I've been thinking for a while that there really should have been some Totoro games on classic consoles. I couldn't find anything so I thought I'd make something (if there are any Studio Ghibli hacks out there already I'd love to know). This is the first time I've done anything this extensive so I consider myself to be 'entry level' in this whole ROM hacking thing. This is a hack of Super Mario Bros. 1 on NES.
Where I am with this project;Done
Character sprites and animations.
Update remaining original sprites
If anyone has had any experience doing NES music on SMB, any pointers are appreciated. Also, if anyone can point me towards hacks with good level design that would be helpful, I'm in need of some inspiration! General thoughts and feedback also welcome.
Cakewarden.Update 1 - 07/03
More levels completed - up to midway through world 2
Yubaba from Spirited Away to replace Bowser
Tweaked title screen
Few more enemy types
I am able to edit music - still working on composition.
Coins changed to acornsUpdate 2 - 19/03
Some progress on the music, but it's slow progress. Not all notes are represented in all octaves from what I can see in the guides.
Levels for world 1 are complete, world 2 about 50%.
Minor graphical updates to question mark boxes etc.Update 3 - 02/04
Level design for the most part, experimenting with auto-scrolling levels and a bunch of stuff Eden GT sent my way.
Been having a look at the tool FCandChill has made, need to revisit the music properly and redo in FamiTracker to test that.
Had a play around with some backgrounds, trying to add a bit of depth to the levels. Still unsure, might tweak pallets or abandon that idea . . .
Might try and get a demo together to see if I can get any feedback on the level design . . . any takers?