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Author Topic: Ultima: Exodus (NES) *Editor*  (Read 4148 times)

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #20 on: October 19, 2020, 04:20:37 am »
Here's a little update!

The "Special Abilities" module is all done:


And the "Professions" module has been expanded to give control over casting abilities of each class:




Amazing to see that after all those years that dream is coming out!  :)

I'll try my best not to disappoint, but can't guarantee ;D

It's already looking quite complex, and that's by design since I want it to be able to edit every possible aspect of the game.
Maybe I will have to do a series of tutorials on how to use the editor once it's ready.

Ok Impala!

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Re: Ultima: Exodus (NES) *Editor*
« Reply #21 on: October 21, 2020, 02:26:29 am »
Looking good! Will this editor be compatible with Ultima Exodus Remastered? (https://www.romhacking.net/hacks/4949/)

cospefogo

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Re: Ultima: Exodus (NES) *Editor*
« Reply #22 on: October 21, 2020, 05:59:57 am »
I believe yes, since we have the same author for both projects — the legendary Fox Cunning!
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #23 on: October 21, 2020, 06:44:20 am »
Indeed the focus is on Remastered hack support, but the editor will attempt to detect which ROM is loaded:


As you can see, some fields are disabled in the original ROM (i.e. primary attributes and second colour for character sprites).

Ok Impala!

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Re: Ultima: Exodus (NES) *Editor*
« Reply #24 on: October 26, 2020, 10:57:38 am »
Amazing! I hope to find time soon to play Remastered, as it feels like the perfect opportunity to explore Exodus once again!  :)

Fox Cunning

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Re: Ultima: Exodus (NES) *Editor*
« Reply #25 on: November 18, 2020, 12:26:23 pm »
And the spell editor module is now about ready: https://youtu.be/8PZtkaMwx4o