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Author Topic: [Technical][SNES] Ganbare Goemon 2  (Read 1110 times)


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[Technical][SNES] Ganbare Goemon 2
« on: December 18, 2019, 04:23:58 pm »
Hello SNES fanatics! I have completed all work on Ganbare Goemon 2 for the Super Nintendo, and am looking for someone who is interested in inserting that work into the ROM.
  • The graphics in the ROM are compressed, the text is not.
  • A bit of special reprogramming is required for the "Area Clear" graphics, as they fall down onto the screen and are displayed in vertical columns. This will need to be changed so that the graphics slide onto the screen and display in horizontal rows.
  • Most of the graphics require simple tile replacement, but a few require tilemap rearrangement. I can assist in changing graphics if provided decompressed tilesets.
  • There are also details that need to be handled such as changing text display speed in various cutscenes, and making certain windows larger.

Thank you for your reading!

Details about the completed work:

100 images (Note that each group of unique fonts is counted as a single image here)
600 blocks of text, roughly 1,500 individual lines

Sample images of the work in question:

December 22, 2019, 11:32:09 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Project abandoned, feel free to lock.
« Last Edit: December 22, 2019, 11:32:55 pm by Avicalendriya »


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Re: [Technical][SNES] Ganbare Goemon 2
« Reply #1 on: December 24, 2019, 05:12:13 am »