I believe this is what's called a "Pascal string", and it's something that Atlas supports, but I don't remember how it works off-hand.
Thank you for reply, I will try it right now. thanks
June 01, 2020, 02:29:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Hello Vehek, "Pascal string" really worked on my script, you really has saved me. Thank you.
I have still a question, if can, I hope you can explain for me.
On this game, Pascal String only work up to value "0x80" (128 byte), if more, it will should become "0x8001" (129 byte) to it work. But on Atlas it will become "0x81" (129 byte), this do mess text on game.
I think i can do some trick to it pass this, but still better should try ask you in case have really a resolution to fix this.