Been working on and off on a revised edition of Castlevania 2. Similar to the Zelda 2 one I did, this is mostly a sprite and text related hack. There will be a few changes to the maps this time around.
What I have so far is replaced Simon's palette and sprite with a chronicles style look. There will be an alternative version similar to his standard cv2 outfit that I created long ago for CV bloodmoon. So there will be 2 versions of the patch.
Sprites have been modified for most of the villagers. Some enemies have been tweaked or replaced with their CV3 counterpart. I still have bosses and a handful of enemies to update.
Part of the goal is to connect the game more with CV3. The story has been tweaked a bit in return. Dracula's curse still remains on the land, similar to Curse of Darkness after the events of CV3. In order to rid the curse, Simon must collect relics and weapons Trevor & his allies used to defeat Dracula. Only then will he be able to enter Castlevania and summon Death for the final battle. Drac's parts have replaced with objects such as Alucard's shield, Belnades staff, Trevor's cross, etc. All text will be modified to reflect this change.
Map changes currently include showing the invisible stair case, closing some wall gaps in mansions, removing some head knocking ceilings, adding a free laurel merchant at the end of Denis Marsh. The sprites for invisible and breakable floors are different than standard floors, so there is now visual cues for this.
Any feedback is welcome.SCREEN SHOTS:LIST OF CHANGES: