete Improvement Project
« Reply #159 on: September 23, 2021, 05:20:28 pm »
PalaceSwitcher: Hopefully don't give up, this project is an amazing thing never seen before on Nes, you should talk to the guy who made Nes' UMK3 and who also recently made Prince of Percia 2 for Nes, at the moment he is doing Streets of Rage for Nes, his channel name is vasyanchichek
« Last Edit: October 14, 2021, 08:25:36 am by Flaviogames »