Revisiting SMB2 to apply what i've recently learned and touch up certain sprites, I completely re-did Shyguys and I think they may be my new favorites.
( you can also peep Mario in the corner who's gotten a slight touch up based on what i've been doing with SMB3 and TLL )
But my main reason for making a new post, it's time for the new poll.
Ever since the beginning i've been really conflicted about Phanto. They based the SNES/GBA era artwork of Phanto on the original Doki-Doki Panic version, which was wildly different than what appeared in game in SMB2. Normally, I'd absolutely stick with the artwork for this, but Phanto is such an anomaly.
A. The artwork is based off the wrong version of the game
B. The SMB sprite is, imo, a vast improvement on the Doki Doki Panic version.
C. The SMB2 version of Phanto is also a background element, like the giant one with glowing eyes, and backgrounds are very troublesome to edit.
So, let's have a poll. Which version of Phanto should be in the final version of the hack?
For reference, this is the artwork.
There is this Nintendo power illustration, but I don't really consider Nintendo Power art to be 100% official. Let's just say you won't ever see that sort of thing as a sticker or spirit in a Super Smash Bros. game.
And lastly, here' the giant Phanto in the background of key rooms who's eyes glow when you pick up a key.
Since i'll be basing the SMB3 power-ups on the Spade Panel Mini-games, I think it's fair to take this thing into consideration when voting.
Pocket you know this work of DarkSamus993 and IceGoom.
I could give ideas for art designs.
Super Mario World Redrawn
another suggestion Pocket, comments on the possible improvement of the sprite eyes of "Peach" changing to original blue in Mario 3.
SMW redrawn is a very good looking hack, studying it for one or two ideas might not be a terrible idea, although it seems to be more about modernizing SMW than looking closer to the art.
As for SMB3 Peach, I have not gotten to her yet, but you can expect she will look very similar to what i've done in Super Mario Bros. 2
One minor "complain"
With all the shell enemies there, you used a black outline in their bottom/shell that separates their body but it was not added on the Spinies, so probably you should add it too, for the sake of consistency.
Side note, I think if I can't find a way to color correct the bosses in Super Mario World besides Lemmy and Wendy, I'm just going to scrap redrawing a SMAS+W version or even the stand-alone SMW.
EDIT: I made a lot of changes to the SMB2 enemies today. I started with SMB2 so they were starting to look a little rough to me. I'm going to hold off on updating the OP, I have a much better idea for how to approach the OP. For now, enjoy the new sprites. I think Cobrat is an especially big improvement.