Slight update. I fixed up the graphics a bit in rm 0x30. It's still a bit jacked but much better than before. I probably won't be touching it any further as solstice graphics are kind of complicated.
If playing on Random Start, room 0xFC has received a complete redesign to prevent a softlock while also making the room not boring. If you do not use random start, this room stays vanilla.
Here is the current roadmap:
1. Fix detonator randomization
2. Fix color correction
3. Expand magic boots randomization
4. Any other goofy things I can think of.
I haven't had as much time to work on it as I would like but I'll still be updating periodically.
Also, one randomization quirk i need to fix:
Both rooms 60 and 5E are valid locations for Cave of the Doomed Souls key. This means if you happen to drop down the wrong shaft, it's a softlock. I may adjust this so that it can not spawn there but I dunno.
Another note, I am very curious what bytes 0x01A371 -> 0x01A3FE are used for. These bytes are strangely sandwiched between data for room 0x45 and 0x46 but is definitely NOT room data. I'll like to look into that some day....