The Enemies Update Preview and The Disassembly Announcement:
Hello to all, it's been a while since the last update but that just means we've made more progress since the last post.
A good amount behind the scenes progress has been made, from a more comprehensive understanding of the game to the start of the disassembly project and many new sprites have also been added.
So, onto the preview:
Almost every enemy currently in the game has new sprites with only a few still awaiting graphics, but as well as this, many currently unimplemented enemy sprites have been worked into the new memory banks.
As you can see, the new enemy sprites are looking much better than the Hummer originals and some enemies such as the Urchin and Pitchin' Chuck now have added animation to add that little bit of extra accuracy and polish to them.
The only enemies in the game still needing new graphics are Diggin' Chuck, Fuzzy, the Super Koopas and the Mecha Koopas, however there are still many sprites to add to the enemy banks for missing enemies.The Disassembly Announcement:
Yes it's actually happening, my new team member palaceswitcher is working on disassembling Super Mario World NES, while it's still very early days, we hope that this will allow us to expand the game in ways otherwise impossible.
The disassembly can be found here: https://github.com/palaceswitcher/SMW-NES-Disassembly
If the disassembly is successful, we hope to port SMW over to the MMC5 mapper, thus removing the tight memory restrictions and making it possible to add much more to the game than just prettier graphics
If anyone would like to contribute to the disassembly project or lend a technical hand, feel free to, any help we can get is much appreciated and it would really aid our project
I'd also like to note that palaceswitcher is working on his own graphical hack of SMW which differs from mine, opting for a more traditional NES look with simpler palettes/sprites, so we are working together as a team but also working on our own unique versions to some extent. (palaceswitcher has not created a thread or made any posts about his hack anywhere as of yet otherwise I'd link to it)
We are both also starting to look at new music for the game here and there, but the new soundtrack will likely only happen if the disassembly goes to plan so it's just for testing out ideas of how it could sound at the moment.
Also, nice work sebastianangel, I quite like the background palette in that forest level and your Yoshi's House looks nice as well, good job.
Anyway, as always, thank you for checking out our project and any feedback or suggestions are welcome