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Author Topic: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!  (Read 10743 times)

StarWyvwern

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 Agreed. But you know, now they have a hack for MK1 that lets you play as all the bosses. At least that's something.  :happy: So many things were missing from SNES version of UMK3. It was maddening. So many characters missing a fatality. Ugh...  :(  Not to mention they waited til' trilogy to put in Chameleon and Khameleon. More Stage Fatalities would have been nice too. Waterfront for example, Bank Roof for another.
Insert "Witty Text" here.

gustavocomvoce

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It´s possible create this? For Smoke and Sheeva.


Rodimus Primal

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It´s possible create this? For Smoke and Sheeva.



I'd love to see something like that implemented too but with layout similar to the arcade. Though it may be difficult for Lucas to do. I would change the boss select to be off screen by pressing left or right from Rain and Noob Saibot for Motaro and Shao Kahn respectively and pressing down from Cyborg Smoke for Human Smoke. But again, it I might consider it a pipe dream for the SNES version.

peixemacaco

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Parabéns Lucas!

Cemetery stage art helps you to put on next version?

Nelson
Super Monaco GP... It garnered an at-the-time unprecedented 10–10–9–9 rating from Electronic Gaming Monthly's Review and wasn`t a F Indy title.

TheUnderfaker

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Thanks for the feedback, my friends. Regarding the rearrangement of the screen to be similar to Arcade, it is a very difficult process, as the backgrounds in the SNES version are not isolated and, if I modify one thing, something else can automatically change, without my will.

What if you cloned the character select code, and redirected it to your own artwork? then hack the game so that it loads your new character select?
then you wouldn't be touching the old tiles, and you'd be more in control of what's repeated and all.

I don't even know if that's possible, just trying to come up with ideas.

but if that's possible then you could make a slightly smaller character select that fits everybody on.
here's something i cooked up last night.








Cerberusrack

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Is just a idea: why you dont remove classic sub-zero from select screen and make it playable like Human-Smoke? With the same code. Choose normal sub-zero and input the comands to play with the classic. On the empty slot of classic sub you can put the Sheeva.

Vanya

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That's a pretty good idea, actually.
To further it a bit, also simplify the code to a single button press so those characters can be selected easily.
It's not like there's really a secret anymore.

gustavocomvoce

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Bad idea.

The point is to get all the characters on the same screen without having to make codes to enable them.

cartridge_rom

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Johnny Cage will be added 8) ... it would be great to have him in the 16-Bit version at last.

always stayed out of the original MK3 and the Ultimate version :(


Vanya

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Bad idea.

The point is to get all the characters on the same screen without having to make codes to enable them.

That was rude.
Also, it's often easier and more practical to work within the existing framework of the game.
There would be a lot more work to do to get every portrait on the screen at once.
The work might be worth it in the long run, but that is for other people to judge.
Also, I specifically mentioned removing the codes for the hidden characters.

Cerberusrack

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Bad idea.

The point is to get all the characters on the same screen without having to make codes to enable them.


You are very unpleasant, how about letting the owner of Hack judge that. It was just a suggestion, because besides being theoretically easier to do, it looks a lot better visually than your idea.

niuus

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Would you be interested in adding these features to your hack?
http://www.romhacking.net/hacks/4551/
http://www.romhacking.net/hacks/3618/

I tried to patch both to the ROM, but the BPS file will not accept a different checksum other than the intended, and i don't think there's a way to force BPS patching and try.

Lucas Dext5r

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Bad idea.

The point is to get all the characters on the same screen without having to make codes to enable them.

Sorry, but bad is your posture. If you don't know anything about programming, at least try to be comprehensible.

May 03, 2020, 01:44:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks friends for the suggestions, but it has been quite a difficult job. I leave here the video of my most recent hack update: https://www.youtube.com/watch?v=ZmWWpJ4Xt1s&t=4s

May 03, 2020, 01:51:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Would you be interested in adding these features to your hack?
http://www.romhacking.net/hacks/4551/
http://www.romhacking.net/hacks/3618/

I tried to patch both to the ROM, but the BPS file will not accept a different checksum other than the intended, and i don't think there's a way to force BPS patching and try.

I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.
« Last Edit: May 03, 2020, 01:51:21 am by Lucas Dext5r »

niuus

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Thanks friends for the suggestions, but it has been quite a difficult job. I leave here the video of my most recent hack update: https://www.youtube.com/watch?v=ZmWWpJ4Xt1s&t=4s

May 03, 2020, 01:51:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.
It's okey about the music.  :thumbsup:

Hopefully you can add the codes in the menu and Human Smoke with select+start.

Are you aiming to re-add the voices to your hack?

Thanks for the cool additions!
« Last Edit: May 05, 2020, 02:05:42 am by niuus »

RealGaea

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I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.

Let's see...

If you intend to leave the BGMs as the SNES version, will be at least FOUR stages with the same The Bridge music.

The Bridge
The Balcony
Riverfront
Lost Portal

That's even more awful than Williams/Acclaim lazyness... Heck, even Mortal Kombat Advance had some music variety!

Also, the purple Liu Kang has to go. Wacky original colors are a no-no in my book.

Thank you niuus, for mentioning not only my hack, also Docrow's.

Lucas Dext5r

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Let's see...

If you intend to leave the BGMs as the SNES version, will be at least FOUR stages with the same The Bridge music.

The Bridge
The Balcony
Riverfront
Lost Portal

That's even more awful than Williams/Acclaim lazyness... Heck, even Mortal Kombat Advance had some music variety!

Also, the purple Liu Kang has to go. Wacky original colors are a no-no in my book.

Thank you niuus, for mentioning not only my hack, also Docrow's.

I've seen that you're more outdated than I thought. In my hack, the bridge has the music for "The Street" and i restored the colors of Liu Kang and Nightwolf since the 29th of April (because I wanted to keep the originality), by the way, I am not obliged to follow its stupid requirements (since when i received at private messages). If you want to keep this, keep it in your hack, I will not change the songs and nobody has helped me with anything with the project (except my brother Thiago who helped me with some addresses at first). Talking is very easy, I want to see something done in the ROM (Sheeva, 6 Stages,etc) other than "change songs". I repeat, if you did not collaborate with anything in the hack, at least do not come with so much imposition. I am not required to follow your requirements. I have divided myself into 2 to give my best in this project, you don't even know the hack properly. Ah, "Wacky original colors are a no-no in my book" = How important is "your book" to me? ;)  I've been working on this project for 11 months (answering messages, making ROMS available, and unfortunately I have not prioritized my mental health), and at no time did I want to make it look like this "Redux", which I honestly didn't even remember the existence of. Peace!
« Last Edit: May 06, 2020, 08:38:25 pm by Lucas Dext5r »

niuus

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Thank you niuus, for mentioning not only my hack, also Docrow's.
I like both hacks, that's why i wanted the Ultimate Mortal Kombat 3 experience.  8)

In my hack, the bridge has the music for "The Street" and i restored the colors of Liu Kang and Nightwolf since the 29th of April (because I wanted to keep the originality)
I tried your latest version yesterday, it is pretty cool to have some of the missing levels back, specially The Bridge!

Lucas Dext5r

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It's okey about the music.  :thumbsup:

Hopefully you can add the codes in the menu and Human Smoke with select+start.

Are you aiming to re-add the voices to your hack?

Thanks for the cool additions!

I had forgotten to answer about voices and human smoke ... sorry. I still don't know how to choose Human Smoke via L + R, and unfortunately I can't add the voices saying the names of the characters, I don't know why they don't carry it. But I will definitely put the game to start with all the codes automatically ;) !

niuus

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I had forgotten to answer about voices and human smoke ... sorry. I still don't know how to choose Human Smoke via L + R, and unfortunately I can't add the voices saying the names of the characters, I don't know why they don't carry it. But I will definitely put the game to start with all the codes automatically ;) !
Pretty cool, thanks again!  :beer:

justin3009

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The work you're doing here is absolutely fantastic and I can only imagine the amount of work you've put into this! You're doing a fantastic job and I love seeing this progress. My brother and I grew up with this game when we were young so it's nice to see it get some love.
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