Hey Queue, found your project earlier last week and haven't been able to pull my hands off it since! I have quite a few questions to pick your brain on so I'll try to break them down cleanly and you can feel free to reply whenever you have time!
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Bugfixes:
Do you have a specific place for us to send bugs we find or is the forum here fine?
The biggest one I've found so far is some errors in enemy attack patterns with Turbo attacking on. Those being:
Kid Goblin will (almost) never swing his axe, he'll walk near you and occasionally throw boomerang, but typically that's it.
Iffish I can't seem to get an attack pattern off at all, just sometimes spellcasting?
Zombies will occasionally cast a spell on you but I believe they also aren't melee attacking whatsoever.
That being said the Turbo mode is absolutely amazing and completely reinvents the game, endlessly thankful for your work on a childhood title!
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Future plans:
Any chance you'll make Randomizer Rom files compatible in the future, or add some of the features from it to your project yourself? Notable standouts include:
Randomizing weapons and weapon orbs (Insane variability and replayability over the base game)
A difficulty slider (Which as far as I can tell mostly allows you to multiply or divide the attack power of every monster/boss in the game)
Enemy/Boss rearrangement or randomization (Even more replayability)
******* These last two are pipedreams of mine ********
I'd love to see all 3 players capable of casting magic and the ability to select who gets which spells in the in the launcher.
Bonus selectable stat points on level up, 2 or 3 points you can put in any stat of your choosing (I could see this one being incredibly difficult to code, consider it a huge curiosity of mine)
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Any replies to this are hugely appreciated, and I can't wait to see what else you have coming! Cheers again mate
