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Author Topic: [Audio] [NES] Castlevania 3 - Dracula's Curse, NSF Design  (Read 363 times)

Sinis

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[Audio] [NES] Castlevania 3 - Dracula's Curse, NSF Design
« on: July 01, 2019, 01:13:41 pm »
Updating this thread on 7/4/2019


Got help to finish the soundtrack for CoA.  No need for an further inquiries to apply towards this project so thanks a bunch to those that offered help :)



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Due to the original thread being made by an account that is in no longer use, that thread can no longer be manage properly so starting a new one.

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Looking for volunteers who are easy to work with and trustworthy to help finish the soundtrack for Cadence of Agony.  I do have the FamiTracker module to share to those wanting to work on the project.  Also I hope that you can follow directions, be sincere and dedicated in helping out instead of stealing other's work to pass as your own then disappear or try to hold the material for ransom from where it was asked for said volunteer work.


Please provide references to your work as I will be checking them out in case someone is trying to attempt theft or pose as someone to which they are not.




Music list as follows.
(some are completed however others need to be reworked)



Intro Reel - Agony (Castlevania - COA Original By Optomon) (Complete)
Name Entry Screen - Underground (Castlevania - Harmony Of Dissonance)(Complete)
Prayer Scene - (Complete)
Stage 1 - Bloodlines (Castlevania - COA Original By Optomon) (Complete)
Stage 2 - Roman Rondo (Castlevania - COA Original By Optomon) (complete)
Stage 3 - Slash (Castlevania - Rondo Of Blood) (needs reworked)
Stage 4 - Grand Ballade (Castlevania - COA Original By Optomon) (Complete)
Stage 5 - Hollow Deep (Castlevania - Chorus Of Mysteries) (Needs CV3 Version)
Stage 6 - The Cursed Prison (Castlevania - SOTN Saturn Version) (Needs CV3 Version)
Stage 7 - Firestorm (Castlevnania - COA Original By Optomon) (Complete)
Stage 7-A - Wondering Ghosts (Castlevania - SOTN) (Needs CV3 Version Made)
Stage 8 - Fresh Kill (Castlevania - COA Original By Optomon) (Complete)
Stage 9 - Unholy Vespers (Castlevania - Order Of Ecclesia) (Needs CV3 Version)
Stage 10 - Rainshadow (Castlevania - Bloodlust Original By Optomon) (Needs CV3 Version Made)
Stage 11 - Celestial Waltz (Castlevania - COA Original By Optomon) (Complete)
Stage 12 - Dracula's Castle (castlevania - COA Original By Optomon) (needs reworked)
Stage 13 - Heart of Fire (Castlevania - Aria of Sorrow Version) (Needs CV3 Version)
Stage 14 - Bloody Tears (Castlevania - COA Original By Optomon) (Complete)
Stage 15 - Hysteria (Castlevania - COA Original By Optomon) (Complete)
Stage 16 - Resting Again (Castlevania - Order Of Shadows) (Needs CV3 Version)

Boss Fight - Flesh Feast (Castlevania - COA Original By Optomon) (Complete)

Dracula Second Form Fight - Mid Boss Theme (Castlevania - Legends) (Needs CV3 Version)
Dracula Final Form Fight - Proof Of Blood (Castlevania - Circle Of The Moon) (Needs CV3 Version)

Epilogue - Relief (Castlevania - COA Original By Optomon) (Complete)
Credits - Castle Center (castlevania 64) (Needs CV3 Version)


Character Meeting - Theme Of Renon (Castlevania 64) (Needs CV3 Version)

Stage Clear - Needs Custom Song
All Clear - Needs custom song

Player Death - Need Custom Song
Game Over - Need Custom Song







You can PM me or hit me up on my Discord server at https://discord.gg/Yg4nrw7


Only the serious need to apply.  Not giving free handouts, the project ROM to fiddle with or 'looking' at it.  Just need you to do the reference music in FamiTracker so the module can be on hand for the NSF to be inserted properly.

« Last Edit: July 04, 2019, 02:16:43 pm by Sinis »

DavidtheIdeaMan

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Re: [Audio] [NES] Castlevania 3 - Dracula's Curse, NSF Design
« Reply #1 on: July 01, 2019, 01:39:15 pm »
Holy crap,that's alot of tracks to be worked on :o