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Author Topic: Help changing enemy HP in Secret of Mana  (Read 365 times)


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Help changing enemy HP in Secret of Mana
« on: June 01, 2020, 04:09:14 am »
I love this game, but the biggest blight in my opinion is the final boss, the Mana Beast, who takes way too long to kill and is a miserable experience of tedium all around.  Made worse by a number of hacks I installed, making it's moves put the party in statuses disabling them, and its HP tripled (these hacks change a ton of things for the better, not just the Mana Beast).

So, I'm trying to figure out how to change its HP in the hex editor, since the SoM editor doesn't change enemy stats yet.  Does anyone know where I can find its HP in a hex editor and how to change it?  I'm hoping to lower it drastically, to 750 or so.


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Re: Help changing enemy HP in Secret of Mana
« Reply #1 on: June 01, 2020, 11:32:35 am »
Do you really want to permanently change the hack?  Because if you're running this on an emulator, it should be fairly trivial to apply a cheat that will lower the HP to whatever you want.
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Re: Help changing enemy HP in Secret of Mana
« Reply #2 on: June 01, 2020, 12:47:37 pm »
No idea where but if you are good enough to poke at it with a hex editor then you can seek it yourself -- such things are great new hacker projects usually.

Pity one of the hacks does so much else than the health thing as compare and contrast is so very effective.

Cheap way.
Find the active health, rather than max, the same way you find health, ammo, mana, time... cheats. This is to say do it some damage, check, do it some damage, check.... ( if you are new to cheat making, might also be of interest). As you want to minimise things it can help to give your characters infinite health, mana,.... and maybe equip low damage items to give yourself more chances.
Find the health there. Depending upon what cheat options you are given you can possibly do an if greater than then set to 750 and that way still fight it down "normally" below it. Hopefully 750 is not too low and it triggers low health behaviours (some games use a percentage of max).

Better way
Mind you mentions a max health value for RAM and right next to the current HP value which is nice (sometimes they are far apart, or calculated values based on stats or something). You could edit that down, and possibly one edit the current HP as it might not check.
Confirm that data is accurate.
If the max value is in RAM you can even make a cheat to hold it at that value and not have to worry about the if/greater/else constructions.

If the game was unknown to the world at large then here you would set a break on write to the area in question, load a savestate outside battle and then go in and see it. You would then go backwards from there until you found a read of the ROM and go with that. has a few banks and each have various things dealing with some kind of max HP. In an ideal world you would compare the RAM location to the disassemblies as they would usually note what goes where (or near enough in the case of multiple enemies), however I am being lazy right now so you get to do that if you want to.