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Author Topic: [NES] Super Mario Bros. 1/3  (Read 18511 times)

Corpse Grinder

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[NES] Super Mario Bros. 1/3
« on: February 10, 2019, 11:36:14 am »

- 2 players mode
- mod graphix
- raccoon, frog, boot, yoshi
- respawn mod (turn on\off in secret menu)

ROM - Removed. Please make a patch.
emulators
 mednaffen - https://mega.nz/#F!LxFjWIBJ!oXGqogddNDaayvmEl8xqtw
 fceux - https://cdn.discordapp.com/attachments/576449253266817049/717057245757571132/fceuxk-2239.zip

original rom - Super Mario Bros. (W) [!].nes
ROM / ISO Information:
No-Intro Name: Super Mario Bros. (World)
(No-Intro version  20130731-235630)
File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7

discord - http://discord.gg/qV7Db9m
« Last Edit: August 08, 2020, 10:57:20 am by KingMike »

zfreeman

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Re: [NES] Super Mario Bros. Co-op
« Reply #1 on: February 11, 2019, 01:31:00 pm »
Which game are you using as a base, could you give a CRC32? And, do you know if is this compatible with original hardware?

NesDraug

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Re: [NES] Super Mario Bros. Co-op
« Reply #2 on: February 11, 2019, 04:27:33 pm »
Seems like you have to play it on the modified version of the emulator (provided in original post). I got it to work. He's using the original Super Mario Bros. (W)

I actually got it to work, can't wait to play it with some pals! This is amazing!
 
https://nesdraug.tumblr.com/post/182743428844/trying-out-super-mario-co-op-by-corpse-grinder
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

Da_GPer

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Re: [NES] Super Mario Bros. Co-op
« Reply #3 on: February 11, 2019, 06:05:56 pm »
Since this uses a modified emulator, I can't accept this as a true NES ROM hack. It should be able to run on an accurate emulator like Mesen or on a real system, not on an emulator that was modified to play the game.

doomguard45

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Re: [NES] Super Mario Bros. Co-op
« Reply #4 on: February 11, 2019, 10:19:45 pm »
Seems like you have to play it on the modified version of the emulator (provided in original post). I got it to work. He's using the original Super Mario Bros. (W)

I actually got it to work, can't wait to play it with some pals! This is amazing!
 
https://nesdraug.tumblr.com/post/182743428844/trying-out-super-mario-co-op-by-corpse-grinder

Use custom pal from folder Mednafen - palettes/nes.pal for fceux too.

Since this uses a modified emulator, I can't accept this as a true NES ROM hack. It should be able to run on an accurate emulator like Mesen or on a real system, not on an emulator that was modified to play the game.


SMB co-op without additional modifications - https://www.romhacking.net/hacks/4180/

Corpse Grinder

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Re: [NES] Super Mario Bros. Co-op
« Reply #5 on: February 12, 2019, 01:01:08 am »

sics

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Re: [NES] Super Mario Bros. Co-op
« Reply #6 on: February 12, 2019, 06:05:40 am »
 I think it's an awesome job to continue like this, does this hack uses the technology that VTxx uses or is something different? :thumbsup:
« Last Edit: March 28, 2019, 11:04:15 pm by sics »

nesrocks

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Re: [NES] Super Mario Bros. Co-op
« Reply #7 on: February 12, 2019, 07:16:41 am »
It seems to be the same thing as this http://forums.nesdev.com/viewtopic.php?f=22&t=18407

doomguard45

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Re: [NES] Super Mario Bros. Co-op
« Reply #8 on: February 12, 2019, 10:13:03 am »
I think it's an awesome job to continue like this, does this hack uses the technology that "VTxx" uses or is something different? :thumbsup:

VT03, but PPURAM is extended for more sprites(256 sprites on screen and 512 sprites in VRAM). Also second NT with low priory(behind main NT).

Corpse Grinder

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Re: [NES] Super Mario Bros. Co-op
« Reply #9 on: February 12, 2019, 12:10:30 pm »
I think it's an awesome job to continue like this, does this hack uses the technology that "VTxx" uses or is something different? :thumbsup:
Graphics VT03. Also, added 2nd background.

IAmCaptPlanet

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Re: [NES] Super Mario Bros. Co-op
« Reply #10 on: February 12, 2019, 04:58:22 pm »
is there a patch just to get racoon tails in smb1? (or on the co-op hack)

i LOVE the 2 player hack SO MUCH, btw!

i mainly die because whoever is Luigi is always slow AF.

maybe an alternate hack that does away with the time limit could work,

also, if you could find a way to get the ? blocks to spit out 2 items would be cool.

sics

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Re: [NES] Super Mario Bros. Co-op
« Reply #11 on: February 12, 2019, 10:17:26 pm »
Corpse Grinder
 It's an incredibly great job, I'm very excited to know that they finally put that technology to good use, there are so many possibilities for its use that I do not have words to describe what I feel, I really only have to congratulate the person or people behind it of this work :beer:

Nesrocks
It seems to be the same thing as this http://forums.nesdev.com/viewtopic.php?f=22&t=18407
It is an excellent contribution, thanks for the info!

Spoiler:
If he says something weird, it's the translator's fault I'm sorry I do not speak English :thumbsup:

« Last Edit: March 28, 2019, 11:03:20 pm by sics »

Corpse Grinder

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Re: [NES] Super Mario Bros. Co-op
« Reply #12 on: February 13, 2019, 01:34:11 am »
is there a patch just to get racoon tails in smb1? (or on the co-op hack)
Patch doesnt exist. Thats because Mario's grfphics is defferent.
Quote
also, if you could find a way to get the ? blocks to spit out 2 items would be cool.
If Mario is fiery or raccoon and takes damage, then he becomes big.

Corpse Grinder

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Re: [NES] Super Mario Bros. 1/3
« Reply #13 on: June 04, 2020, 05:37:40 am »
Topic is updated.

bradzx

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Re: [NES] Super Mario Bros. 1/3
« Reply #14 on: June 29, 2020, 06:19:25 am »
Do you know you are not allow to upload the rom?    You need upload the patch.
Are you huge fan of Megaman Xtreme 2?   Then check this progress of Remastered version!

diablo666

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Re: [NES] Super Mario Bros. 1/3
« Reply #15 on: July 03, 2020, 08:42:34 am »

Quality work has been done. It is a pity that this hack only works on a modified emulator

saulfabreg

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Re: [NES] Super Mario Bros. 1/3
« Reply #16 on: July 09, 2020, 04:38:18 pm »
Hi! Can anyone say a way for convert the .nesm file to a .nes file that can be played in other non-modified NES emulators, such Nestopia, FCEUX, VirtuaNES or any other? If not, can I request to Corpse Grinder an IPS patch of the hack "Super Mario Bros. 1/3" for patch a original "Super Mario Bros. (W) [!].nes" file to make the .nes file of the romhack? Thanks very much  :) :) :)

diablo666

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Re: [NES] Super Mario Bros. 1/3
« Reply #17 on: July 11, 2020, 03:53:27 am »
Hi! Can anyone say a way for convert the .nesm file to a .nes file that can be played in other non-modified NES emulators, such Nestopia, FCEUX, VirtuaNES or any other? If not, can I request to Corpse Grinder an IPS patch of the hack "Super Mario Bros. 1/3" for patch a original "Super Mario Bros. (W) [!].nes" file to make the .nes file of the romhack? Thanks very much  :) :) :)

this format (.nesm) only supports MESEN, which in the very first post of the author of the hack ... read carefully. Another Emulators Don't open this hack

nanashi89

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Re: [NES] Super Mario Bros. 1/3
« Reply #18 on: July 14, 2020, 11:41:17 pm »
Will this work on the MESEN core of RetroArch?

ferk

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Re: [NES] Super Mario Bros. 1/3
« Reply #19 on: July 26, 2020, 02:53:30 pm »
this format (.nesm) only supports MESEN, which in the very first post of the author of the hack ... read carefully. Another Emulators Don't open this hack

The first post says it's a custom fceux and mednafen, not Mesen....