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Author Topic: Mega Man X5 Improvement Project Addendum (v1.5)  (Read 18999 times)

Thirteen 1355

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #80 on: December 03, 2019, 05:47:03 pm »
There is no reason for me to go on...
What am I fighting fooooooorrrrr!
Helicoptering about till I find some ROM hacking treasure.

Ghaleonh41

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #81 on: December 04, 2019, 01:30:06 pm »
*looks up* I see that there's a discussion regarding the Repliforce names. I'll have to give this a look when I have a chance.

ablrfreedom

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #82 on: December 05, 2019, 11:35:41 pm »
Hey I have a quick question, are the hex values to give you both the energy and life ups correct? I followed the guide to edit the values and my game runs up through the intro stage and the first set of cutscenes but after that just blackscreens forever. The two values for that option are the only things I changed, and running the patched game without those values edited, it works fine.

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #83 on: December 06, 2019, 08:11:34 am »
I’ll take a look, but first:

What system are you playing on? (Which console, or which emulator)

And, did you run your modified build through the EDC/ECC sectors recalculator after you made your changes, as instructed?

Thirteen 1355

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #84 on: December 06, 2019, 11:35:14 am »
It seems there's two unused stage select themes for X5. Did you go with this one:
https://youtu.be/Yw0hSfDm8Cg

or this?:
https://www.youtube.com/watch?v=RQDMLgxAi84

The first one sounds a bit silly but the second one's lovely.
Helicoptering about till I find some ROM hacking treasure.

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #85 on: December 06, 2019, 05:26:10 pm »
The silly one

Thirteen 1355

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #86 on: December 06, 2019, 06:21:24 pm »
Help it's the news flash one...

I dunno, it doesn't fit the ominous mood in the slightest. Is there a value I could replace this one with that would make it the other stage select theme?
Helicoptering about till I find some ROM hacking treasure.

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #87 on: December 06, 2019, 06:23:39 pm »
There is.

There’s also a readme file you know

Heaven Piercing Man

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #88 on: December 06, 2019, 07:04:47 pm »
There's actually 3 themes. The first one is great but lacks the urgency of the one we actually got. The second one is just too calm. And the third one is supposed to be for after defeating the 8 mavericks and is really great.

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #89 on: December 06, 2019, 07:29:47 pm »

https://www.youtube.com/watch?v=RQDMLgxAi84


Actually, it’s this one. I mixed them up when i opened the links.

I don’t know which one is the “third” one

Metalwario64

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #90 on: December 06, 2019, 08:08:19 pm »
Actually, it’s this one. I mixed them up when i opened the links.

I don’t know which one is the “third” one
This one:
https://www.youtube.com/watch?v=tiV20tWDBd4

Thirteen 1355

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #91 on: December 07, 2019, 07:56:14 am »
Yippee, the best one.

Third sounds really good too. It seems that version isn't in the final rom, according to TCRF.

I've checked readme and it dhows the needed offsets but obviously not the values for tracks you never intended to use.
« Last Edit: December 07, 2019, 08:52:38 am by Thirteen 1355 »
Helicoptering about till I find some ROM hacking treasure.

ablrfreedom

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #92 on: December 08, 2019, 04:31:52 am »
I’ll take a look, but first:

What system are you playing on? (Which console, or which emulator)

And, did you run your modified build through the EDC/ECC sectors recalculator after you made your changes, as instructed?
Mednafen via retroarch.
As for the running it through the recalculator... maybe? I threw the patched bin into the linked program and ran the command, but it gave no feedback that it actually did anything. At first I thought that it was broken, but I tried it on two different computers and it behaved identically on each so I figured that's just how it worked, and I don't really know enough to be able to look at the bin and tell if it was altered by the program at all. Could that be where the issue is?

pleasejust

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #93 on: December 08, 2019, 03:29:54 pm »
I wish more hacks indicated something, anything, that the rom's been successfully modified. Like maybe "ipa v1.5" in small letters in the corner somewhere or something.

SuxMenner

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #94 on: December 22, 2019, 08:09:51 pm »
Is there a way to reverse change the Opening theme from Monkey back to the instrumental? It isn't in the reverse changes section of the ReadMe so I thought I'd ask. Thanks in advance and good job with the project, I love the work put into it.

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #95 on: December 23, 2019, 08:43:38 am »
Not at the moment. After patching, the original version of the video is no longer on the disk.

I'm still working, on and off, on a couple of things for this project. Once I'm done, I'll make an easier to distribute alternate version with none of the music changes.

Operator25

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #96 on: January 18, 2020, 09:38:45 am »
Can we please get a toggle system for something like voice clips, stage songs and boss names?
I want Duff McWhalen to stay Duff McWhalen   ;D
The original stage song was cool too, it's a remix yeah but it's still cool.

Thank you, to everyone who's contributing to this hack

---------------------------------------------------------------------------------------------------------------------------------

Not at the moment. After patching, the original version of the video is no longer on the disk.

I'm still working, on and off, on a couple of things for this project. Once I'm done, I'll make an easier to distribute alternate version with none of the music changes.

(I just saw this)

Edit: Oh ok, cool  :P
« Last Edit: January 18, 2020, 10:01:50 am by Operator25 »

Vanya

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #97 on: January 19, 2020, 04:45:20 pm »
I haven't fully caught up with the thread, so forgive me if this was already addressed.
What about making the alternate music for the Duff/Tidal stage selectable like the alternate music in Megaman 7's Shademan stage?

I would make the unused track the default one and then make it so that if you hold start while selecting the stage it instead uses the Bubble Crab remix.

Perhaps to show the alternate song triggered, the background color could be changed on the maverick presentation screen?

acediez

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #98 on: January 19, 2020, 05:31:57 pm »
Can we please get a toggle system for something like voice clips, stage songs and boss names?
I want Duff McWhalen to stay Duff McWhalen   ;D
The original stage song was cool too, it's a remix yeah but it's still cool.

If you don’t want the relocalized and restored content, which is the focus of this addendum, maybe you should play the original improvement project instead.

I haven't fully caught up with the thread, so forgive me if this was already addressed.
What about making the alternate music for the Duff/Tidal stage selectable like the alternate music in Megaman 7's Shademan stage?

I would make the unused track the default one and then make it so that if you hold start while selecting the stage it instead uses the Bubble Crab remix.

Perhaps to show the alternate song triggered, the background color could be changed on the maverick presentation screen?

I’ve explained the whys and whynots of the music choices enough by now.

It’s certainly possible to shorten the loops of the songs to fit more tracks and make them selectable in-game somehow. But I’m not interested on working on additional music choices, I already did what I set out to do.

newgene01

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Re: Mega Man X5 Improvement Project Addendum (v1.5)
« Reply #99 on: January 24, 2020, 12:04:13 am »
Suggestion

Change
ELECTRIC BLADE
QUAKE BLAZER
Input from (Square) to (Triangle) LIKE MMX4