Let me preface this by saying I'm extremely new to romhacking and my skillset is pretty limited. I started with just adding music, Some ExGFX, and a bunch of pre-made ASM patches to Super Mario World to make it feel more fresher. It was not that difficult for me since there were so many user friendly tools to help. reading a lot of the technical stuff though goes right over my head. Hex editing, ASM, coding, it's all way too complex for me, so please keep that in mind when you make suggestions for this project. But onto business...
I started this by wanting to flip Mario and Luigi's overall and shirt colors in SMB2 since that's how Mario looked on the box and most of the art. It was my first time using a graphic editor ( YYCHR ) but after I finished, I realized I could do a lot more than just color swapping. So the project began!
As a kid, I adored the official artwork on the box, in the manuals, and sprinkled through out the Nintendo Power Magazines and Player's guides. I'd pour over them and try to redraw them, wishing they'd make a game in that looked more like the art. A lot of the Mario games in the past looked pretty off the mark from the promo materials. All-Stars in particular was a pretty big step ahead of Super Mario World in the graphics department imo, but they translated some of the sprites a little too faithfully from the NES versions, with weird stuff like bug eyed birdo, white haired Koopalings, and more. It seemed like a real missed opportunity to make the game look the way they were meant to look. So that's exactly what I'm trying to do here.Here's what's done ( note, any of these may be altered later on ):Super Mario Bros.
This has less to do with matching official art and more to do with how bothered I was that they copy pasted SMB3 Mario into SMB1 and just flipped his overall colors. The actual Mario sprite itself will change eventually.
The original poison mushroom on the famicom looked the exact same as the super mushroom but just a smidgen darker. But I liked the new look for it in All-Stars too much so I kept the purple and the skull. I could not quite get a good looking toothy grin though.
There's the big man himself, I wasn't sure I was going to do anything to him but I quite like the tweaks I've done. I did contemplate making him look like the "Blue Ox" Bowser from the japanese box art, but I decided against it. Would be nice if I had the ability to make all the "fake" Bowsers to blue while keeping the final Bowser true to his final design. Super Mario Bros. 2
Phanto is an unusual case where the sprite doesn't match the official art not because of a lack of trying, but because they never updated the art from Doki Doki Panic. So instead of basing his art on that, it only took the color scheme.NOTE:
Triclyde is still green in world 6. Thought it would be better than having two of the same color.
There's going to be some cases where characters will barely change, if they change at all. In the case of Fryguy and Clawgrip here, they kinda already match their artwork. All I did with Fryguy was darken his eye mask, narrow his eyes, and make his mouth more animated... Clawgrip... well, aside from squinting eyes, there was nothing to do.Super Mario Bros. 3Super Mario Bros.
( Coming Soon, Lost Levels vanilla & Special Edition )
I'm also setting out to restore things that were changed drastically or removed from the original versions of the game ( at least what I feel were changes for the worse ), for example, SMB1's ground tiles are bricks ( From MathUser2929's SMAS NES-ized hack ), and the rustling weed patches were changed back into fluffy bushes. SMB:TLL has updated versions of the unique tilesets from the original game, the Kings in SMB3 will be changed into what they originally were in the NES game instead of random enemies, Yoshi, and DK Junior. Liberties will be taken on things that didn't have artwork. There may also be tweaks made that have nothing to do with the art but just make sense, such as the King of Grassland, who is dressed like a Sultan, swapping places with the King of Desert Land, who was dressed like a more traditional King.
I want to be clear though, I'm not trying to "modernize" any of these character designs, I want them to look like their official artwork from the time this game came out, so no lanky green haired Iggy, and the SMB2 Bob-ombs will have arms and huge bug-eyes, ect. This project was born from my love of pouring over the old instruction manuals and Nintendo power looking at the games artwork when I was a kid. Emulating the look of the bland New Super Mario Bros series style is the last thing I'd want. What's left to do:
If you want to help in any way:
title screen, character select, ending of SMB2
- New variations on SMB1 sprites for SMBTLL
- most of SMB3
- Enemies and players in SMB:TLL
- player character sprites in SMB1/TLL/SMB3
- Anything at all in Super Mario World for SMAS+W version
Decide if Phanto is getting redrawn or if the original sprite is better
- Change any inconsistency with background elements that resemble characters I've altered in the game
Leave me feed back. Make mockups or edit what i've done to show me how you'd do it differently, and give me some tips ( But be understanding if I don't take every suggestion I get). And encouragement wouldn't hurt either, it really keeps me going when people like what I'm doing.
If you'd like to help in other ways that are more involved, I'm not really knowledgable about hacking beyond spriting, so here's the stuff I'd like to do that is way beyond my skill level, although I don't consider any of it essential ( unless it's marked top priority ), would just be nice ):
- Change color palettes in Super Mario World for Iggy, Morton, Ludwig, Roy, Larry, and Bowser. TOP PRIORITY
( Would appreciate this done for SMAS+W as well as Stand Alone SMW )
- Change "Clawglip" to "Clawgrip" in the SMB2 ending sequence
- New Idle Stances for all games, because holding hands up to the chest like that looks really bad, but their idle stance in SMB2&3 is also used for their walk cycle so I currently can't do anything about it.
- Change title screen to add subtitle of this hack's name ( once I come up with a better one)
Figure out how to use different graphics for SMB+TLL ( THANK YOU DARKSAMUS993 )
- Figure out how to get Brick Fix working for individual games using Yoshifanatics disasembly if above isn't possible
- Use seperate graphics for "Fake Bowser" in SMB1 and TLL while keeping the final Bowser with his true form. Or, at the very least, restore Blue Bowser to Lost Levels )
- If you know how to add new graphics in the game where there were none before, I'd like to put Bowser figureheads on all the airships
- Give Toads different cap colors in every world in SMB1,TLL, and 3
- maaaaybe change Toad to play the same animation in every world in SMB1, the new animations will be used in Lost Levels only
- Change Princess Toadstool into Daisy depending on if the player is Mario or Luigi
- remove drums in the SMB1 and TLL version of the underground theme ( feel like it really ruins the vibe of those levels )
- restore the starry looking cave Backgrounds for SMB3, and possibly add new backgrounds into the game, ideally a new background for the levels set in Dark Land
- Give sledge Bros. their own overworld sprite
- Give Bowser's Castle the glowing "eye" windows from Super Mario Advance
- Restore scenes from the end credits sequence from NES version of SMB3 ( it had several unique sprites not seen in the SNES version )
- Enable the player to choose between Mario or Luigi in SMB1, SMB3, and SMW, if this cannot be achieved without disabling multiplayer, then I would prefer it to be an optional patch, and if possible, I'd like Luigi's Lost Levels Physics to carry over in these cases.
- restore color palettes to SMB3 airships ( If they don't share palettes, I just need to know which values to to change )
- Add Fire, Frog, Tanooki, and Hammer Bros sprites to Mario and Luigi's portrait in the Minigames.
If you want to edit the sprites directly, speak up and i'll drop the files into this Mega Link:https://mega.nz/#F!Deox0QaJ!QzY1h8QMFx-B0x_nO3rADA!OXoTEIpJ
But please understand if I choose not to use what you come up with. So if you work on a large sheet, give me a preview early on. And most importantly, don't forget, this is not a project about modernizing the characters
, I want them to look like the artwork from their respective games. I am willing to go as modern as Super Mario Advance in some cases where the original looks really, really bad ( like Nijis in SMB2 for example ) but I would prefer it if we stick to the SNES era.
Now, if you want to criticize, that's fine, but only do so if you can offer a suggestion on how to improve what you are criticizing. Just telling me that something looks awful or would be better off programmed from scratch in it's own engine is not helpful.
Lastly, I'm going to repeat one more time, I am not a hacker
I do pixel art. I don't understand anything about programming and ASM and hex editing. I'm only able to alter palettes thanks to a very helpful step by step walk-through in this thread. So please keep that in mind when suggesting new additions to the project.