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Author Topic: Working on a highly requested undubfor xbox, I got questions for Xbox romhackers  (Read 745 times)

zarusama

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I am working on the undub version of a Xbox title (Project Zero) but I had some troubles working on video files. Apparently the videos, which I have to hardsub, don't play in the game once running on original hardware. Can any of you help me with that?

FAST6191

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If they don't work in the game after you encoded them again (assuming you have a working encoder at all -- game formats are tricky things here and encoders are rare) then either you used the wrong encoding settings (depending upon the format could be anything from basic resolution settings to something far more complex like the game/xbox not supporting a particular setting that has become standard/popular in more recent years, you could try to figure it out but more likely just set whatever profile settings you have to the most restrictive. It will send the size higher but it is not like space is much of an issue) or your encoder did not also replicate any headers or container aspects that the original file has and it needs*.

*take the original and encode it back again matching every setting you can, as it is likely a lossy process a simple binary compare will likely not yield much but might tell you something there.

Alternatively softsubbing, or the adding of a softsub option, should not be the worst for something as powerful as the original xbox (people did it on the DS and PSP so original xbox should be no problem).

zarusama

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If they don't work in the game after you encoded them again (assuming you have a working encoder at all -- game formats are tricky things here and encoders are rare) then either you used the wrong encoding settings (depending upon the format could be anything from basic resolution settings to something far more complex like the game/xbox not supporting a particular setting that has become standard/popular in more recent years, you could try to figure it out but more likely just set whatever profile settings you have to the most restrictive. It will send the size higher but it is not like space is much of an issue) or your encoder did not also replicate any headers or container aspects that the original file has and it needs*.

*take the original and encode it back again matching every setting you can, as it is likely a lossy process a simple binary compare will likely not yield much but might tell you something there.

Alternatively softsubbing, or the adding of a softsub option, should not be the worst for something as powerful as the original xbox (people did it on the DS and PSP so original xbox should be no problem).
I worked on it and the game is now playable with English voices in all languages except English. Here a test with the French official translation https://youtu.be/xA75AiMvYAc?list=PLOKn42uoWYuwTx9chW00jOHcY7GK0CMgf .

The English translation has placeholders I would like to edit, but I need the help of someone with previous Xbox romhacking experiences. https://youtu.be/KiGes6NUCcY

If we can edit those text the game would finally be available in all European languages with the Japanese audio track.


December 19, 2019, 01:09:38 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The files I am trying to open and edit are .xp2 and I already tried using the xpr bms script
« Last Edit: December 19, 2019, 01:09:38 am by zarusama »