The rng only changes in-game, you need to play a little bit before each try for it to have a different result (kill a couple of enemies, shoot a few shots)
So I guess the optimal way of testing would be:
— Enigma always failing with no parts: on a savefile with no Mavericks from the left side beaten, save a savestate inside stage. For each attempt, play a bit more, exit stage, go to “Enigma Launch” on the stage select screen
— Shuttle always failing with no parts: same as above, except do it on a savestate with no Mavericks from the right side beaten, and the Enigma already launches and failed.
— Shuttle always succeeding with all parts (from menu): same as above, except do it on a savefile that skipped the automatic Shuttle launch. To do this, you have to complete the Shuttle parts before launching the Enigma.
— Shuttle always succeeding with all parts (automatic launch after completing Shuttle): save a savestate sometime in the middle of the last Maverick fight. On each attempt, finish the fight, go through Mission Report, watch cutscene.
— Normal RNG behavior (sometimes succeed, sometimes fail): have any intermediate number of Parts (not zero, not all) and use the same method to test it (savestate from stage, play a bit, Exit Stage, launch Enigma/Shuttle from menu)
Noted. I'll try it out. But don't expect much from me.
b) Restore all Zero's moves
What I mean is the replacement moves of C-Sword and F-Splasher. Originally, Zero started off with standard jump slash and air-dash.
But Zero cannot use those 2 standard moves once you beat Grizzly Slash and Tidal Whale. I did mentioned it before.
Though C-Sword is a lot stronger and useful in most situation, it can't damage Grizzly Slash.
Thus, making the battle longer and harder for Zero than before gaining the moves.
My idea is why not make it a different input instead.
eg1. In the air + Up + Attack buttons
eg2. In the air + Special Weapon buttons
You could always look back at what "Z3R0X" did to Zero in his modded Megaman X4 as reference.
If you need his coding from the MMX4, I still keep it. Just mentioned his contribution later if his works proof useful.
As for F-Splasher, Zero can damage the enemy with longer air-dash and moving slightly diagonally up/down.
However, he can't control the distant of air-dash. It's like having a weak Ultimate's Nova Strike.
That's why I wish Zero has different input for this moves too.
eg. In the air + Giga Buttons
Afterall, Zero can't use C-Flasher in the air.
Plus, I always thought it looks nice to maintain all the standard moves instead of replacing them.
v2.0 BETA 9
- Dark Hold no longer moves V-Blocks (replaced by F-Splasher)
Aww, no more dash push from Dark Hold. But I guess it's for the sake of consistency gameplay.