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Author Topic: ROM Hacks: Final Fantasy VI - Retranslated for the SNES  (Read 15301 times)

Spooniest

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Re: ROM Hacks: Final Fantasy VI - Retranslated for the SNES
« Reply #40 on: May 13, 2020, 12:50:21 pm »
I would also love to see this script transferred over to the original japanese if possible. :))

This may be the first time I've heard someone on this website request a translation from English to Japanese. :) Dang.
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Ballz

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Re: ROM Hacks: Final Fantasy VI - Retranslated for the SNES
« Reply #41 on: May 13, 2020, 09:28:41 pm »
The project is abandoned? We still need to fix the auction for the Hero Ring and some other issues. Can't play this version without a fix.

About retranslations: there is still only ONE Final Fantasy VI retranslation for Super Famicom — well-known old English translation by RPGONE. Not without problems but at now it is the only translation of the original Japanese ROM. Other projects for some reason used American ROM. Why don't use the original ROM, if you translate from the Japanese language? It will be true retranslation, not questionable relocalization of already localized game with hundreds patches and restorations.

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Sorry for bad English. It is not my native language.

For the most part it's easier to work with the US rom instead of the Japanese rom. I wouldn't say retranslating something wholly from scratch automatically makes it superior to any of these other projects. Some of these relocalization projects are very good in their own right (this one is my personal favorite) and while nothing is stopping anybody from doing a brand new translation from only the original Japanese script, we're kind of at the point where it's not really necessary because there are so many other options out there. 
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KIL913

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Re: ROM Hacks: Final Fantasy VI - Retranslated for the SNES
« Reply #42 on: May 13, 2020, 11:49:26 pm »
This may be the first time I've heard someone on this website request a translation from English to Japanese. :) Dang.

Well, in all honesty I would play either US or Jap rom just retranslated without the bug fixes. Lol

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Re: ROM Hacks: Final Fantasy VI - Retranslated for the SNES
« Reply #43 on: May 21, 2020, 02:22:04 am »
This may be the first time I've heard someone on this website request a translation from English to Japanese. :) Dang.
I think they were saying that they wanted the English script for the project in question ported to the original Japanese ROM, but still in English (thus functioning as a translation patch for the Japanese ROM), as opposed to using the US Final Fantasy III ROM.
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Re: ROM Hacks: Final Fantasy VI - Retranslated for the SNES
« Reply #44 on: July 09, 2020, 07:42:28 am »
@hairy_hen, I've been playing through this patch on my stream, and it seems like there's a big progress blocking bug (I had to use the clean FF6 US ROM to bypass it).  The bug occurs during the fight with 2 King Behemoths when rescuing Shadow from the Cave of the Veldt.  After the first King Behemoth shows up, the second King Behemoth sprite doesn't show and the game will crash.  Anyone playing this patch seen this bug too?

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Re: ROM Hacks: Final Fantasy VI - Retranslated for the SNES
« Reply #45 on: August 11, 2020, 04:48:11 pm »
Hmm, that's not so good.  It's also rather strange, because I and others have been able to play it through all the way to the end without any issues.  If it's a bug it must be a really obscure one — or perhaps the console crashed for some unrelated reason?  I'd need a save file in the vicinity of that scene to be able to test it.  I was glad to see you were enjoying the project apart from that, anyway.  I could tell you'd picked up on several of the story elements and subtleties which had previously been lost due to mistranslation, so that told me I'd done my job properly.

I'm currently in the process of updating the project again to fix some minor remaining issues, and to give it a little more polish.  For now it's still going to be based on the US version because it's easier to work with, but I do like the idea of porting this script directly into the Japanese game.  I don't know exactly how to go about doing that currently, but if there does turn out to be a relatively painless way of making it happen, I would.