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Poll

What should I do for the Princess in Vanilla Lost Levels?

Leave her the same as SMB1
Leave her the same as SMB1 but with slightly different dress
Leave her the same as SMB1 but with a ponytail
Swap her out for Daisy
White and Red Dress like the Famicom version

Author Topic: Super Mario All-Stars Redrawn  (Read 47568 times)

cartridge_rom

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #120 on: January 26, 2020, 07:28:31 am »

Super Mario Bros. 1
I would run out of black contours to keep the art in harmony with the entire game. :thumbsup:

AdamDravian

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #121 on: January 26, 2020, 07:51:22 am »
Here's the idle stance ( the only sprite i've done so far) with, and without the outlines.


I think that if people are voting based on this comparison alone, then the votes will likely favor black outlines. However, if you were to compare the black outline Mario to the image that Triforce posted giving Mario darker brown for contrast, then I think it would be a much closer race (while also being more indicative of your actual intent).


Writer of the '80s-themed webcomic Satan Ninja 198X

Neon Streetlight

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #122 on: January 26, 2020, 09:33:37 am »
I'll leave the outline up to a new poll. Though I don't want to wait too long before I start working further on the SMB1 sprites so please don't wait to vote.

In other news, SMB3 Bowser is done and I think I did pretty good. Even better than SMB1 Bowser!



Although... Remember how I shared Bowser in that neat cape from the Japanese Box-Art and guides? Well I just wanted to try it out. See what we think.



Didn't think the Black eyebrows and Blond hair would look good so I just stuck with the cape and neck jewlery.

EDIT:  So the King of Grass Land and the King of Desert Land have swapped places, as per the result of the last poll. They share a palette so that all went fine. Decided King of Giant Land looks like a pretty heavy set guy so he's kinda fitting for his location. But it looks like the King of Iced Land is to small to replace with the Viking fellow, so that's disappointing.

I have to say, that redrawn Bowser is a perfect improvement on the original without losing anything in the process. Really well done! That being said... that purple cape looks AWESOME and it sticks more closely to the point of this particular hack. Are you going to make some optional patches for things like that?

DarkSamus993

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #123 on: January 26, 2020, 10:43:53 am »
So the King of Grass Land and the King of Desert Land have swapped places, as per the result of the last poll. They share a palette so that all went fine. Decided King of Giant Land looks like a pretty heavy set guy so he's kinda fitting for his location. But it looks like the King of Iced Land is to small to replace with the Viking fellow, so that's disappointing.

You can just change the sprite assembly index values to easily switch the kings around:
Code: [Select]
; king sprite assembly indexes
org $21F3B8 ; 0x10F3B8
    db $00  ; world 1
    db $08  ; world 2
    db $10  ; world 3
    db $18  ; world 4
    db $20  ; world 5
    db $28  ; world 6
    db $30  ; world 7

----------------------------------------

I'll be starting work on converting your graphical changes into a build script with support for SMAS and SMAS+W today. I was going to start the other day, but wasn't feeling good, so that caused a delay.


ASR_94

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #125 on: January 26, 2020, 02:26:38 pm »
Wow this new sprites look fantastic  ;D

cartridge_rom

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #126 on: January 26, 2020, 02:32:53 pm »

Super Mario Bros. 3 :)

pocket ... you value restoring the original Japanese dialogues of the Famicom version.

- No joke -
The Japanese SMB3 features a more serious Princess Toadstool. In the original Japanese version, Princess Toadstool originally said, "Thank you! Finally, peace returns to the Mushroom World. The end!"

USA version ( heavy joke )


Japanese version ( original )

"Thank you! Finally, peace returns to the Mushroom World. The end!"



Noside

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #127 on: January 26, 2020, 04:36:39 pm »
I hope the original famicom ending script makes it into this edition, would be great. ;)

CoolCatBomberMan

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #128 on: January 26, 2020, 05:33:04 pm »
Super Mario Bros. 3 :)

pocket ... you value restoring the original Japanese dialogues of the Famicom version.

- No joke -
The Japanese SMB3 features a more serious Princess Toadstool. In the original Japanese version, Princess Toadstool originally said, "Thank you! Finally, peace returns to the Mushroom World. The end!"

USA version ( heavy joke )


Japanese version ( original )

"Thank you! Finally, peace returns to the Mushroom World. The end!"

The GBA version actually rewrote that final line to be closer to the original. Maybe the retranslated line could be backported?

pocket

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #129 on: January 26, 2020, 06:47:39 pm »
Altered the OP quite a bit but it's just the text.  Hopefully that makes things more cohesive. It also has a list of things I have left to do, and things I would like help with that are beyond my skill level. It's mostly things that aren't important though.

I think that if people are voting based on this comparison alone, then the votes will likely favor black outlines. However, if you were to compare the black outline Mario to the image that Triforce posted giving Mario darker brown for contrast, then I think it would be a much closer race (while also being more indicative of your actual intent).

It looks like the dark colored outlines are winning in the poll by a landslide anyway  :laugh: Which is good because it means I can start working sooner rather than later.

I don't think that's going to be technically possible, but since there are two different Bowser fights in the SMB3 final level it would be cool if you could fight caped and uncaped Bowser depending on which room you fight him.
The shuffling around of kings to different worlds is something I really don't like at all and think that's going to far and has no basis in artworks as far as I know. 


There's likely going to be some changes made that some people might not be happy with, sorry, but the kings are such a small part of the game, so I hope it won't prevent you from playing.
As for the Bowser thing, I would have no idea how to do that, but if I could, I think this is a "one or the other" situation.

There are two rooms that are distinct from one another where bowser has the final fight... one accesible above and one below.

Is it possible to have both incarnations? And if so... should you use the cape may I suggest using another color for the cape? If you use color theory a dark blue might be more fitting. Or grey even.

As I said, I wouldn't know how and I think it should be one or the other anyway. But if I WAS to use the caped Bowser, I think maybe grey would be a good idea... it would be consistent with the caped Bowser Easter Egg I'm planning in the portraits of Bowser's Castle:



I have to say, that redrawn Bowser is a perfect improvement on the original without losing anything in the process. Really well done! That being said... that purple cape looks AWESOME and it sticks more closely to the point of this particular hack. Are you going to make some optional patches for things like that?
Perhaps. More people seem to like the caped Bowser than I expected so I might just make it the default. I'd need to make the sideways facing sprite look better... almost time for another poll I suppose.  I want to avoid having to make too many "optional patches" by the time the final version is ready.


You can just change the sprite assembly index values to easily switch the kings around:
Code: [Select]
; king sprite assembly indexes
org $21F3B8 ; 0x10F3B8
    db $00  ; world 1
    db $08  ; world 2
    db $10  ; world 3
    db $18  ; world 4
    db $20  ; world 5
    db $28  ; world 6
    db $30  ; world 7

----------------------------------------

I'll be starting work on converting your graphical changes into a build script with support for SMAS and SMAS+W today. I was going to start the other day, but wasn't feeling good, so that caused a delay.

Sorry for my ignorance, but I haven't really done this kind of thing before.  Do I just copy paste this into notepad, swap the numbers at world 6 and 7, and save it in the code folder?

The GBA version actually rewrote that final line to be closer to the original. Maybe the retranslated line could be backported?
Super Mario Bros. 3 :)

pocket ... you value restoring the original Japanese dialogues of the Famicom version.

- No joke -
The Japanese SMB3 features a more serious Princess Toadstool. In the original Japanese version, Princess Toadstool originally said, "Thank you! Finally, peace returns to the Mushroom World. The end!"

USA version ( heavy joke )


Japanese version ( original )

"Thank you! Finally, peace returns to the Mushroom World. The end!"

All I can do is alter existing graphics, I don't have a good understanding of how to do anything beyond that. If someone else wants to volunteer alter the text before the final version is released, I'm all for it. ( I also need someone to change Clawgrip's name in the end credit's sequence. )

« Last Edit: January 26, 2020, 06:54:43 pm by pocket »
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

DarkSamus993

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #130 on: January 26, 2020, 07:21:37 pm »
Sorry for my ignorance, but I haven't really done this kind of thing before.  Do I just copy paste this into notepad, swap the numbers at world 6 and 7, and save it in the code folder?
Then you need to go to 'MAIN.asm' and add an 'incsrc' to include the new asm file you just created (ex: incsrc code/smb3_kings.asm). However, I already added it to my build script, so you don't need to worry about it. I just wanted to mention I figured out how to switch the kings around. :)

If you want to try it out though, swap the values at 0x10F3BD (world 6) and 0x10F3BE (world 7).

pleasejust

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #131 on: January 27, 2020, 01:14:09 am »
I always thought the ending to SMB3 was too abrupt. If feasible, maybe the Princess can say a combination of the NA and JP versions?

niuus

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #132 on: January 27, 2020, 01:21:42 am »
As I said, I wouldn't know how and I think it should be one or the other anyway. But if I WAS to use the caped Bowser, I think maybe grey would be a good idea... it would be consistent with the caped Bowser Easter Egg I'm planning in the portraits of Bowser's Castle:
Could you please make it optional? Bowser's spiky shell looks more menacing than a covered one  >:D

Metalwario64

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #133 on: January 27, 2020, 01:32:52 am »
I think that if people are voting based on this comparison alone, then the votes will likely favor black outlines. However, if you were to compare the black outline Mario to the image that Triforce posted giving Mario darker brown for contrast, then I think it would be a much closer race (while also being more indicative of your actual intent).
To be honest... I'm not really a fan of that Mario sprite. There is no light source to the shading, so it looks kinda flat and pillow-shaded (though, the black-outlined one has shading more in line with the vanilla All-Stars sprite). I'm not a fan of the shapes in general, with his eyes being too big and his nose being squared, and it's all just kind of stiff and blocky looking. The shape of the hat is further away from the art than the SMB2 custom sprites Pocket made as well.

 I think those are all superior to this, so I'm not trying to be condescending or insulting, I'm just offering constructive criticism for what I see as flaws.

I hope you don't mind, but in my time I had today, I whipped these up:



 There are still a few things I need to tidy up, but I referenced the available SMB1 artwork as best I could (this one especially), and I even did some things the original sprites didn't, like using darker shades as anti-aliasing, which helped me define the mustache better than Nintendo did in any of their 16 bit entries (the M&L games did similar anti-aliasing pixels in their pixel art), and I faithfully recreated all of Mario's standing and walking frames from the NES sprites.

Of course, that's if you even wanted to use these. If you want it to be your own personal art project, then I understand.

pocket

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #134 on: January 27, 2020, 01:59:04 am »


To be honest... I'm not really a fan of that Mario sprite. There is no light source to the shading, so it looks kinda flat and pillow-shaded (though, the black-outlined one has shading more in line with the vanilla All-Stars sprite). I'm not a fan of the shapes in general, with his eyes being too big and his nose being squared, and it's all just kind of stiff and blocky looking. The shape of the hat is further away from the art than the SMB2 custom sprites Pocket made as well.

 I think those are all superior to this, so I'm not trying to be condescending or insulting, I'm just offering constructive criticism for what I see as flaws.

I hope you don't mind, but in my time I had today, I whipped these up:



 There are still a few things I need to tidy up, but I referenced the available SMB1 artwork as best I could (this one especially), and I even did some things the original sprites didn't, like using darker shades as anti-aliasing, which helped me define the mustache better than Nintendo did in any of their 16 bit entries (the M&L games did similar anti-aliasing pixels in their pixel art), and I faithfully recreated all of Mario's standing and walking frames from the NES sprites.

Of course, that's if you even wanted to use these. If you want it to be your own personal art project, then I understand.

Well, no offense taken.  I only wish you coulda showed me this sooner because I've been spending the whole day working on the SMB1 player sprite, nearly finished even. I even tweaked the palette to give better contrast. ( Fire Mario really needed it )



I like your sprite much better, it reminds me much more of SMB1 on the NES while still being in line with this project. Would you mind if I used them, and if so, could you send what you've done to me?

I still quite Like the sprites I did but I can just use them for Lost Levels ( and make some tweaks to it based on what you've done. because as you said, the lighting could be better.  ) 

I always thought the ending to SMB3 was too abrupt. If feasible, maybe the Princess can say a combination of the NA and JP versions?
That would be a neat idea, but it's not something I know how to do. If someone else could make this change, I would welcome them to do so before the final release.

Could you please make it optional? Bowser's spiky shell looks more menacing than a covered one  >:D
I agree which is why I'm hesitant to include the cape at all. If I could make the cape flow so his shell was still visible, I totally would but sadly, it's not within my ability. I think I'm likely just going to go without the cape, but add that jewel on his neck wear to the normal sprite as a sort of in-between.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Metalwario64

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #135 on: January 27, 2020, 02:22:19 am »
Those frames are all I have so far, and I made them in a single day (yesterday), but later on when I wake up, I'll put them together on a sheet for you. If you want, I can make the rest of the poses as well, but that would probably take at least a week.

niuus

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #136 on: January 27, 2020, 02:33:26 am »
That would be a neat idea, but it's not something I know how to do. If someone else could make this change, I would welcome them to do so before the final release.

I agree which is why I'm hesitant to include the cape at all. If I could make the cape flow so his shell was still visible, I totally would but sadly, it's not within my ability.
Love both ideas, hope someone skilled in that department can chime in, those little touches are shaping your project into awesomeness.

pocket

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #137 on: January 27, 2020, 02:43:44 am »
Those frames are all I have so far, and I made them in a single day (yesterday), but later on when I wake up, I'll put them together on a sheet for you. If you want, I can make the rest of the poses as well, but that would probably take at least a week.

If you wouldn't mind, I'd love if you could do the rest of the poses. I actually appreciate any help I could get on this project. As long as it's in line with the goal of making things look more like the artwork.

EDIT: I'm temporarily turning my attention toward Lost Levels, as this is where I'll be re-homing the Mario sprites I'm working on ( mind the palette, I won't be editing TLL palettes until i'm nearing completion ) and the only things I want to work on until the SMB3 Kings can be inserted are SMW and TLL.



So i've further edited the tiles to look different from SMB1 and closer to the source game. I basically copy pasted the NES ground tiles, but made the top look more solid, since it looked too messy on the SNES. I think there's still room for improvement though. Sticking too close to the NES was one of the reasons I'm even doing this, hah. But I still want to keep the gravelly look.

The trees have a different texture loosely based on the NES version of the game, and the bridges look closer to the NES version as well. The bricks have a slight tweak to differentiate from SMB1. A minor change, but the castles have little indents on the top bits, like the NES version.  I'd like to make them look even more different, but I haven't any ideas on that.

Any other ideas would be appreciated. I still have more Lost Levels exclusive stuff to bring over.   

I'd also like to re-do the backgrounds. But that's not as easy as a small sprite.
« Last Edit: January 27, 2020, 06:03:26 am by pocket »
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

NiO

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #138 on: January 27, 2020, 08:01:34 am »
I couldnt resist and tried something too... I tried to make a mix of both of your sprites, maintaining the old school pose of SMB1 but less static, aiming for a bit more natural look and as I said, trying to mix both ideas.

I did an smaller Mario, one a little edited with open mouth since he appears like that in most of the artworks, and the first one again but 1 pixel taller.

I also tried to make his nose like in the art, mostly kinda shinny.

Hope this can help you if you want to edit further or use them, feel free to use or modify them.



https://imgbbb.com/image/LkrKFn

If you need the 1x picture let me now, I had to use DA because no other site was working for me.
« Last Edit: January 27, 2020, 08:36:21 am by NiO »

MathUser2929

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Re: Super Mario All-Stars, Artwork Faithful Edition
« Reply #139 on: January 27, 2020, 10:45:55 am »
I regret putting snow on top of the blocks. Right now I wish I turned the blocks white instead. Maybe you could consider doing that.

January 27, 2020, 11:50:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)
or just let some of the levels with white blocks and some with snow on top. Wouldn't hurt to have some variety.
« Last Edit: January 27, 2020, 11:55:05 am by MathUser2929 »