Hey there! Welcome to Super Mario Kart DX
. (name not final) Today I'll like to present you this SMK hack I've been working on the past decade!
The goal of this hack is to provide a fun, challenging hack for SMK, while changing advanced things like complete new backgrounds and more.New content includes
-Brand new themes: all themes (minus rainbow road) will be replaced.
-24 new tracks: All tracks have been designed, including the 4 battle tracks.
-New graphics: to suit with the new themes. BGs, some road tiles and palettes have been changed to accommodate the new themes. I'm also planning to edit the menu, podium, title screen, icon etc. graphics.
-Possible custom music! If the time allows for it 👀Current Progress
-All 24 tracks have been done! For this hack, I tried my best to provide fun, challenging tracks that implements new ideas that might have never been tried/implemented before! Despite multiple tracks sharing the same theme, if you look closely, I decided to model each track with a different environment setting in order to keep tracks interesting!
For example, Sparkle Oasis 1 is a nice, simple track with a big oasis in the middle, true to it's name, while Sparkle Oasis 3 is a dried version of an oasis, with plenty of offroad mud and some small puddles left from the once sprawling body of water. (You can check them on screenshots here)8 Brand new themes
All themes have been replaced with areas to race on! The following themes are featured in the hack:Alpine Pass
- Tackle on classic inspired raceway tracks! These tracks feature long stretches of road with curves that provide a nice chance to get a mini turbo! Located between a mountain ridge and forests, makes this a quite calm looking scenery.Sparkle Oasis
- Race in the middle of the desert over a sparkling Oasis! Be careful, as you might not see the edges of the track and you might get lost in the endless desert!Frigid Chasm
- Explore the ruins of an abandoned mine, buried beneath an icy peak! Part of the course has deteriorated over time, with even the Icicles crashes from above have destroyed the wooden platforms and become part of the racing course!Jungle Ruins
- Traverse the remains of an ancient civilization! The ruins left have stood the test of time (for the most part!), but recently, the water has turned foul to become poison! Be on the look out for multiple paths to finish your lap!Evening Isles
- Race on a beautiful sunset bathed beach! The shallow waters here connect many sandbars to form a track to race on! Just beware the jumping cheep cheeps!Sunrise Ridge
- Located high above the clouds, the sun rises over tracks located on the peaks of a mountain range. Race across the very edges of the mountains as you travel between peaks, even making some big jumps to reach the other side. Be careful to not fall into the clouds below!Rice Terrace
- Mario Kart arrives into the Chai Kingdom! Located between a ridge of mountains, the tracks are laid out over rice paddies. Be on the lookout for Mud Bricks that might get in your way! However, colliding with one will break it for the remainder of the race.Rainbow Road
- The classic theme returns with a revamped and extended color palette, to give a more rainbow-y feeling! Beware, as you need to pull all the stops to conquer this track!Planned progress
Right now, as the tracks has been finished, the best course of action is to finish the custom backgrounds. I need to change in it's entirety Chilled Chasm & Raceway BGs. I have some plans, and I have a clear indication on where to for that theme, so I will work on that. Will make a video with the last track to be made as a showcase of the theme.
Next up should be to touch up some BGs. For example, in Rice Terrace, I need to change the doors for windows on the buildings, as well as remove the curl on the pagodas (as I feel they don't work well on such a limited resolution) Then it's up to change the front layer of Evening Isles. I want to add some islands. I have an idea where I might get the graphics for. Then it's Rainbow Road. While I guess it's fine at it is, I plan to add some planets, or different stars. The gradient background layer might go, but I'm not sure yet.
After the BGs are done, I will look into finally setting for a name(I planned to use SMK Deluxe, but the name was taken, so any ideas are welcome! I will credit you, of course 😊) Once that's done I will proceed to change the Title, Character Select, Awards, Cup selection and the credit sequence. For advanced stuff, I plan to change the music. I will leave this at last as this seems to be the most complicated aspect. Hopefully I wont take another decade... but considering the current situation and my renewed interest into this, it might be sooner than later!
Anyways, I rambled enough. Have some goodies to look at!Videos
(Click on title to view it)Hack TrailerAlpine Pass 1Star Cup
Since I wasn't really uploading much, have a look at an entire cup! Features Rice Terrace 1, Evening Isles 2, Frigid Chasm 3, Sunrise Ridge 2 and Raceway 3! This video serves as a checkpoint, since from that point onwards, pretty significant changes will be made to most tracks in order for them to be fully playable with the fastest character, on 150cc with 10 coins!Sparkle Oasis 1
This is the second track from the first cup. Changes from the video include that the first part of the second bridge is added. There's still a jump though. I based this track from a simple idea of racing around an full, standard Oasis. There's a shortcut on the island in the middle as well as an alternate path on the far right.Raceway 1
(outdated, see pics for current version)
No layout changes at the time of writing. This is the first track of the whole hack! It's a nice, simple, track with ample curves to get a mini turbo. Nothing much to say except I liked how it turned out (and it's definitely better than the old design!)Jungle Ruins 1
Some layout changes include in adding a dirt part for the section in the middle. This is the third track in the game, and going by the theme of Jungle ruins, they are multiple paths to the finish line! One might argue that the center part is better, as it allows for mini turbos, but the other side is far more lenient.Evening Isles 1
The last track of the first cup! I based this on an old sketch I had when I was drafting designs for Mario Kart DS SNES Koopa Beach themed! This one revolves racing around an atoll with exposed sandbars from the tide! There's an optional boost panel on the track, in which when mastered, can help you zip through the track!. I actually want to mirror this track, but Koopa Beach themed tracks are so hard to tile I might not do it, but I want a Koopa Beach themed track to start on the left.Sunrise Ridge 1
The first track of the second cup! No much layout changes, except each track that uses the colored blocks has it's own 4 themed colored blocks! (Based aroudn the track color palettes and it's complimentary colors) This track is one of my older ones, so it doesn't really fit the whole mountains above the clouds theme, but should provide it's own identities from the other 2 as there's a mud 'lake' around the track. If you managed to get a mushroom and use it on the correct slope, you can jump around through a huge portion of the track!Jungle Ruins 3
Another of my old designs! I actually painstakingly mirroed this one, but it worked in the end! While I couldn't keep the loop jump, I made a heavy emphasis on the whole different states for tracks with the same theme! This is the most decayed jungle ruin track!Rice Terrace 2
The third track of the last cup! This whole theme came into fruition when I was wondering why weren't were more oriental themes in mario games. The whole racing on rice paddies comes form that this is a modified tileset of vanilla lake and I wanted to use the animation of the water. The road graphics have been ripped and retouched from Donut Plains super circuit. This layout here is one of my older designs too! The previous one didn't work as it had a sharp turn at the end, so I decided to make it go the other way instead and it worked well! Rainbow Road
And of course, the last track of the hack! My previous design of a rainbow road was too convoluted, so I decided to to pull all the stops here while keeping the original rainbow road in mind! I also extended the tileset of the rainbow too, since there's space. I think it looks pretty nice, but playing on a TV, it might not look so great on some shades, but still the track is playable. I might change the top part after the jump junction, but not sure. Thwomp placement might change too, as it's a bit annoying (like the original!) Maybe not much, but I want to leave a path for one to follow without much problem. You might see something off, especially at the start, but don't get any ideas! There's an invisible barrier to prevent from jumping to the other side!Jungle Ruins concept track
I was trying to make a jungle ruins 3 when I designed this track, implementing things like having pits to avoid on a wide section of the track, as well as the whole multiple path things. The jump part was interesting, but the CPU couldn't make it. Also the ruined section too: CPUs could fall. You can even see a bit of lakeside park shenanigans at the sharp turn on the ruined section!ImagesBackgroundsTracks
(includes older images that might not reflect the current/final design)Battle tracks
Battle track A takes place on sunrise ridge! This fills in for the smaller battle track of the bunch! Zippers have been added on each middle section of the edges for faster movement to ambush your opponents!
Battle track B is located on Chilled Chasm! Instead of taking advantage of possible layouts that the theme presents (which don't really mix well as broken parts are a hindrance on multiplayer), you can experience the beta choco island battle track!
Battle track C is hosted on Jungle Ruins! The main design is to have an open arena in the middle, while traversing between it on the narrow passages on the sides, along the platforms at the top and bottom. Being out in the open is dangerous for red shells, so be sure to use the jumpers to your advantage to avoid them!
And saving the best for last! Battle track D is located on a Rainbow road arena style map! This arena features the jumpers as the main tool. With loads of item boxes, maneuverable terrain, and a classic SMK battle track design ensure the battles taken here are a blast! Be careful when traversing between the item boxes within the borders in the middle, as you might get ambushed! A personal favorite of mine and my tester; we play a lot on this stage.Demo?
Finally, I want to tackle on the subject of a possible demo. I've been thinking about it but making a demo on itself presents another workload in order to limit the content, to not spoil everything. Instead, if you want to play something as close as this, check out my other SMK I collaborated with, named Sour Music Kart.
That hack features tracks all designed by me, with an original, nice and simple SMK feel emphasis! Backgrounds were curated and enhanced by me too.
Any feedback is appreciated!
Thanks for stopping by!