News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Geki, Retsu, Lee, Joe and Mike.....100% at last!  (Read 24878 times)

sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #40 on: December 03, 2020, 08:04:19 pm »
Last update 12/8/2020

At this point, Geki could technically be considered finished. He has all of his movements except for his throws, his jumping and crouching HP, and his kicks. Everything else is good to go. Hopefully he will be 100% by the end of the year, that's my goal. Also, wanted to perfect the standing star throw animation, if possible. I've added his special move descriptions. The specials and all sprites above them are good to go.

(see below)
« Last Edit: December 09, 2020, 07:13:12 pm by sil3nt_j »

Vanya

  • Hero Member
  • *****
  • Posts: 1872
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #41 on: December 04, 2020, 06:05:36 am »
Coming along great as usual!

Here's my critique:

Tripped/Falling animation - In the initial frame his right leg is up higher than his left leg is, but in the next frame his right leg is positioned lower and then is higher again in the 3rd frame. This might make for a jarring/silly look with his leg flicking up and down.
Suggestion: either lower the right leg in the first frame, or raise it in the second frame for a more consistent animation.

Smoke Bomb - The effect seems like its way too big is all.

Everything else is pretty much great.
In particular I have to call out the command for the vertical shuriken throw. I really like this combination of command and special move. It's pretty unique and I think it would make him feel very interesting to play as.

In the original game Geki also has triple shuriken moves. If you want to keep those moves more traditional they could have the same commands as the normal moves, but instead you have to press all 3 buttons and they should probably use medium speed.

sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #42 on: December 04, 2020, 02:26:48 pm »
Ok, I will have to test that tripping animation to see what I can do. I just have to see it moving.

Yeah, I didn't like how big the smoke bomb animation was either, but haven't found any other smoke sprites I could use. I was wanting to use Ibuki's, but couldn't find a sprite sheet of her. I also saw that Demitri has a fire animation that could be recolored.

Were the triple shurikens that Geki had in the original game just downward, or did he throw them horizontally too?

December 04, 2020, 04:55:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I just looked at the getting knocked down animation, and I think I may just leave out the 2nd frame. Funny thing is, I added the first frame at the last minute for nostalgia, because that was from his first sprite sheet, just recolored.
« Last Edit: December 04, 2020, 04:55:39 pm by sil3nt_j »

Vanya

  • Hero Member
  • *****
  • Posts: 1872
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #43 on: December 05, 2020, 03:25:33 am »
The triple shuriken is both for the vertical version and the horizontal version.
I'm pretty sure that the horizontal one is 3 shuriken thrown one after the other.
Not sure how the vertical one is, let me check some play-throughs...
...OK! The vertical triple shuriken throws 3 in a very narrow spread from the middle angle.
Hope that helps!

sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #44 on: December 06, 2020, 11:10:10 am »
Trying to figure out how to do the Shuriken throw move. For the jumping version, I was going to have it be thrown at different angles, depending on the button pressed, and maybe for the super have him throw 3. For the ground version, I was going to do the same thing.

OR

He could just throw 3 of them for both the jumping and ground versions. Then, depending on the strength of the button, he could throw either 1 set of 3 (Light Version), 2 sets of 3 (Middle Version), or 3 sets of 3 (Heavy Version).

Idk.

December 06, 2020, 11:11:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
And yeah, throwing them one right after the other could work too.

Vanya

  • Hero Member
  • *****
  • Posts: 1872
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #45 on: December 06, 2020, 06:04:23 pm »
This is what I'm imagining would be his shuriken moves.

Shuriken Throw Ground:(B),F+P [LP fast, HP very fast]

Multi Shuriken Throw Ground: (B),F+PPP [3 consecutive shuriken, MP speed]

Shuriken Throw Air: (D),U+P [LP high angle, MP angle 45, HP low angle, all MP speed]

Multi Shuriken Throw Air: (D),U+PPP [Narrow spread of 3 shuriken, MP angle 45, MP speed]

Shuriken Barrage Ground: (B),F,B,F+PPP [3 consecutive narrow spreads of 3 shuriken each, 9 total, HP speed]

Shuriken Barrage Air: (DB),DF,DB,UF+PPP [3 Consecutive narrow spreads of 3 shuriken each, 9 total, MP angle, HP speed]

Just my two cents.

shakunetsu

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #46 on: December 08, 2020, 03:04:22 am »
It's nice to see your works again man

I have seen your previous work

I hope to see your Haggar again it closes to alpha style than the others


sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #47 on: December 08, 2020, 07:52:36 pm »
Thanks Shakanetsu.

Alright another update to Geki, finished his standing attacks, all he really needs now are his jumping attacks, his throw, and his crouching heavy punch and he is 100%.

Special thanks to Bonzai of Sprite Database for his Demitri sprite rips. I used them to help edit the smoke on the teleport move. Here's what I came up with for that and for the star throw. I've added these tot he sprite sheet as well:


shakunetsu

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #48 on: December 09, 2020, 06:22:35 pm »
Looks great that teleport does work it feels alpha like

sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #49 on: December 09, 2020, 07:13:27 pm »
Last update 12/9/2020

And another update to Geki. Added his jumping attacks.
All that he needs now are the rest of his crouching attacks, his jumping and crouching HP, and his throw.
He's almost done.

Also, I was thinking for his teleport, maybe it can be down, down + any button, sort of like Shiki's from Snk vs Capcom Chaos.

(see below)
« Last Edit: December 10, 2020, 07:59:24 pm by sil3nt_j »

Vanya

  • Hero Member
  • *****
  • Posts: 1872
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #50 on: December 09, 2020, 07:34:25 pm »
Love the new smoke graphics!
I did notice a tiny bit of inconsistency in the animation when he reaches for and throws down the kemuri dama.
It's the edges of his gi that are a bit out of wack.
After the first frame, the left side of his gi is drawn overlapping the right and I think it's supposed to be the other way in order to be consistent with the rest of his animations throughout the sheet.
Actually now that I had a quick glance, there are a couple of spots where his gi swaps overlaps.

Great work on this, tho! I;m drooling for that SFA style remake of SF1 now.

Once this dream comes true, I might seriously consider working on another idea I had for prequel to SF. ;)

sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #51 on: December 10, 2020, 08:00:44 pm »
Woo! Finally got all of the original sprites finished. All that's left are the crouching and jumping heavy punches, and the throw, and he is 100%. Tried to fix the gi as well, so that there is consistency:

(see below)

Idk if I will have time to make Retsu, but I would like to finish him. Just in case I'm not able to for some reason though, there was a gentleman named Lassard that actually made him. Even though I don't agree with all of the choices for the specials, I will say he looks very well done:

https://www.youtube.com/watch?v=AN9boYjfKlI
« Last Edit: December 11, 2020, 07:04:46 pm by sil3nt_j »

shakunetsu

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #52 on: December 11, 2020, 06:27:16 pm »
I like his wall climb do you intent him to have something similar to Strider Hiryu's wall climb n MVC2?


sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #53 on: December 11, 2020, 07:05:21 pm »
Mmm probably not. I just meant for it to be a way for him to bounce off the sides of the screen like Chun Li / Vega.
« Last Edit: December 15, 2020, 10:28:08 pm by sil3nt_j »

shakunetsu

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #54 on: December 12, 2020, 04:43:58 am »
That's nice adding Jill throw it looks fit to him

sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Retsu, Geki, Lee, and Joe, and Mike (Alpha Style)
« Reply #55 on: December 15, 2020, 10:28:35 pm »
Added the rest of the frames for Geki's throw today. This was all I really wanted to add to him (the Wolverine sprites). Also, I edited Mike's jumping mediums:


shakunetsu

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Geki, Retsu, Lee, Joe and Mike.....100% at last!
« Reply #56 on: December 16, 2020, 01:52:25 am »
Hi man @Silent_j I was hype with desk video about mvc2 super clashes so I rewatch evo fireball presentation.

I rememberes thag hsien ko is using a shuriken projectile.

You might be interested to it that it fits also the alpha style.

https://www.spriters-resource.com/arcade/supergemfighterminimix/sheet/38328/

« Last Edit: December 16, 2020, 05:53:11 am by shakunetsu »

sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Geki, Retsu, Lee, Joe and Mike.....100% at last!
« Reply #57 on: December 16, 2020, 07:35:28 pm »
Hmm... I didn't know that.

Made some alternate colors today. I used colors from different Capcom sprites for these and based the colors for  "Evil Geki" off of Xienz's sprite edit of Kage / Evil Ryu.


shakunetsu

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Geki, Retsu, Lee, Joe and Mike.....100% at last!
« Reply #58 on: December 17, 2020, 02:58:34 am »
Your Joe really looks good whatever pallette you throw in

sil3nt_j

  • Full Member
  • ***
  • Posts: 120
    • View Profile
Re: Geki, Retsu, Lee, Joe and Mike.....100% at last!
« Reply #59 on: December 17, 2020, 11:00:08 pm »
Glad you liked. I finally finished the crouching heavy punch I was talking about. Pretty happy with the way it came out: