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Author Topic: Ultima: Exodus (NES) *Editor*  (Read 5342 times)

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #20 on: October 19, 2020, 04:20:37 am »
Here's a little update!

The "Special Abilities" module is all done:


And the "Professions" module has been expanded to give control over casting abilities of each class:




Amazing to see that after all those years that dream is coming out!  :)

I'll try my best not to disappoint, but can't guarantee ;D

It's already looking quite complex, and that's by design since I want it to be able to edit every possible aspect of the game.
Maybe I will have to do a series of tutorials on how to use the editor once it's ready.

Ok Impala!

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Re: Ultima: Exodus (NES) *Editor*
« Reply #21 on: October 21, 2020, 02:26:29 am »
Looking good! Will this editor be compatible with Ultima Exodus Remastered? (https://www.romhacking.net/hacks/4949/)

cospefogo

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Re: Ultima: Exodus (NES) *Editor*
« Reply #22 on: October 21, 2020, 05:59:57 am »
I believe yes, since we have the same author for both projects — the legendary Fox Cunning!
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #23 on: October 21, 2020, 06:44:20 am »
Indeed the focus is on Remastered hack support, but the editor will attempt to detect which ROM is loaded:


As you can see, some fields are disabled in the original ROM (i.e. primary attributes and second colour for character sprites).

Ok Impala!

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Re: Ultima: Exodus (NES) *Editor*
« Reply #24 on: October 26, 2020, 10:57:38 am »
Amazing! I hope to find time soon to play Remastered, as it feels like the perfect opportunity to explore Exodus once again!  :)

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #25 on: November 18, 2020, 12:26:23 pm »
And the spell editor module is now about ready: https://youtu.be/8PZtkaMwx4o

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #26 on: January 15, 2021, 05:31:54 pm »
Hello!

I've been busy, so here are a few progress screenshots:


cospefogo

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Re: Ultima: Exodus (NES) *Editor*
« Reply #27 on: January 15, 2021, 05:43:45 pm »
Sire,

This is MAGIC!
Pure, shiny, astonishing MAGIC!

Regards!
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

Ok Impala!

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Re: Ultima: Exodus (NES) *Editor*
« Reply #28 on: January 17, 2021, 07:21:18 am »
I totally agree! When this editor is finished, this might as well become my next project after Zelda II - Amida!  :)

cospefogo

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Re: Ultima: Exodus (NES) *Editor*
« Reply #29 on: January 17, 2021, 07:23:23 am »
And for me, I only dream someone could create a editor (or find a way through rom hacking) to replace the overall music on Ultima IV with the great tunes from Ultima III Exodus.

Music on Exodus is so pleasant.

Music on Quest of Avatar is sooo boring, most of the time.

 :-\
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #30 on: January 17, 2021, 02:45:06 pm »
Speaking of music, I'll start working on that after I've completed the Battlefield Map Editor.
Here's a preview of the current state:


January 22, 2021, 06:28:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And finally an early screenshot of the Instrument Editor module :)
« Last Edit: January 22, 2021, 06:28:21 pm by Fox Cunning »