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Author Topic: Translations: In Times of Turmoil, Knight Gundam Comes to the Rescue in English!  (Read 5810 times)

darthvaderx

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I downloaded the last set No-Intro set (20200329-092100) and it really worked, but the CRC indicated on the post is wrong, in fact it's 739B1B5f.
(Unfortunately it still does not work in Mesen and it seems that SourMesen is in little mood to update its emulator.)
« Last Edit: April 21, 2020, 08:14:46 pm by darthvaderx »

Ice Man

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The patch is still broken. Why?
The latest No-Intro Set is fake and has wrong iNES2.0 headers for every ROM.

I mean one can still use them but accurate emulators may not play the games properly at all.
One can also just remove the iNES2.0 header bytes and revert it back to iNES1.0 instead.

Pennywise

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Well, shit. I'll just revert the patch back to using the ROM with the incorrect header I used before. The patch won't work in the future if the header gets corrected. I've got some text changes for the next patch anyhow. I don't think xdelta patches requires the crcs to match and I don't use ips patches for expanded NES ROMs because half the ROM will be copied.

Ice Man

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xDelta requires the CRC to match as well if I recall correctly, xD.
Using beat will still output a patched file even if the checksum is wrong, though.

The .ips isn't recommend for expanded PRG anyway. Unless you use ROM Expander Pro or nflate or some expansion tool like these before and apply the .ips afterwards.

stratoform

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Maybe include ips patch that "corrects" headered rom, then use bps or xdelta patching?


With 1.02, it expects
4E 45 53 1A 10 10 02 10 00 00 00 00 00 00 00 00


=============================================


I created ips patches to fix wrong headered rom. Then apply the translation.
https://github.com/stratoform/archive/tree/SD_Gundam_Gaiden_1___nes/Header%20Fix
« Last Edit: April 26, 2020, 10:03:30 pm by stratoform »

Langfords

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The eleventh Knight Gundam series, taking place several years Upsers after the previous series. It also includes several nods to previous works as well. The character designs come primarily from Mobile Suit Gundam SEED and Mobile Suit Gundam Unicorn.
« Last Edit: May 05, 2020, 01:27:46 pm by Langfords »

blipform

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I've made two fixes to the original game engine, which so far is compatible with your English translation.


1. Fixes menu border tile colors.
https://github.com/blipform/SD_Gundam_Knight/raw/menu_fix/menu_fix.ips
https://github.com/blipform/SD_Gundam_Knight/raw/menu_fix/menu_fix.txt

Engine failed to cache 1 byte for tiles at odd addresses.
(I haven't fully tested this one through entire campaign)


2. Correct amount of EXP now printed.
https://github.com/blipform/SD_Gundam_Knight/raw/print_exp_fix/print_exp_fix.ips
https://github.com/blipform/SD_Gundam_Knight/raw/print_exp_fix/print_exp_fix.txt

Game failed to notify you about the bonus exp added. So it said 2 exp when you gained 3 actually.
(This one seems working)


I should upload these to rhdn but I have to get pics created.


As for the header patching issue, you could invalidate the base rom with 16 bad bytes so that your patch will force recreate the correct expanded header and always be included with the ips.


The game can work with Mesen using a patch.
https://github.com/knderia/Mesen/commit/670a8e8e14955288745b7aba5e0e682b98c2c9fc

Pennywise

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If you're interested, I could add these fixes to the translation patch and credit you for your work.

blipform

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Sure! That works for both of us. I think both are stable from several hours of playing. Great game to play so far.

Pennywise

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I finally got around to updating the patch to include blipform's fixes. It's in the queue at the moment and should be approved soon.