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Author Topic: NES Goonies II Revised Design  (Read 1834 times)


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Re: NES Goonies II Revised Design
« Reply #20 on: February 08, 2019, 03:16:52 pm »
I like the ladder changes, but changes to the jump mechanics would change the gameplay too much, I think. It feels a bit like castlevania, you commit to your jump decisions. But you can make small adjustments.
This would be a good optional patch, I think.  Many people have different opinions about control difficulty.  Personally, I find the improved jump control hacks for the NES Castlevania games to be absolutely essential and I love them.  I beat Goonies II when I was a kid using default controls, but I don't feel the need to punish myself when I want to revisit some of these old games for nostalgia, when I've gotten so used to improved control schemes in newer games.

Wow, impressive and amazing job, I hope we'll be able to combine this hack with the SRAM hack to get the perfect version of the game
Agree, I would hate to have to choose between these.  Please make sure it's compatible.

Is there some censorship in the game ? I remember there was something special Japanese only included in the Japanese version of the game.
According to The Cutting Room Floor none of the regional differences were censorship related.  I'd love to have a better localization or a proper retranslation though.

Great job putting all this together so far.  I really look forward to trying it, and good luck with further improvements!

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Re: NES Goonies II Revised Design
« Reply #21 on: February 13, 2019, 01:23:38 pm »
This is AMAZING nesrocks!! :D
I've been so busy with updating my FF4 Ultima hack that I haven't been looking around much...but this caught my eyes because this is one of my absolutely favorite Metroidvanias! (before the whole metroidvania thing even came about! ;) )

Love some of the stuff especially the Camera and the Select to toggle between the shoes! These are godsend!

However, there are 2 items I'm not too sure about and hope these will be optional patches:

- Cannot move the hand or the hammer when hitting in rooms. Just use the item and if there's something to appear, it will. I figured this made a better game design. Because if you don't know where to hit you'd just have to hit everywhere until you're lucky. There are no hints as to where to hit. So it was just boring. Even if you know where to hit it is just boring. I've made it quicker by doing this so the player can focus on the gameplay.
I understand what you are trying to do here, but for me personally, I find moving the hand/hammer around kind of fun in the rooms. And before you mentioned this, I actually didn't know there are only 1 item possible in each room, so each time I play I actually use the hand, hammer, and all other items in each room just to make sure I get everything.
- Only need to hit the lady once instead of five times.
Similar to my take above, this feels like part of the game/fun. But that's just me personally. :)

You should also add SRAM saving option to the hack. You've done it for Super Pitfall before so I'm sure you know how to do it! If not, feel free to use my SRAM saving hack and incorporate that! :)

Cheers!! :beer: :thumbsup:

8-bit fan
In the year of 200X, a super robot named Mega Man...