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Author Topic: Geki, Retsu, Lee, Joe and Mike.....100% at last!  (Read 24877 times)

sil3nt_j

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Geki, Retsu, Lee, Joe and Mike.....100% at last!
« on: July 17, 2019, 04:05:11 pm »
Last updated: 02/18/2021

Alright, Retsu only has 1 more animation to be added. After that I was going to add a forward + HK move to Lee, and then taunts to him and Joe.... and that's really all. Just adding the last details at this point.

Mike -  Heavy D
Retsu - Goro, from King of Fighters
Geki - Kenji, Capcom Fighting All Stars
Joe - Galford, Samurai Showdown, Ralf / Clark from King of Fighters, or his old voice effects from SF1
Lee - Nicotine, Samurai Showdown

For those who haven't seen it, here's Lassard's Retsu.

https://www.youtube.com/watch?v=AN9boYjfKlI

EDIT
12/30/2020

I think this is great way to end this year. Glad it is over. This year has fucking sucked. Geki is 100% now:
Thanks for all of the views so far.

Retsu


Geki


Lee


Joe


Mike


SF1 Ryu


SF1 Portraits




Special thanks to:

DaiKuwabara - For the original sprites used as reference sprites for Lee, Joe, and Mike
TrueBacklash - Used his Retsu sprite as reference
Spriter's Resource - For the posting the sprites used as bases
TMZ of sprite database - For the Gen sprites
Shubuster - For more sprites that were used as bases, especially the Strider ones for Geki
T0misaurus - For ripping the Guy sprites, also used for Geki
Insanius - For the Vega sprite rips used for making Geki's claw
Yawackhary - For ripping the SF1 sprite sheets that I referenced when making these
Trololo - For ideas for some of the moves for Geki and Joe
Supaman2525, Count Monte, and Bloodbane - For ripping the Martial Masters sprites for Monkey Boy
Grim and Bonzai - For the Sabertooth sprite sheet I used for the slash sprites for Geki
Croix - For the Wolverine sprite rips, also used for Geki
Gentleman Wrath of gamefaqs - for the updated portrats for Lee, Joe, Mike, and Retsu
My wife - For putting up with me while I made these

and Capcom for creating these characters, I'm only taking credit for editing the sprites they and IGS made to make these sprite sheets.
« Last Edit: February 18, 2021, 05:50:29 pm by sil3nt_j »

Heaven Piercing Man

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Someone tell the AVGN we might be close to finally have "Street Fighter: The Good Edition"

Vanya

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Those are fantastic!!
Having an Alpha version of street fighter 1 has been a pipe dream of mine for years.
I know there are some MUGEN projects that remake SF1, but they use the original graphics.
Damn! I wish I know how to use MUGEN right now.

gadesx

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    • Gadesx scene
There is a Street Fighter One using Mugen, with these sprites can change a lot.

seraph

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Amazing. I always wanted to play upgraded version of SF1.

Rodimus Primal

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Those are fantastic!!
Having an Alpha version of street fighter 1 has been a pipe dream of mine for years.
I know there are some MUGEN projects that remake SF1, but they use the original graphics.
Damn! I wish I know how to use MUGEN right now.

Maybe an update to that MUGEN project with the Alpha sprites as alternate costumes would be pretty cool to do.

Vanya

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I guess that begs the question if MUGEN games can be edited or if you need the project files.

Heaven Piercing Man

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I dunno, MUGEN fangames look tacky.

#

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« Last Edit: July 21, 2019, 03:22:29 pm by # »

crazyrexz

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i love the new style, this wll be good for new remake sf 1, along with updated movelist, stage layout, and add super combos at least one or two, then it will be hit !

sil3nt_j

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Ha, well thanks people, glad you liked it. I spent a lot of time on these. Was thinking if SF1 couldn't be hacked, maybe SFA3 could be... just a thought. I still have a lot to do on the characters, but here's some ideas for their moves:

EDIT 12/16/2020

I've updated the moves:

==========================================================================================
LEE
==========================================================================================

SPECIALS
--------------------------------------
Won Ton Kick - Charge Down, then Up + K: Similar to Gambit's Cajun Escape. Lee jumps into the air while spinning forward. The player is able to control which direction he goes by pressing the direction on the controls. This allows Lee to either jump straight up or bounce off of the walls. If a kick button is pressed, he does a downward kick. If not, he just keeps spinning until he lands.

Spring Roll - Quarter circle back + P: Lee rolls forward and then does a punch, the roll gets hits too.

Hunan Punch - Quarter Circle Motion Forward + P: Lee does a dashing punch similar to Terry Bogard's burning knuckle. This counters both standing and crouching attacks. This was his main move in SF1.

Peking Duck - Zig Zag forward + K: Similar to Kim Dragon's anti air from World Heroe's, except he is not engulfed in flames. This is Lee's anti air.

SUPERS
--------------------------------------
Kung Pao Special
- Double QCF + P: This is like a kick version of Ken's Shoyrureppa. Lee rolls forward and kicks 1-3 times in a row, depending on the strength of the button pressed.

Chop Suey:
- Double Half Circle Back + K
Lee dashes forwards and attempts to grab the opponent. If he connects, he does his throw and stomps on them 2-4 times, depending on the strength of the buttons used.



==========================================================================================
MIKE
==========================================================================================
*Note:
For Mike, I was thinking about simplifying his move commands to make him very easy to use.

SPECIALS
--------------------------------------
(See sprite sheet)

The only move command I would change is for the Yamazaki type punch that stays stationary and hits different angles. Instead of doing the QCF motion, I would maybe change it to: back, forward, back + Punch or forward, back, forward + punch. A move name could be, "Fast Fist" or "Whip Punch" or "Rushmore Whip"

SUPERS
--------------------------------------
Rushmore Beatdown
- Double Quarter Circle Forward + Punch: Mike Dashes at the opponent while doing straight punches and uppercuts.

Missile Punch
- Double Quarter Circle Back + Punch: Mike takes a couple seconds to rear his hand back, then does an unblockable punch that sends the opponent flying if it hits. This move can be charged for more damage by holding the punch button. Can only be done with 3 super bars.



==========================================================================================
GEKI
==========================================================================================
SPECIALS: (See sprite sheet)

SUPERS:
---------------
::::::::::::::::::::::::::::::::::::::::
Arashi
Zigzag forwards twice + Punch
- Geki throws 1-3 sets of three stars horizontally at opponent, depending on the strength of the button pressed. If it connects, the stars stick to the opponent and then fall off, similar to Gambit's "Royal Flash." If it connects, Geki laughs afterwards.

Air Arashi
Double Quarter Circle backwards + Punch
- Same as the ground version, except now the stars are thrown downwards.

Ansatsu
- Double Quarter Circle Backward + Kick
This is Geki's version of the Maximum Spider or Gen's diving kick super (forgot the name at the moment). Geki jumps up into the corner of the screen and then dives down to do a high speed kick. If it connects, the opponent is hit with several more flying kicks from different directions.



==========================================================================================
JOE
==========================================================================================

SPECIALS
-------------------
Split Punch: Down, Down, Down + P
Joe does the splits and hits the opponent in the groin. Must be blocked low. Debating on whether to have the opponent re-act by being pushed back as if they have been hit in the stomach or by being frozen in place and bent over.

Box Car Kick: Charge back, forward + Kick
Similar to Joe Higashi's kick from Fatal Fury. Joe does not travel in a straight line, but in an arc in order to convey the appearance that he's actually jumping forward. The strength of the button pressed determines how far he travels. If it connects, the opponent is knocked back about 3/4 of the screen.

Upper Box Car Kick: Charge down, up + Kick
This is his version of the flash kick and main anti air. The strength of the button pressed determines how high diagonally upward he goes.

Punch Combo: Press punch rapidly
This is his version of Joe Higashi's rapid punch move. If it connects, it creates sort of a vacuum effect as the opponent is drawn in closer. The strength of the button pressed determines how many hits it gets, the final of which is an uppercut that knocks the opponent back about 1/2 the screen length. 4 hits for the LP version, 5 for the MP, 6 for the HP.

Dodge: Charge back, forward + P (not pictured)
Joe dashes forward while leaning to the side like the CvS characters do in the SNK groove. Goes through everything but does no damage. It's main function is to avoid and set up attacks. Also, the recovery is instant.

SUPERS
--------------------
Psychotic Conductor - Charge back, Zig Zag forward + Kick - Joe dashes forward, does his standing light kick, his standing middle punch, his standing middle kick, his punch combo (6 hits) and then does a number of Jumping spinning kicks (his classic spinning kick). The strength of the button pressed determines how many kicks he does. This goes through projectiles for the start up. It is similar to the super Takuma has where he dashes forward.

Trainyard Tornado - Double QCB + K - Joe does his jumping spin kick over and over again while moving vertically. The strength of the button pressed determines how many kicks he does. Similar to Ken's Shinryuken or Akuma's vertical hurricane kick super from MvC2.




==========================================================================================
RETSU
==========================================================================================
SPECIALS:
--------------
Rush Punch - Zig Zag Backward + Punch
Same as Gouken's dashing palm strike from SF4, it goes through projectiles. The only differences are the command and the fact that it is done with a closed fist. Was thinking of adding more moves to follow up with if the first one hits. The second hit would be an elbow strike to the sternum done with the opposite (rear) hand. The third hit would be a double palm strike to the face which is used in Kempo Karate as an eye gouge with the thumbs.

Kaunta - Half Circle Forward + any button
Retsu bends his knees and squats down slightly in the horse stance and does either a high block or low block. He holds this pose for a second. If hit during this time, he does a kick similar to Ken's standing middle kick from the Alpha series for the high counter, and one similar to his standing heavy kick for the low counter. If he is not hit, the kick still comes out and he does an unblockable strike with extremely slow start up and recovery. 5 of these can kill most characters. It can counter all basic attacks, supers and specials and can parry projectiles. The only things it can not counter are projectiles that hit multiple times or multiple projectiles. This is similar to the move Dan Has in SVC Chaos and the unblockables from the Tekken series. Punch versions do the high counter, kick versions do the low counter. The punch version is vulnerable to low attacks, the kick version vulnerable to high attacks, but only during the blocking animation. The punch animations are of Retsu doing a Karate high block. The kick animations are of a Karate low block. I wanted to pay tribute to the basic attacks in SF1 that did lots of damage.

Ryoku - Half Circle Backwards + any button
Retsu does a standing chop that goes down to about his waist. This is an overhead hit similar to Shingo's elbow move from KOF '98.


SUPERS:
--------------------
Kicking Line - Double quarter circle forward + Kick(s)

This move is similar to Ken's Shippa Jinrai Kyaku, except he doesn't leave the ground.

The strength of the button pressed determines how many kicks he does:
LK = 2 kicks
MK = 3 kicks
HK = 4 kicks

For the first kick, he takes a step forward and does a front kick to the body with his lead leg, for the second kick he does a side kick with the lead leg, the third kick is a crescent kick with the lead leg (Ryu's Alpha Standing Heavy Kick) and finally it is a shuffle side kick (Like Ryu's SF3 shuffle side kick). The final kick sends the opponent accros the screen if it connects but only hits in the level 3 version. It also bounces the opponent off the walls.

Earth Shattering Punch - Quarter Circle Forward x 2 + Punch
Retsu gets into the horse stance, raises his rear arm up, and then slams his fist into the ground, must be jumped or blocked low. If not, the opponent is lauched into the air and loses about a 4th of a lifebar. This can set up his Rush Punch or Kaunta. The strength of the button pressed determines the damage and how high the opponent goes into the air.

Ichi - Ni - San (one, two, three) - Quarter Circle Backward x 2 + Punch (similar to the Shin Shoryuken)

* Can Only Be Done at Level 3*

This is his version of the Shin Shoryuken. Retsu rears back with his lead hand and does a palm strike to the body, followed by a punch to the body with the rear hand, then an uppercut similar to Ryu's standing middle punch. After each hit he says, "Ichi!" "Ni!" "San!" If it misses he does a taunt where he bows his head and prays like his win pose from SF1. This is his best bet against grapplers.




________________________________________________________________________________________________________________________
Some ideas for voices:
Mike - Balrog
Lee - Cheng Sin Zan from Fatal Fury or Yang
Retsu - Jubei or Gaira from Samurai Showdown, or Goro Daimon
Geki - Hanzo from Samurai Showdown or Genjuro
Joe - Would just keep his voice effects from SF1, since he was the poster boy for that game, also for nostalgia, or if he really needed a new voice, maybe Galford
________________________________________________________________________________________________________________________
« Last Edit: December 16, 2020, 10:47:00 pm by sil3nt_j »

Heaven Piercing Man

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Damn me for being a "kinda" purist, but I think SF1 The Good Edition shouldn't have supers... yet I know if Capcom EVER did a SF1 remake, they would add supers.

sil3nt_j

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Honestly, I don't think it really matters if they have supers or not. I would be okay with either. I think if they don't have them though, that their specials should do more damage or they could have V-ism mode or something.
« Last Edit: December 15, 2020, 10:29:55 pm by sil3nt_j »

Vanya

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On the subject of supers, they should be optional.
On the subject of new moves...

Lee should take some queues from Yun and Yang since they are his vrandkids or something.

Mike should definitely be similar to Balrog/Boxer.

And Retsu shouldn't have any specials as per his lore.

What I would do with Retsu is expand his command attacks so that be has a different normal for every direction you can press.
Every button on the ground and while crouching would have a different move for forward, neutral, and back.
Every button in the air would have a different move for up, neutral, down.
Of course some would be semi-specials like Dhalsim's drill moves or Ryu's overhead punch.
Hell come to think of it if you really want him to have command moves they could be like Ken's special kick moves in Super Turbo.

Heaven Piercing Man

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Retsu would be perfect for a V-ISM

sil3nt_j

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I was thinking something similar Vanya. That's all his specials that I gave him really were. He had some karate counters and a couple of unblockable kicks, along with a move like Goro from SNK's where he punches the ground and the opponent goes flying.

What would be the purpose of having all of those normals, if you dont mind me asking?

As for Lee taking Yun and Yang's moves, I thought about giving him the rolling kick, or even Gen's rapid punch, but I was trying to make him his own character. Would we really need another Yun  / Yang? I was thinking he could be more of a comic relief character. He could be to Gen what Shingo is to Kyo. I was also thinking that for his voice effects, they could be funny and he could maybe have either Yang's voice or Cheng Sin Zan's from Fatal Fury 2.

Also, here is one last picture I had for this for right now. I'm about to be really busy, so I won't have a chance to work on this for a while.

Credit to Street Fighter Wikia for the backgrounds. I made a few fake screenshots of what this could look like, if it was ever made. Also, I updated Joe's sprite sheet (above) by adding in some move commands and explaining his specials:



July 26, 2019, 11:59:01 am - (Auto Merged - Double Posts are not allowed before 7 days.)
« Last Edit: December 16, 2020, 10:47:43 pm by sil3nt_j »

Vanya

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Those mocks look great!!

I'm not suggesting that the characters take moves from other characters directly, but moreso that they suggest a relation to those other characters and maybe show a sort of progression in fighting style.

Consider that some of these characters already have established lore and maybe take that into consideration.

As for Retsu having every command normal possible, its a combination of his lore and tge idea that it hasn't ever really been done to that extreme before so he would be very unique especially if you give him a v-ism/custom combo type of super.
Hell, that would make him even more unique for being the only character with a super, but no specials.
It would be kinda like how Sean doesn't have a normal hadouken, but he does have a super one.
That basically all my thoughts on the whole thing with Retsu.

sil3nt_j

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That's interesting Vanya. Idk, I think I still like the idea of him having specials and supers. Seems like it would be more effective, that way he could dish out more damage quicker.

Thank you to Gentleman Wrath of gamefaqs.com for these portraits. I don't have time to color them right now, but if someone else would like to, you are more than welcome. Also, I animated Geki and Lee's stances and added a get up animation for Lee.

This will be my last update for a while as I am about to be extremely busy.



July 31, 2019, 11:58:57 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
well, he just colored them hehe



August 02, 2019, 05:40:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
« Last Edit: December 15, 2020, 10:30:51 pm by sil3nt_j »

ultimaweapon

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Those do look great. As far as styles, this is what i think.

Mike - A balance between Balrog and Dudley styles

Lee - Goro Daimon would be a good style for him

Retsu - Similar to Lei Fei from Virtua Fighter 4 or Takuma from King Of Fighters

Geki - Similar to Kage from Virtua Fighter 4 or Hanzo from World Heroes 2 Perfect

Joe - A balance between Ralph and Clark from King Of Fighters
Trust in the Heart of the Cards

sil3nt_j

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Those do look great. As far as styles, this is what i think.

Mike - A balance between Balrog and Dudley styles

Lee - Goro Daimon would be a good style for him

Retsu - Similar to Lei Fei from Virtua Fighter 4 or Takuma from King Of Fighters

Geki - Similar to Kage from Virtua Fighter 4 or Hanzo from World Heroes 2 Perfect

Joe - A balance between Ralph and Clark from King Of Fighters

Nice, here's what I was thinking:

Mike - A cross between Balrog and Yamazaki. Yamazaki's serpent slashes with Balrog's dashing punches and a move like Cody's where he can lean out of the way. A more toe to toe version of Balrog.
Lee - A crazy drunk character who likes to jump and roll around. He has a dashing punch like Terry Bogard and a flying kick like Kim Dragon from World Heroe's. He can also do a rolling punch as a counter move and a move like the one Gambit has where he can bounce off walls.
Retsu - A counter based character with no projectiles or shotokan type moves. He has defensive counters for strikes and a rush punch like Gouken's to counter projectiles. He should NOT have any fire balls or hurricane kicks or dragon punches. We have too many of those already.
Geki - Strider's punches and Guy's kicks. He can also teleport and throw stars, sort of like Rolento's stinger move and he has a grapple move and a move where he can rush forward and do a jumping kick.
Joe - Sort of like Dee Jay but with no projectile.

But I want to try and make them their own character. I really don't want Retsu to be another shotokan or Lee to be a head swap of Gen and/or Yun/Yang.
« Last Edit: December 15, 2020, 10:30:29 pm by sil3nt_j »