News: 11 March 2016 - Forum Rules

Author Topic: Mega Man X 1~3 Relocalization Project  (Read 23207 times)

uVSthem

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #60 on: September 27, 2020, 10:54:39 am »
What are the changes of seeing the a relocalization patch made for the standalone PC version? It's a port of the PS1 version but in English.

https://www.pcgamingwiki.com/wiki/Mega_Man_X3

Naldrag

  • Jr. Member
  • **
  • Posts: 33
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #61 on: September 28, 2020, 12:37:48 am »
It just depends on how easy it is to modify the text in that version.

uVSthem

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #62 on: September 26, 2021, 12:08:49 am »
Is there anyway to get the Mega Man X Relocalization patch to work with the SA1 patch?

https://www.romhacking.net/hacks/5145/

RealGaea

  • Full Member
  • ***
  • Posts: 248
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #63 on: September 29, 2021, 02:44:34 pm »
Can you create at least the logo patches for the EUR versions?

I'm just making sure nobody is left out.

MikuX

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #64 on: November 07, 2021, 05:59:45 pm »
Really a nice Project, I wanted to ask if there is a way to add a "Warning" sign before a boss battle, like the rest of the games.

Probably something like the Mega Man Zero one:

https://youtu.be/aGbru76Hddg

And adding the X1 Warning sound that is showed in the intro:

https://youtu.be/f-rJMKeUSIc (0:45)

Rokim21

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #65 on: November 18, 2021, 09:47:32 pm »
So, is there still any plans for a version of this addendum for MMX3 - Zero Project?

lan-vuhoang

  • Jr. Member
  • **
  • Posts: 37
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #66 on: November 21, 2021, 04:32:51 am »
Is it compatible with the MSU-1 hacks?

julayla

  • Sr. Member
  • ****
  • Posts: 338
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #67 on: November 22, 2021, 09:36:54 am »
Is it compatible with the MSU-1 hacks?

Yeah, good question. I mean having the relocalizations are nice, but it is curious to know if the MSU-1 Hacks would work with these

ComboMan

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #68 on: November 24, 2021, 01:20:03 am »
Is there anyway to get the Mega Man X Relocalization patch to work with the SA1 patch?

https://www.romhacking.net/hacks/5145/

Use the 1.0 (not 1.1) Relocalization patch first.

Yeah, good question. I mean having the relocalizations are nice, but it is curious to know if the MSU-1 Hacks would work with these

Yes, they both work together in all three games.

[Quick Tip: If you would like the Relocalization, MSU-1, and SA-1 patches to work together for the first
                 Mega Man X, first apply the 1.0 (not 1.1) Relocalization patch and then the MSU-1 merged
                 with SA-1 patch:
                 https://mega.nz/file/lmZUFaaB#zt1wMVF0j5pNETPmsLME578rCrtcUFEm96Oywhxli1I.
                 Since the merged patch is a bps file and will only work with a clean rom, you can get
                 around this by using the beat utility:
                 https://www.romhacking.net/utilities/893.
                 Open the beat utility and click "Apply Patch". Select the merged patch, then select the
                 already patched relocalization rom. The "File name" field will be blank (usually it'll
                 have the patch name for the rom), so give it a name, but don't forget the ".sfc" at the
                 end. (You cannot just simply select the file, it won't work that way, you have to name it
                 yourself). Save it and a message will pop up saying, "Patch application has failed!", but
                 the new rom will have been created. Using the SA-1 or merged patch first will not allow
                 the "X" in the title to finish its animation and will lock-up the game.]

Naldrag

  • Jr. Member
  • **
  • Posts: 33
    • View Profile
Re: Mega Man X 1~3 Relocalization Project
« Reply #69 on: November 24, 2021, 04:13:50 am »
Welp, this year's been a bit busy and I see I have quite a few questions to answer.

Is there anyway to get the Mega Man X Relocalization patch to work with the SA1 patch?

https://www.romhacking.net/hacks/5145/

Yes, it does work with it.  I forget if you have to patch the SA-1 hack first or not though.  Either do the SA-1 patch then the relocalization or the relocalization then the SA-1, but I think it's the first one.

Can you create at least the logo patches for the EUR versions?

I'm just making sure nobody is left out.

DarkSamus993 was the person who did inserted the custom logos created by Metalwario64, so you'd have to ask them.

Really a nice Project, I wanted to ask if there is a way to add a "Warning" sign before a boss battle, like the rest of the games.

Probably something like the Mega Man Zero one:

https://youtu.be/aGbru76Hddg

And adding the X1 Warning sound that is showed in the intro:

https://youtu.be/f-rJMKeUSIc (0:45)

No, this was a simply a project to make a more accurate translation of the original three X titles in a means that doesn't increase their ROM size so they can be patched into the Mega Man X Legacy Collection

So, is there still any plans for a version of this addendum for MMX3 - Zero Project?

If I have the time to do so, sure.  Alternatively, if someone else wanted to take up the mantle I wouldn't be against it.  If anyone is interested this is the script I based my X3 translation on: https://pastebin.com/EdjH4Ppy

Is it compatible with the MSU-1 hacks?

Yes, I primarily play the X trilogy this way actually lmfao.
« Last Edit: November 24, 2021, 04:29:54 am by Naldrag »