I added a new feature to the dungeons
. Though it's a small one it will mix things up a bit more.
The lefmost block in the center row of dungeons isn't always the push-able one anymore. It could be all the way on the right, near the middle or maybe even the left still.
Dungeon colors showcase.
Rooms with Lava (Floor is lit)
Underwater Pitfall Rooms (Can't actually fall in
Also I will be removing the cracked walls for the overworld and dungeons, my reasons are here.
1st reason- Quote from Gzip, "I was never a fan of cracked walls since it takes the fun out of finding the secrets. I see hacks resorting to walk thru walls more when they have this feature. I did always like the trick in alttp where you could tap on hollow walls with your sword."
2nd reason- I just finished playing Charade's Legend of Banjo
hack and Gzip's thoughts on it are very true. You already knew there was a pathway there before having enough bombs. Takes the “secretive-ness” out of it.
If you disagree, please let me know why I should keep it. "Getting rid of them can also frees up more space for graphics
Also, I will need beta testers after making the 4th dungeon, I'm not waiting before I finish all the dungeons before testing so if you'd like to be a tester please comment. I only need 4 testers, have 1 already so that leaves 3. First 3 to post will be picked most likely.
Things are coming along well.