And long Suggestion:
Again - the only bugs left to fix are conflicts with invincibility moves, which have been there since the Falcon Air Dash and F-Splasher modification were first introduced, they were not introduced by any other change I've done after. Only by my attempts to fix those same bugs.
The things I added in between (ride chaser orbs requirement, Necrobat's stage gimmick removal) I only added them because they didn't take much of my time (I did them right after I pushed a fix attempt, while I waited for more bug reports), and only affected their specific stages (it was clear by looking at the code, Necrobat's code literally has a "if stage =" check). Also, these didn't require adding lines of code, only modifying a few existing ones.
I think the slow is an intended stuff as otherwise the necrobat area 1 would be too empty
It's on the readme, you can add it back.
is there any chance with 2.0 that you could add the ultimate armor x4 palette stuff to the readme, as another option since you accomplished the other palette stuff with the incomplete armors?
I posted the values you need to look for and replace a few pages back.https://www.romhacking.net/forum/index.php?topic=29471.msg411805#msg411805
v2.0 BETA 32
- Attempt to fix conflicts on invincibility moves
I came up with a different approach to the previous fix attempts, one that doesn't seem to conflict with other invinciblity moves (Zero's virus status, C-Flasher, Nova Strike). I hope it works.
Unfortunately I ran out of tested/usable space, and had to add additional lines of code for this on an untested block of space. If anything weird comes up now is because of this.