While I might not create ROM hacks, per se, I love retro games and try to port them to different platforms such as Minecraft. The other day I wrote a script that converts the raw map data of F-Zero (SNES) into a Minecraft program that will build the track automatically and I am working to modify it to handle other games. Current priorities are Super Mario Kart and Mario Kart Super Circuit, although any mode-7 racing game could be ported. In order to convert a course the easiest, I need the tileset it uses and the raw map data of the course (For F-Zero or SMK, each byte represents the tile with that value in the tileset). While I can get these for SMK, MKSC is a bit... poorly documented and barely hacked.
I can get full top-down level maps of MK:SC, but I am unable to find any rips of the tilesets used in each track or of the raw map data I need to reconstruct them. Since there is no level editor for Super Circuit as there is for Super Mario Kart to dump them from and I had a hard time spotting tilesets in a tilemolestor dump of the ROM, I now turn to you, the romhacking community, to see if you can help me track down this data.