I took a quick peek at your project, and phew you guys really get into it over there at princed! You guys have the graphics decompressed and everything. I didn't try your romhack yet but it looks amazing.
First of all, thank you for writing and try to help me with this. I hope you try my mod, it's the first one I have ever done, and worked for a little more than a year on it.
Indeed, those guys at Princed are crazy for PoP indeed; I'm just a very curious amateur who only knows how to follow instructions, but from there I can figure out stuff, at times what I was looking for, at other times I get something different but that could be interesting and perhaps work in some way.
If you look at this thread I helped a translator decompress the graphics and insert them into the rom uncompressed. More like guided as he did all the real work cranking out translations.
Looked at the thread you linked, and pretty much I think I can follow instructions if guided like that, though I will still have some doubts on certain stuff.
I was hoping PoP would decompress all the sprite graphics at once into work ram, then move the tiles it needs at any moment onto the screen in vram. The Mystical Ninja and a lot of games have the whole font in wram and copy the letters needed into vram as needed. With PoP, they don't seem to utilize the snes hardware as well as they could probably due to all the ports they made. All I see in wram and vram is the current sprite of the kid, so I'm guessing that the sprite is decompressed as needed, again I only took a peek.
I see all the decompressed graphics using the php code, I would guess the graphics are really mashed together, and the code joined the fragments together to make the output files. If you simply have a large sheet of tiles before combining together, it'd be pretty easy to insert that into the rom as uncompressed. They used compression back in the day because a 1MB rom chip was cheaper than a 2MB. It would be simple to use up to 4MB for PoP snes.
Hmm. How could I make the ''large sheet of tiles before combining together''?
If you find someone who wants to go crazy and recompress new graphics into the ROM that would be awesome (I see some blank space in the ROM here and there), but it'd be much simpler to put the decompressed graphics into expanded space (just make the ROM larger in a hex editor.)
Maybe the Konami SNES Compressor could help?
Great job on the rom hack!
Trying to figure out how to use the Konami SNES Compressor, can't quite get it to work.
My changes are really, really minor, and for now, just for three characters:
- For the Prince, I just want him to have white pants; on the original game, the turban and pants share the same three color palette. In my mod, the Prince looks like this:
I want him to end up looking like this:
- The Princess:
- The Queen: